The Legend of Dragon Quest

The Legend of Dragon Quest
Author: Daniel Andreyev
Publisher: Third Editions
Total Pages: 192
Release: 2019-05-21
Genre: Games & Activities
ISBN: 2377842313

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Discover all the secrets and mechanics of the famous Japanese video game Dragon Quest ! This book looks back at the entire Dragon Quest saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. In this book, the author shares us all his expertise and his passion in Japanese gaming to decipher the creation and the story of this saga and his creator, Yuji Horii. EXTRAIT Even with only limited knowledge of Japanese and somewhat difficult technical conditions, the story was very well told. This was perhaps what surprised players most. Dragon Quest V is a large family cycle of emotions, as transparent as an epic tale by Alexandre Dumas, the author of famous works such as The Three Musketeers. In the end, I was lucky that my first taste of the series was this excellent episode, since VI was far more extravagant, with its tales of parallel universes and heroes traveling on flying beds. A slightly puzzling game, but not without levity nor offbeat humor. One of the most emotional moments of Dragon Quest V is when we end up going back in time to change the past, thus saving the future. The time travel theme has been so often used in science fiction, particularly during the 1980s, that it should have left me impassive. It was not even the first time I had experienced it in a video game. But this adventure, with its simple graphics and persistent melodies, glanced lightly upon feelings that leave no one unmoved. “What would I have done differently if I could have changed things” is a very common concept used in fiction, from A Distant Neighborhood by Jirô Taniguchi to the Quantum Leap series. Well-told, it is so simple and so effective that it affects each and every one of us. CE QU'EN PENSE LA CRITIQUE Un libre passionnant que j'ai dévoré au point de rogner sur mes heures de sommeil. Ici, l'auteur ne nous bassine pas avec des tartines de textes pour nous conter avec détails l'histoire de chaque épisode, les ventes incommensurables de la série ou encore un almanach des jeux estampillés DraQue. - Kaisermeister, Sens Critique Un livre plein d’anecdotes qui feront vibrer votre corde nostalgique et qui donne envie, une fois terminé, de replonger dans l'aventure. - neotsubasa, Sens Critique C'est une biographie très détaillée, riche en anecdotes et bien romancée, Yuji Horii est un personnage fascinant au CV bien rempli et la genèse de la saga est tout aussi passionnante à tel point que j'ai parfois eu du mal à décrocher. - Nixotane, Sens Critique À PROPOS DE L'AUTEUR Daniel Andreyev is an author and journalist of Russian origin. His career in video game journalism began twenty years ago, during the golden years of video gaming, with Player One, Consoles + and Animeland, with a particular interest in Japan. Having spent some time on translation, he is now part of the New Games Journalism movement, which places the player at the heart of the video game experience. He produces the After Hate and Super Ciné Battle podcasts. He also trades memories with his friends in Gaijin Dash, the Gamekult show on Japanese video games. He is a fan of far too many things to list them all here. But when he is not writing, not watching a movie, not reading comics and graphic novels, not climbing mountains or exploring ruined buildings, he might be cooking, exercising or dreaming of one day owning a dog.

DragonQuest

DragonQuest
Author: Donita K. Paul
Publisher: WaterBrook
Total Pages: 370
Release: 2008-05-20
Genre: Young Adult Fiction
ISBN: 0307446220

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A New Quest Begins in the sequel to DragonSpell A dragonkeeper of Paladin, Kale is summoned from the Hall to The Bogs by the Wizard Fenworth to serve as his apprentice and tend his newly hatched meech dragon, Regidor. But Kale isn’t going alone. The Hall is sending a student to monitor her performance and report back to the scholars. Worst of all, it’s Bardon– an older boy Kale finds irritating, but who at least can hold his own in a sword fight. New Friendships Are Forged Meanwhile, the Wizard Risto has seized another meech dragon, bringing him dangerously close to gaining the power he seeks. So with only a motley band of companions, Kale sets out on a desperate quest to rescue the second meech, to free those dragons already enslaved, and to thwart Risto’s devious plans. It’s up to Kale to lead the search and to embrace the role that’s rightfully hers. But will her efforts be enough to save the land of Amara from the dark future that awaits at Risto’s hands?

The Dragon Quest Book

The Dragon Quest Book
Author: Austin King
Publisher:
Total Pages: 226
Release: 2020-06-29
Genre:
ISBN: 9781072478553

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The Dragon Quest book is a celebration of the long-running video game series and the fans who love it!****Immensely popular in Japan, Dragon Quest has struggled to find a foothold in the West, but that hasn't stopped people from discovering the series and falling in love with it.****In the first half of the book, Dragon Quest podcaster and writer Austin King chronicles playing every mainline Dragon Quest game in a single year. This is where you'll find info on the characters, games, and worlds that make this series so great.The second half of the book comprises interviews and reflections from people all across the Dragon Quest fandom. Fansite creators, podcasters, YouTubers, cosplayers, collectors, and more share their stories. There's also writings from Western fans outside the U.S., from places like Argentina, France, and Spain. Old and new fans alike share their stories and insights into what makes Dragon Quest so amazing.There's also a Resources section in the back of the book for anyone looking to delve deeper into Dragon Quest and the Western fandom. ****So if you've been a fan for over thirty years or only thirty minutes, there's something in The Dragon Quest Book for everyone!

DragonQuest

DragonQuest
Author: Allan Baillie
Publisher: Candlewick Press
Total Pages: 40
Release: 2013-11-12
Genre: Juvenile Fiction
ISBN: 0763666173

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Questing to fight the world's last dragon, a noble Dragon Fighter navigates formidable perils through shifting sands, a tangled forest and a whispering abyss without spotting the dragon, which readers are invited to discover by reading subtle clues in the landscape and shadows before a whimsical surprise ending.

Dragon Quest Illustrations: 30th Anniversary Edition

Dragon Quest Illustrations: 30th Anniversary Edition
Author:
Publisher: VIZ Media LLC
Total Pages: 0
Release: 2018-12-11
Genre: Art
ISBN: 9781974703906

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Celebrate the imaginative art of 30 years of the Dragon Quest video games, as designed and illustrated by Akira Toriyama, legendary creator of Dragon Ball. Akira Toriyama (Dragon Ball) brought the world of the renowned Dragon Quest video games to life through his creative, fun and inventive design work. Thirty years of genius are on display in this stunning comprehensive hardcover collection of over 500 illustrations from the Dragon Quest video games, from Dragon Quest (originally released as Dragon Warrior in English) to Dragon Quest Heroes II. Includes fold-out poster of the Dragon Quest timeline.

The White Dragon

The White Dragon
Author: Anne McCaffrey
Publisher: Del Rey
Total Pages: 350
Release: 2002-02-26
Genre: Fiction
ISBN: 0345453972

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Volume III of The Dragonriders of Pern®, the influential series by sci-fi/fantasy titan Anne McCaffrey Never in the history of Pern has there been a dragon like Ruth. Mocked by other dragons for his small size and pure white color, Ruth is smart, brave, and loyal—qualities that he shares with his rider, the young Lord Jaxom. Unfortunately, Jaxom is also looked down upon by his fellow lords, and by other riders as well. His dreams of joining the dragonriders in defending Pern are dismissed. What else can Jaxom and Ruth do but strike out on their own, pursuing in secret all they are denied? But in doing so, the two friends will find themselves facing a desperate choice—one that will push their bond to the breaking point . . . and threaten the future of Pern itself.

Dragonquest

Dragonquest
Author: Anne McCaffrey
Publisher: Del Rey
Total Pages: 354
Release: 2002-02-26
Genre: Fiction
ISBN: 0345453964

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Volume II of The Dragonriders of Pern®, the legendary series by award-winning author Anne McCaffrey Since Lessa and Ramoth, her golden queen dragon, traveled into the past to bring forward a small army of dragons and riders to save their world from deadly alien spores, fear and desperation have spread across the land. But while the dragonriders struggle with threats both otherworldly and human, a young rider named F’nor and his brown dragon, Canth, hatch a bold plan to destroy the alien scourge at its source—the baleful red star that fills the heavens and promises doom to all.

Dragon Quest: The Adventure of Dai, Vol. 1

Dragon Quest: The Adventure of Dai, Vol. 1
Author: Riku Sanjo
Publisher: VIZ Media LLC
Total Pages: 331
Release: 2022-03-01
Genre: Comics & Graphic Novels
ISBN: 1974729907

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Before his adventure begins, Dai lives in peace as the lone human among monsters on Dermline Island. While he dreams of becoming a hero, a group of fakes shows up to kidnap the Golden Metal Slime! Then, when Princess Leona arrives in need of a hero, Dai is ready to answer her call...but he needs more training! Will a tutor come along to help him? -- VIZ Media

Dragon Quest

Dragon Quest
Author: Andy Dixon
Publisher: Usborne Books
Total Pages: 0
Release: 2005-06
Genre: Adventure stories
ISBN: 9780794510985

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The reader participates in a fantasy adventure, searching for hidden items and clues in each illustration.

Encyclopedia of Play in Today's Society

Encyclopedia of Play in Today's Society
Author: Rodney P. Carlisle
Publisher: SAGE Publications
Total Pages: 1032
Release: 2009-04-02
Genre: Education
ISBN: 1452266107

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CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today's Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children's Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.