You Get What You Play For

You Get What You Play For
Author: Jeff Farley
Publisher: Simon and Schuster
Total Pages: 292
Release: 2012-08-07
Genre: Fiction
ISBN: 1451674287

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Ever since she was a small child Charisse Hawkins wanted to become a doctor, but unlike many other girls who were the product of a single parent household in her tough Brooklyn neighbourhood, Charisse had more than just a dream. She had a clear vision and an unwavering fear of becoming another statistic. Charisse made it all the way through school, popular and happy, until she met the man who would change everything. When Charisse discovered she was pregnant, it seemed that her dreams were shattered. This coming-of-age tale is a journey of life lessons.

The Last Lecture

The Last Lecture
Author: Randy Pausch
Publisher:
Total Pages: 0
Release: 2010
Genre: Cancer
ISBN: 9780340978504

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The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.

Remember Why You Play

Remember Why You Play
Author: David Thomas
Publisher: Tyndale House Publishers, Inc.
Total Pages: 265
Release: 2010-09-01
Genre: Biography & Autobiography
ISBN: 1414338414

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If you enjoyed Friday Night Lights, this book is a must-read. Remember Why You Play documents the lives, struggles, and triumphs of the players and coaches of Faith Christian School in Grapevine, Texas. Sports columnist and author David Thomas followed the team for a full season, recording a story that will inspire readers to understand that relationships are more important than winning. One of the key events was a game that Faith Christian played against the Gainesville State Tornadoes, a school for convicted juvenile offenders. The story of this spectacular game is being made into a movie, titled One Heart, with an anticipated release in November 2010. Reminiscent of Hoosiers and Remember the Titans, this true story makes a strong statement about the impact of compassion and sportsmanship.

The First 20 Hours

The First 20 Hours
Author: Josh Kaufman
Publisher: Penguin
Total Pages: 290
Release: 2013-06-13
Genre: Self-Help
ISBN: 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

The Game of Life and how to Play it

The Game of Life and how to Play it
Author: Florence Scovel Shinn
Publisher:
Total Pages: 108
Release: 1925
Genre: Conduct of life
ISBN:

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You Get What You Get

You Get What You Get
Author: Julie Gassman
Publisher: Capstone
Total Pages: 33
Release: 2013-07
Genre: Juvenile Fiction
ISBN: 1479521574

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Melvin learns how to deal with disappointment.

Lippincott's Magazine

Lippincott's Magazine
Author:
Publisher:
Total Pages: 786
Release: 1915
Genre:
ISBN:

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Pyramids & Pool Games

Pyramids & Pool Games
Author: John Penruddocke Buchanan
Publisher:
Total Pages: 104
Release: 1896
Genre: Billiards
ISBN:

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The Sportswoman

The Sportswoman
Author: Constance M. K. Applebee
Publisher:
Total Pages: 546
Release: 1928
Genre: Athletics
ISBN:

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