World of Warcraft and Philosophy

World of Warcraft and Philosophy
Author: Luke Cuddy
Publisher: ReadHowYouWant.com
Total Pages: 430
Release: 2010-08-24
Genre: Games & Activities
ISBN: 1459601173

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World of Warcraft is the most popular ever MMORPG (massively multiplayer online role playing game), with over twelve million subscribers and growing every day. WoW is everywhere - from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, prime-time commercials with William Shatner and Mr. T., and even criminal and civil courts in the real world. People marry and divorce individuals they have met in the game, realworld financial markets thrive in virtual WoW property, parents have their kids treated' for Warcraft addiction, and real-world lawsuits, vendettas, and murders have been provoked by the game. Since identities are known to be assumed, is it okay to totally misrepresent yourself in the game? Does the Corrupted Blood epidemic warn us of future public health catastrophes? How can it be wrong to steal something which doesn't exist or torture characters who don't feel pain? Is warfare really essential to the world of Warcraft? What can our own world learn from Azeroth's blend of primitivism and high-tech? A specially commissioned guild of philosophers tackle these and other hard questions in World of Warcraft and Philosophy. ''Finally, something Horde and Alliance alike can enjoy! Log off and curl up with World of Warcraft and Philosophy: you'll level up your Intellect for better boasting at your next guild party and cocktail party alike. ''

Identity and Collaboration in World of Warcraft

Identity and Collaboration in World of Warcraft
Author: Phillip Michael Alexander
Publisher: Parlor Press LLC
Total Pages: 128
Release: 2018-03-25
Genre: Games & Activities
ISBN: 1602356254

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Electracy and Transmedia Studies | Series Editors: Jan Rune Holmevik and Cynthia Haynes. IDENTITY AND COLLABORATION IN WORLD OF WARCRAFT tells the story of what happens when a Cherokee gamer, using a storyteller’s perspective and a methodology built from equal parts Indigenous tradition and current academic field knowledge, spends a year in what was at-the-time the largest online video game in the world. Following from work by James Paul Gee and Bonnie Nardi, Phillip Michael Alexander ventured forth into the game world to see what someone who was a gamer long before he was an academic might see in this same fascinating virtual space. In working with, playing with, and sharing the stories of a ten-person “raid” group—players performing at the highest level within the game—he set out to determine how those gamers most invested in success built identities and communities. The resulting work is a reader-friendly, theory-informed, virtual-boots-on-the-virtual-ground look at how gamers craft in-game identities, find like-minded gamers to form group identities, then organize to do staggering amounts of work in a virtual world. For anyone who ever wondered what the appeal of World of Warcraft is, Phillip Michael Alexander illustrates how some of the most active, most engaged, and most talented players spend their time in that virtual world.

World of Warcraft: Dawn of the Aspects

World of Warcraft: Dawn of the Aspects
Author: Richard A. Knaak
Publisher: Simon and Schuster
Total Pages: 384
Release: 2013-11-19
Genre: Fiction
ISBN: 147676137X

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"Contains the never-before-published prologue Charge of the Aspects by Matt Burns"--Cover.

World of Warcraft: The Shattering

World of Warcraft: The Shattering
Author: Christie Golden
Publisher: Simon and Schuster
Total Pages: 355
Release: 2010-10-19
Genre: Fiction
ISBN: 1439171432

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In the New York Times bestselling tie-in to the World of Warcraft game expansion: Cataclysm, Thrall, wise shaman and the warchief of the Horde, senses a disturbing change. Long ago, Azeroth’s destructive native elementals raged across the world until the benevolent titans imprisoned them within the Elemental Plane. Despite the titans’ intervention, many elementals have ended up back on Azeroth. Over the ages, shamans like Thrall have communed with these spirits and, through patience and dedication, learned to soothe roaring infernos, bring rain to sun-scorched lands, and otherwise temper the elementals’ ruinous influence on the world of Azeroth. Now Thrall has discovered that the elementals no longer heed the shaman’s call. While he seeks answers to what ails the confused elements, he also wrestles with the orcs’ precarious future as his people face dwindling supplies and growing hostility with their night elf neighbors. The fate of Azeroth’s great races is shrouded in a fog of uncertainty, and the erratic behavior of the elemental spirits, troubling though it is, may only be the first ominous warning sign of the cataclysm to come.

Philosophy Through Video Games

Philosophy Through Video Games
Author: Jon Cogburn
Publisher: Routledge
Total Pages: 212
Release: 2009-09-10
Genre: Games & Activities
ISBN: 1135859698

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In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems.

World of Warcraft: Folk & Fairy Tales of Azeroth

World of Warcraft: Folk & Fairy Tales of Azeroth
Author: Steve Danuser
Publisher:
Total Pages: 208
Release: 2021-04-14
Genre: Art
ISBN: 9781950366477

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Monsters, mystery, and magic abound in this stunning, illustrated collection of original fairy tales from the World of Warcraft universe, as told by an all-star cast of bestselling, award-winning storytellers. The power of stories is felt and known in every corner of Azeroth. From the windswept fields of the Eastern Kingdoms to the bustling city of Gadgetzan, differences were bridged by common tales of average people overcoming incredible odds. Lessons learned from cautionary tales tempered many brave heroes and brought them safely home, while stories of adventure spurred history's most remarkable actors to greatness. Now you too can settle in, lay down your armor, and listen to the wonderous tales of adventure and peril in the Folk and Fairy Tales of Azeroth. Brimming with gorgeous artwork and twelve inspired stories crafted by fantasy's brightest authors including Garth Nix, Catherynne M. Valente, Kami Garcia, and more, this enchanting anthology brings new voices, new meaning, and new wonder to World of Warcraft.

The Battle for Azeroth

The Battle for Azeroth
Author: Bill Fawcett
Publisher: BenBella Books
Total Pages: 0
Release: 2006-06-10
Genre: Games & Activities
ISBN: 1932100849

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Aimed at dedicated fans of the role playing game World of Warcraft, this dynamic collection of essays explores the undying fascination with a game that is a welcome escape from reality for millions of people around the world. Gaming experts, developers, and bestselling sci-fi authors examine the overwhelming success of the game and the underlying motivations for gamers to spend, on average, as much time as they would at a part-time job battling in the world of Azeroth, and address issues ranging from economics and psychology to addiction and game ethics are addressed, as are the outstanding design of the game and the histories of several main characters.

World of Warcraft: Arthas

World of Warcraft: Arthas
Author: Christie Golden
Publisher: Simon and Schuster
Total Pages: 331
Release: 2009-04-21
Genre: Fiction
ISBN: 1439159386

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New York Times bestselling and award-winning author Christie Golden brings Arthas the Lick King to life in the book World of Warcraft fans have been clamoring for. Author Christie Golden does for Arthas what she once did for the Orc Lord Thrall in the bestselling Warcraft: Lord of the Clans in another epic exploration of one of the key characters from the eleven-million subscriber massively multiplayer online role-playing game. Arthas: Rise of the Lick King reveals the true and thrilling story behind one of the Warcraft universe’s most terrifying villains whose evil is legendary.

The Data World Theory 2.0

The Data World Theory 2.0
Author: Dennis Hans Ladener
Publisher: BoD – Books on Demand
Total Pages: 42
Release: 2020
Genre:
ISBN: 3752614927

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World of Warcraft: Tides of Darkness

World of Warcraft: Tides of Darkness
Author: Aaron Rosenberg
Publisher: Simon and Schuster
Total Pages: 386
Release: 2007-08-28
Genre: Fiction
ISBN: 1416560084

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After killing the corrupt Warchief Blackhand, Orgrim Doomhammer was quick to seize control over the Orcish Horde. Now he is determined to conquer the rest of Azeroth so that his people will once again have a home of their own in the... WORLD OF WARCRAFT Anduin Lothar, former Champion of Stormwind, has left his shattered homeland behind and led his people across the Great Sea to the shores of Lordaeron. There, with the aid of the noble King Terenas, he forges a mighty Alliance with the other human nations. But even that may not be enough to stop the Horde's merciless onslaught. Elves, dwarves, and trolls enter the fray as the two emerging factions vie for dominance. Will the valiant Alliance prevail, or will the Horde's tide of darkness consume the last vestiges of freedom on Azeroth?