Ultima and Worldbuilding in the Computer Role-Playing Game

Ultima and Worldbuilding in the Computer Role-Playing Game
Author: Carly A. Kocurek
Publisher: Amherst College Press
Total Pages: 197
Release: 2024-04-09
Genre: Games & Activities
ISBN: 1943208654

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Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.

WORLDBUILDING

WORLDBUILDING
Author: Julia Stoschek Foundation
Publisher: Hatje Cantz Verlag
Total Pages: 178
Release: 2024-08-06
Genre: Art
ISBN: 3775757015

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WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art. This playfully designed volume features rounded edges, a screen-printed PVC dust jacket and kiss-cut stickers showing a range of different digital avatars.

Collaborative Worldbuilding for Writers and Gamers

Collaborative Worldbuilding for Writers and Gamers
Author: Trent Hergenrader
Publisher: Bloomsbury Publishing
Total Pages: 280
Release: 2018-10-18
Genre: Language Arts & Disciplines
ISBN: 1350016683

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The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.

Patricia A. McKillip and the Art of Fantasy World-Building

Patricia A. McKillip and the Art of Fantasy World-Building
Author: Audrey Isabel Taylor
Publisher: McFarland
Total Pages: 191
Release: 2017-08-11
Genre: Literary Criticism
ISBN: 147663145X

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From wondrous fairy-lands to nightmarish hellscapes, the elements that make fantasy worlds come alive also invite their exploration. This first book-length study of critically acclaimed novelist Patricia A. McKillip's lyrical other-worlds analyzes her characters, environments and legends and their interplay with genre expectations. The author gives long overdue critical attention to McKillip's work and demonstrates how a broader understanding of world-building enables a deeper appreciation of her fantasies.

30 Days of Worldbuilding

30 Days of Worldbuilding
Author: A Trevena
Publisher: Maythorne Press
Total Pages: 80
Release: 2022-01-28
Genre: Language Arts & Disciplines
ISBN:

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Overwhelmed by creating fantasy worlds? Lost in your world? Unsure where to go next? 30 Days of Worldbuilding breaks the task into manageable chunks. By following 30 creative prompts, this book will guide you from idea, to full world. This workbook will help you to: - Break the epic task of worldbuilding into easy steps - Build a full and complete world with prompts you may not have thought of - Tie your worldbuilding into your story to increase tension and conflict - Bring your worldbuilding back to your characters to get your readers hooked By completing just one prompt each day, you can have a fully created fantasy world in a month. You will also have an invaluable book of worldbuilding notes to keep beside you as you write. Get 30 Days of Worldbuilding today, and stop getting lost in your world.

Reimagining Adult Education as World Building

Reimagining Adult Education as World Building
Author: Aliki Nicolaides
Publisher: Taylor & Francis
Total Pages: 155
Release: 2024-03-18
Genre: Education
ISBN: 100386015X

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Reimagining Adult Education as World Building offers a new way of thinking about adult education by re-envisaging how adult education works. It explores how the process of world building, or the invention of a new world or a set of concepts, can be translated into actual and feasible action when turning towards complex, real-life problems. Cultivating contexts where adult educators can become change agents, who recognize that the individual and community are intricately entangled, demands that educators grow new capacities, make new tools, develop thicker networks, and cultivate intentional links amongst each other to foster ecologies of transformation. This book shows how educators can create an ecology or environment for transformative thinking where students can learn to collaborate and use world building tools to create new responses to current issues. It begins by explaining the philosophical underpinnings of world building and the tools that translate pragmatic imagination into scaffolds for individual and collective capacity building. It also illustrates how the worldbuilding protocol makes a difference in adult learning and how this pedagogical tool introduces the ecological approach to adult education. Each chapter explores a practical case study, showing how learners have applied worldbuilding tools to complex challenges. Showing how to apply the world building protocol in a classroom setting, this edited collection will be valuable to Adult Education scholars, researchers, practitioners, and learning facilitators.

The Ultimate RPG Game Master's Worldbuilding Guide

The Ultimate RPG Game Master's Worldbuilding Guide
Author: James D’Amato
Publisher: Simon and Schuster
Total Pages: 272
Release: 2021-06
Genre: Crafts & Hobbies
ISBN: 1507215517

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Level up your Game Master skills with these fun, interactive prompts and activities to help your worldbuilding from RPG expert James D’Amato. Make your next campaign truly unique with the help of this interactive guide to world building! From RPG expert James D’Amato comes a fun new guide that teaches beginner and experienced gamers alike how to build and create their own game elements for customizing existing adventures or creating new stories from scratch. The Ultimate RPG Game Master’s Worldbuilding Guide includes dozens of activities for a wide range of genres from fantasy and sci-fi to horror and x-punk. This lively and interactive book helps Game Masters create dynamic destinations, powerful items, shadowy organizations, compelling villains, and more. Make the most of your gaming experience with these unique and personalized ideas for your gaming group’s next adventures!

Speculative Pedagogies

Speculative Pedagogies
Author: Antero Garcia
Publisher: Teachers College Press
Total Pages: 145
Release: 2023
Genre: Education
ISBN: 0807781983

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Can you imagine future learning environments devoid of the systemic inequities that stifle student learning opportunities and teacher decision-making in most classrooms today? This volume offers the necessary steps—playful, participatory, historically informed—that are required to forge a pathway from the present U.S. educational landscape to a freer tomorrow. The authors use speculative approaches to teacher education and student learning to intentionally design beyond the boundaries of traditional research and practitioner resources that seek to “fix” current schooling conditions. Building from visionary organizing and artistic traditions that have captured the popular imagination, this volume suggests new forms of engagement for diverse learners. It pragmatically explores how to work toward radical new spaces of possibility for learning and teaching. Chapters include a range of learning contexts, from problem solving in complex video game settings to innovative world-building alongside young people in schools and communities. Readers will be inspired to completely rethink what is possible when it comes to justice-oriented, culturally responsive education. Book Features: A collection of over 40 contributors explore speculative education across a range of research settings.Examples of digital learning that include videogames and online collaboration.Multiple chapters that feature co-authored research and innovation with students and teachers.Innovative design and pedagogical strategies, including a chapter re-writing policy documents based on speculative imagination.

World-Building for Writers

World-Building for Writers
Author: H. C. Harrington
Publisher:
Total Pages: 170
Release: 2021-06-18
Genre:
ISBN:

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You Can Build A World For many authors, there's nothing that slows down their writing process more than world-building. Whether it's deciding on what types of fantastic beasts to include in their stories or how to name characters and locations convincingly H.C. Harrington, Amazon Best-Selling Author of the Daughter of Havenglade Series, explains step-by-step how to create deep and engrossing worlds while saving time. World-Building For Writers breaks down hundreds of examples of effective world-building from novels, films, and television to demystify the process, make it enjoyable, and help readers unleash the inner voice they never knew they had for creating worlds. Prepare to enter the realm of your own imagination.

World Building in Spanish and English Spoken Narratives

World Building in Spanish and English Spoken Narratives
Author: Jane Lugea
Publisher: Bloomsbury Publishing
Total Pages: 237
Release: 2016-06-16
Genre: Language Arts & Disciplines
ISBN: 1474282474

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Text World Theory is a powerful framework for discourse analysis that, thus far, has only been used in monolingual Anglophone stylistic analyses. This work adapts Text World Theory for the analysis of Spanish discourse, and in doing so suggests some improvements to the way in which it deals with discourse - in particular, with direct speech and conditional expressions. Furthermore, it applies Text World Theory in a novel way, searching not for style in language, but for the style of a language. Focusing principally on deixis and modality, the author examines whether Spanish speakers and English speakers construct the narrative text-world in any patterned ways. To do so, the 'frog story' methodology is employed, eliciting spoken narratives from native adult speakers of both languages by means of a children's picture book. These narratives are transcribed and subjected to a qualitative text-world analysis, which is supported with a quantitative corpus analysis. The results reveal contrasts in Spanish and English speakers' use of modality and deixis in building the same narrative text-world, and are relevant to scholars working in language typology, cross-cultural pragmatics and translation studies. These novel applications of the Text World Theory push the boundaries of stylistics in new directions, broadening the focus from monolingual texts to languages at large.