Working at Play

Working at Play
Author: Cindy Sondik Aron
Publisher: Oxford University Press, USA
Total Pages: 340
Release: 2001
Genre: History
ISBN: 9780195142341

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This text chronicles the history of vacationing in America since the early 19th century. It is concerned with how, when, and why vacationing came to be part of life, charting this social and cultural institution as it grew from the custom of a small elite in to a mass phenomenon

Play at Work

Play at Work
Author: Adam L. Penenberg
Publisher: Penguin
Total Pages: 259
Release: 2013-10-03
Genre: Business & Economics
ISBN: 1101623020

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Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.

Overwhelmed

Overwhelmed
Author: Brigid Schulte
Publisher: A&C Black
Total Pages: 380
Release: 2014-03-13
Genre: Biography & Autobiography
ISBN: 1408826690

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______________________ 'Too much to do? Stop and read this' - Guardian 'For a fresh take on an eternal dilemma, Overwhelmed is worth a few hours of any busy woman's life – if only to ensure that she doesn't drop off the bottom of her own “To Do” list' - Mail on Sunday ______________________ In her attempts to juggle work and family life, Brigid Schulte has baked cakes until 2 a.m., frantically (but surreptitiously) sent important emails during school trips and then worked long into the night after her children were in bed. Realising she had become someone who constantly burst in late, trailing shoes and schoolbooks and biscuit crumbs, she began to question, like so many of us, whether it is possible to be anything you want to be, have a family and still have time to breathe. So when Schulte met an eminent sociologist who studies time and he told her she enjoyed thirty hours of leisure each week, she thought her head was going to pop off. What followed was a trip down the rabbit hole of busy-ness, a journey to discover why so many of us find it near-impossible to press the 'pause' button on life and what got us here in the first place. Overwhelmed maps the individual, historical, biological and societal stresses that have ripped working mothers' and fathers' leisure to shreds, and asks how it might be possible for us to put the pieces back together. Seeking insights, answers and inspiration, Schulte explores everything from the wiring of the brain and why workplaces are becoming increasingly demanding, to worldwide differences in family policy, how cultural norms shape our experiences at work, our unequal division of labour at home and why it's so hard for everyone – but women especially – to feel they deserve an elusive moment of peace. ______________________ 'Every parent, every caregiver, every person who feels besieged by permanent busyness, must read this book' - Anne-Marie Slaughter, author of Why Women Still Can't Have It All

Work Less and Play More

Work Less and Play More
Author: Steven A. Catlin
Publisher: Kimberlite Publishing
Total Pages: 0
Release: 1997
Genre: Finance, Personal
ISBN: 9780965418805

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All Work and Some Play

All Work and Some Play
Author: Kristen Toohill
Publisher:
Total Pages: 103
Release: 2020-03-07
Genre:
ISBN:

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Wouldn't it be great to develop high-impact, transferable soft skills by playing fun games at work? Wouldn't it be even better if those games helped future-proof your career against artificial intelligence? We know developing soft skills is not easy; the 'soft stuff' is often, in reality, the hardest part of our work. But scientific data and experience suggest that playing games is one of the most effective ways to develop valuable, uniquely human skills. In this science-based book, you will learn about the 21st-century human skills your team needs to flourish in a world of advancing AI, and how each of those skills can be taught by playing games. You'll discover:* An in-depth exploration of each of the skills: communication, collaboration, critical thinking, and creativity/innovation* Several specific game suggestions to develop each 21st-century skill* Real-life stories about the powerful impact of playing games at work* A step-by-step guide to facilitating game sessions for best resultsWe will show that playing games doesn't just improve your soft skills. Play can also boost employee engagement, work relationships, personal happiness, and business results. It's your turn; game on!

The Work of Play

The Work of Play
Author: Sheena Nahm
Publisher: Lexington Books
Total Pages: 149
Release: 2013-12-18
Genre: Social Science
ISBN: 0739183036

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The Work of Play: Child Psychotherapy in Contemporary Korea is an ethnography that investigates a child play therapy program as it leaves the United States and takes root in South Korea. At the heart of this book is a group of female therapists figuring out how to make a living in an emerging sector while improving the lives of the children they treat. They grapple with questions about maintaining program fidelity while translating and transforming the program to be socially and culturally relevant. Based on years of research, The Work of Play traces how therapeutic expertise is cultivated by combining instinct with formal training. Readers will follow a group of therapists as they form professional roots in the pediatric mental health landscape of contemporary Seoul and see what life is like at the intersection of stigma and demand.

Working on a New Play

Working on a New Play
Author: Edward M. Cohen
Publisher: Hal Leonard Corporation
Total Pages: 244
Release: 1995
Genre: Performing Arts
ISBN: 9780879101909

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(Limelight). " The invaluable Working on a New Play ...arrived, to my overwhelming delight and mental profit; I began and finished it in one long, insatiable, and educational night. Everything in it is new, illuminating and informative, lively and clarifying." Cynthia Ozick

Making Play Work

Making Play Work
Author: Robert Halpern
Publisher: Teachers College Press
Total Pages: 212
Release: 2003-01-01
Genre: Education
ISBN: 9780807743690

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After-school programs are becoming an important developmental support for low and moderate-income children. This book describes the historical development, current status, and critical issues facing these programs. Divided into historical eras for easy reference, the text examines: - The evolution of after-school programs and their role in the lives of children, providing a framework for reflecting on broader, contemporary issues such as the effects of poverty on children in the United States.- The rationales for and objectives of these programs and how both were shaped by prevailing societal ideas about children.- Patterns of sponsorship and staffing, describing daily routines and exploring the nature of children's experiences in different kinds of programs.- The relationship between after-school programs and schools, analyzing how these programs have responded to the dilemma of balancing children's needs for guidance and supervision with their equally important need for spontaneity and self-expression.- Current directions and expectations for the future of after-school programs.

Work Play

Work Play
Author: Carmine Consalvo
Publisher: Human Resource Development
Total Pages: 323
Release: 2009-05
Genre: Business & Economics
ISBN: 1599961725

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This book is designed to provide Human Resource Development program designers, workshop presenters, facilitators, and consultants with creative, structured learning experiences and detailed guidance on how to use them for effective training, conferences, and workshops. It is a practical handbook containing 36 varied and versatile activities that cover a comprehensive range of learning themes. Although these activities are particularly well suited to team building, group problem solving, and leadership training, they can be used for communication, decision making, creativity, resource management, and a multitude of other learning purposes. Their flexibility, in terms of fit with a broad spectrum of training agendas, makes them particularly useful. Each activity can serve a range of training needs and agendas. Each activity has applicability to a variety of learning themes, some of which can be explored in depth using the activity alone or in conjunction with suggested companion exercises. They can be implemented either at different times for different purposes or used singularly to accomplish a 'variety of related learning objectives.

Working at Play

Working at Play
Author: Cindy Sondik Aron
Publisher:
Total Pages: 0
Release: 2003
Genre:
ISBN: 9780756766221

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In Working at Play, Cindy Aron offers the first full length history of how Americans have vacationed--from eighteenth-century planters who summered in Newport to twentieth-century urban workers who headed for camps in the hills. In the early nineteenth century, vacations were taken for health more than for fun, as the wealthy traveled to watering places, seeking cures for everything from consumption to rheumatism. But starting in the 1850s, the growth of a white- collar middle class and the expansion of railroads made vacationing a mainstream activity. Aron charts this growth with grace and insight, tracing the rise of new vacation spots as the nation and the middle class blossomed. She shows how late nineteenth-century resorts became centers of competitive sports--bowling, tennis, golf, hiking, swimming, and boating absorbed the hours. But as vacationing grew, she writes, fears of the dangers of idleness grew with it. Religious camp grounds, where gambling, drinking, and bathing on Sundays were prohibited, became established resorts. At the same time 'self improvement' vacations began to flourish, allowing a middle class still uncomfortable with the notion of leisure to feel productive while at play. With vivid detail and much insight, Working at Play offers a lively history of the vacation, throwing new light on the place of work and rest in American culture.