Public Papers of the Presidents of the United States

Public Papers of the Presidents of the United States
Author: United States. President
Publisher:
Total Pages: 772
Release: 2018
Genre: Electronic journals
ISBN:

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"Containing the public messages, speeches, and statements of the President", 1956-1992.

House Documents

House Documents
Author: UNITED STATES HOUSE OF. REPRESENTATIVES
Publisher: Government Printing Office
Total Pages: 382
Release: 2022
Genre:
ISBN:

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We've Come To Take You Home

We've Come To Take You Home
Author: Susan Gandar
Publisher: Troubador Publishing Ltd
Total Pages: 196
Release: 2016-03-28
Genre: Fiction
ISBN: 1785894269

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As Sam's father's condition worsens, her dreams become more frequent - and more frightening. She realises that what she is experiencing is not a dream, but someone else's living nightmare...

End-to-End Game Development

End-to-End Game Development
Author: Nick Iuppa
Publisher: Taylor & Francis
Total Pages: 361
Release: 2012-10-12
Genre: Computers
ISBN: 1136137173

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You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.