Virtue & Reality

Virtue & Reality
Author: Lama Zopa Rinpoche
Publisher: Lama Yeshe Wisdom Archive
Total Pages: 117
Release: 1998
Genre: Religion
ISBN: 1891868403

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This book contains methods for transforming everyday actions into the cause of enlightenment, anger into patience, and the ordinary view of phenomena as inherently existent into the wisdom realizing emptiness. It also includes several meditations led by Rinpoche, although everything in the book is a topic for meditation.It would be hard to find a simpler, clearer, more practical explanation of the two fundamental paths of compassion and wisdom than the one Lama Zopa offers us here.

Virtual Reality

Virtual Reality
Author: Alan Wexelblat
Publisher: Academic Press
Total Pages: 275
Release: 2014-05-10
Genre: Computers
ISBN: 1483220559

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Virtual Reality: Applications and Explorations provides information pertinent to the fundamental aspects of virtual reality and artificial reality. This book discusses the potential applications of virtual reality. Organized into three parts encompassing 10 chapters, this book begins with an overview of the traditional computer science activities ad discusses how hard problems in computer science can be addressed with virtual reality ideas and technology. This text then explores some applications of virtual reality technology that could potentially touch almost every purposeful activity that humans undertake in a technological civilization. Other chapters consider the use of virtual reality to manage and present to users information that cannot otherwise be comprehended. This book discusses as well the use of artificial worlds in both computer art and virtual reality. The final chapter deals with how the ideas of virtual reality and artificial reality can be of use to anyone who has to manage a business or organization. This book is a valuable resource for computer scientists.

Remote Virtue

Remote Virtue
Author: Jen Letherer
Publisher: Bloomsbury Publishing USA
Total Pages: 267
Release: 2015-10-13
Genre: Social Science
ISBN:

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This introduction to media literacy from a Christian perspective provides the tools to find and assess the beneficial—or harmful—ideologies depicted in notable films, programs, and trends. Television and movies shape popular culture, with audiences often unaware of how media messages influence the way they think, act, and view the world. In this enlightening guide, author Jen Letherer interprets film and television shows from a Christian standpoint, revealing how beliefs and values portrayed on the big and small screens often impact the moral conduct of daily viewers. This book provides the tools for Christians to discern the implicit and explicit messages found within this medium, and shows how motion pictures can improve or erode religious principles and a spiritual way of life. In a conversational tone, the work combines classic film theory, an assessment of story structure, and faith-based film criticism to delve into meaning and interpretations of popular movies and shows. Highlighted television programs include Top Chef, Modern Family, Downton Abbey, and The Walking Dead. The book also features films like Citizen Kane, Thelma and Louise, Star Wars, Inception, and The Hunger Games. This fascinating critique prompts media consumers to analyze the messages that their favorite broadcast programs send, consider if those messages are in line with their own values, and align their viewing choices with their personal beliefs.

Emplotting Virtue

Emplotting Virtue
Author: Brian Treanor
Publisher: SUNY Press
Total Pages: 260
Release: 2014-05-19
Genre: Philosophy
ISBN: 1438451172

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A rich hermeneutic account of the way virtue is understood and developed. Despite its ancient roots, virtue ethics has only recently been fully appreciated as a resource for environmental philosophy. Other approaches dominated by utilitarian and duty-based appeals for sacrifice and restraint have had little success in changing behavior, even to the extent that ecological concerns have been embraced. Our actions often do not align with our beliefs. Fundamental to virtue ethics is an acknowledgment that neither good ethical rules nor good intentions are effective absent the character required to bring them to fulfillment. Brian Treanor builds on recent work on virtue ethics in environmental philosophy, finding an important grounding in the narrative theory of philosophers like Paul Ricoeur and Richard Kearney. Character and ethical formation, Treanor argues, are intimately tied to our relationship with the narratives through which we view the human place in the natural world. By reframing environmental questions in terms of individual, social, and environmental narratives about flourishing, Emplotting Virtue offers a powerful vision of how we might remake our character so as to live more happily, more sustainably, and more virtuously in a diverse, beautiful, wondrous, and fragile world.

Virtue in the Cave

Virtue in the Cave
Author: Roslyn Weiss
Publisher: Lexington Books
Total Pages: 244
Release: 2008
Genre: Literary Criticism
ISBN: 9780739132180

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One of very few monographs devoted to Plato's Meno, this study emphasizes the interplay between its protagonists, Socrates and Meno. It interprets the Meno as Socrates' attempt to persuade his interlocutor, by every device at his disposal, of the value of moral inquiry-even th...

Introduction to Virtual Reality

Introduction to Virtual Reality
Author: John Vince
Publisher: Springer Science & Business Media
Total Pages: 187
Release: 2011-06-27
Genre: Computers
ISBN: 0857293869

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During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors - and all because of virtual reality. So what is virtual reality? Essentially, virtual reality is about the navigation and manipulation of 3D computer-generated environments. A VR user is able to navigate by walking, running or even flying through a virtual environment and explore viewpoints that would be impossible in the real world. But the real benefit of VR is the ability to touch, animate, pickup and reposition virtual objects and create totally new configurations. Key topics: The origins of VR How VR works How VR is being used The field of Virtual Reality is moving very quickly and increasing numbers of people need to know more about this exciting subject. Introduction to Virtual Reality explains what VR is about, without going into the underlying mathematical techniques, but at the same time providing a solid understanding and foundation of the techniques and applications involved.

Virtual Reality Technology

Virtual Reality Technology
Author: Grigore C. Burdea
Publisher: John Wiley & Sons
Total Pages: 464
Release: 2017-11-01
Genre: Computers
ISBN: 111948572X

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A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans interact with computer-generated environments in a way that mimics real life and engages various senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration, and the military, to name just a few. Through virtual reality, scientists can triple the rate of oil discovery, pilots can dogfight numerically superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as: Input and output interfaces including touch and force feedback Computing architecture (with emphasis on the rendering pipeline and task distribution) Object modeling (including physical and behavioral aspects) Programming for virtual reality (WorldToolKit, Java 3D, GHOST, and PeopleShop) An in-depth look at human factors issues, user performance, and sensorial conflict aspects of VR Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus, it includes definitions, review questions, and a CD-ROM with video clips that reinforce the topics covered. The CD-ROM also contains a Laboratory Manual with homework and programming assignments in VRML and Java 3D, as follows: Introduction to VRML and Java 3D Sensor and Event Processing VRML and JavaScript Scene Hierarchy, Geometry, and Texture VRML PROTO and Glove Devices Viewpoint Control, Sound, and Haptic Effects The Second Edition will serve as a state-of-the-art resource for both undergraduate and graduate students in engineering, computer science, and other disciplines.

Aquinas on Virtue

Aquinas on Virtue
Author: Nicholas Austin
Publisher: Georgetown University Press
Total Pages: 258
Release: 2017
Genre: Philosophy
ISBN: 1626164738

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Aquinas on Virtue is an original interpretation of one of the most compelling accounts of virtue in the Western tradition, that of the great theologian and philosopher Thomas Aquinas. This book offers a systematic analysis of Aquinas on the nature, genesis, and role of virtue in human life.

Defying Reality

Defying Reality
Author: David M. Ewalt
Publisher: Penguin
Total Pages: 288
Release: 2018-07-17
Genre: Technology & Engineering
ISBN: 1101983736

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A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey. You’ve heard about virtual reality, seen the new gadgets, and read about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives—commerce, medicine, politics—the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another.

Cases on Immersive Virtual Reality Techniques

Cases on Immersive Virtual Reality Techniques
Author: Yang, Kenneth C.C.
Publisher: IGI Global
Total Pages: 381
Release: 2019-04-12
Genre: Computers
ISBN: 1522559132

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As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.