Virtual Weaponry

Virtual Weaponry
Author: Aaron Tucker
Publisher: Springer
Total Pages: 250
Release: 2017-10-26
Genre: Performing Arts
ISBN: 3319601989

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This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the “human” components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical tools that can be applied to understanding and potentially resist modern warfare.

The Virtual Weapon and International Order

The Virtual Weapon and International Order
Author: Lucas Kello
Publisher: Yale University Press
Total Pages: 333
Release: 2017-09-26
Genre: Computers
ISBN: 0300226292

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An urgently needed examination of the current cyber revolution that draws on case studies to develop conceptual frameworks for understanding its effects on international order The cyber revolution is the revolution of our time. The rapid expansion of cyberspace brings both promise and peril. It promotes new modes of political interaction, but it also disrupts interstate dealings and empowers non-state actors who may instigate diplomatic and military crises. Despite significant experience with cyber phenomena, the conceptual apparatus to analyze, understand, and address their effects on international order remains primitive. Here, Lucas Kello adapts and applies international relations theory to create new ways of thinking about cyber strategy. Kello draws on a broad range of case studies, including the Estonian crisis, the Olympic Games operation against Iran, and the cyber attack against Sony Pictures. Synthesizing qualitative data from government documents, forensic reports of major incidents and interviews with senior officials from around the globe, this important work establishes new conceptual benchmarks to help security experts adapt strategy and policy to the unprecedented challenges of our times.

Virtual Combat

Virtual Combat
Author: David L. Neyland
Publisher: University of Illinois Press
Total Pages: 478
Release: 1997
Genre: History
ISBN: 9780811731256

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Explains what Distributed Interactive Simulation (DIS) -- the Department of Defence's new high-tech approach to developing 'virtual battlefields' via interacting computer simulations -- is, what it can do, who its players are, and how it is used.

Gun Meister Online

Gun Meister Online
Author: Noah Barnett
Publisher:
Total Pages: 404
Release: 2018-02-25
Genre:
ISBN: 9780998965420

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Gun Meister Online is a recently released Virtual-Reality Combat Simulator. Players assume the role of a Meister; fighting in matches and ranking up into higher divisions. Within the game, weapons take on human shape. These NPC's use a new Dynamic Distributed Personality System recently implemented, and many are excited by how life-like the AI characters are becoming. Charlie has only just begun to play, and he struggles to grow as a Meister. At the same time, he starts to take charge of his real-life outside. Eventually, Charlie finds friendship among a group of erratic misfits along with an arsenal of beautiful weapons. Follow him on an adrenaline filled adventure, one that may decide the fate of Earth. Online experience may vary from person to person. Gun Meister is rated [Adult] and only those eighteen or older are allowed to enter a world of guns, violence, profanity, fast cars, pretty girls, and a hot mess of sexual content. Have we mentioned harems, yet? Every Meister gets one. This version contains uncensored and detailed descriptions of sex. Enjoy.

Sword Art Online Alternative Gun Gale Online, Vol. 10 (light novel)

Sword Art Online Alternative Gun Gale Online, Vol. 10 (light novel)
Author: Keiichi Sigsawa
Publisher: Yen Press LLC
Total Pages: 264
Release: 2021-11-09
Genre: Fiction
ISBN: 1975321812

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A BRAND-NEW BATTLEFIELD AWAITS! ​Just a week after the ferocious Squad Jam 4, Llenn and LPFM face a devastating new challenge—with SHINC at their side! In a drastic departure from GGO’s usual player versus player tournaments, the latest event, The Five Ordeals, is all about fending off deadly computer-controlled enemies. That doesn’t mean the competition is any less fierce, though; the squad that clears the quest the fastest will come away with loot up to their eyeballs. But when the LPFM-SHINC alliance takes to the battleground, the first thing they encounter is…a talking dog?!

Virtual Caliphate

Virtual Caliphate
Author: Yaakov Lappin
Publisher: Potomac Books, Inc.
Total Pages: 302
Release: 2011
Genre: History
ISBN: 1597975613

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In 1924, the last caliphate--an Islamic state as envisioned by the Koran--was dismantled in Turkey. With no state in existence that matches the radical Islamic ideal since, al Qaeda, which sees itself as a government in exile, along with its hundreds of affiliate organizations, has failed to achieve its goal of reestablishing the caliphate. It is precisely this failure to create a homeland, journalist Yaakov Lappin asserts, that has necessitated the formation of an unforeseen and unprecedented entity--that is, a virtual caliphate. An Islamist state that exists on computer servers around the world, the virtual caliphate is used by Islamists to carry out functions typically reserved for a physical state, such as creating training camps, mapping out a state's constitution, and drafting tax laws. In Virtual Caliphate, Lappin shows how Islamists, equipped with twenty-first-century technology to achieve a seventh-century vision, soon hope to upload the virtual caliphate into the physical world. Lappin dispels for the reader the mystery of the jihadi netherworld that exists everywhere and nowhere at once. Anyone interested in understanding the international jihadi movement will find this concise treatment compelling and indispensable.

Using VR in the Military

Using VR in the Military
Author: Jeri Freedman
Publisher: Cavendish Square Publishing, LLC
Total Pages: 80
Release: 2019-07-15
Genre: Young Adult Nonfiction
ISBN: 1502645742

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One of the most exciting developments in military technology is the application of virtual and augmented reality. Beginning with the use of flight simulators for training, the application of these technologies has advanced to the use of augmented reality headsets to superimpose topographical information from remote drones on soldiers' view of the battlefield. This book explains the nature of augmented and virtual reality, a history of their uses in the military, a discussion of current uses, and a look at the technology's possible applications in the future. It also provides advice for students who are interested in pursuing a career in this field on how to best develop useful skillsets.

Virtual Nuclear Weapons

Virtual Nuclear Weapons
Author:
Publisher:
Total Pages: 24
Release: 1997
Genre:
ISBN:

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The term virtual nuclear weapons proliferation and arsenals, as opposed to actual weapons and arsenals, has entered in recent years the American lexicon of nuclear strategy, arms control, and nonproliferation. While the term seems to have an intuitive appeal, largely due to its cyberspace imagery, its current use is still vague and loose. The author believes, however, that if the term is clearly delineated, it might offer a promising approach to conceptualizing certain current problems of proliferation. The first use is in a reference to an old problem that has resurfaced recently: the problem of growing availability of weapon-usable nuclear materials in civilian nuclear programs along with materials made 'excess' to defense needs by current arms reduction and dismantlement. It is argued that the availability of these vast materials, either by declared nuclear-weapon states or by technologically advanced nonweapon states, makes it possible for those states to rapidly assemble and deploy nuclear weapons. The second use has quite a different set of connotations. It is derived conceptually from the imagery of computer-generated reality. In this use, one thinks of virtual proliferation and arsenals not in terms of the physical hardware required to make the bomb but rather in terms of the knowledge/experience required to design, assemble, and deploy the arsenal. Virtual weapons are a physics reality and cannot be ignored in a world where knowledge, experience, materials, and other requirements to make nuclear weapons are widespread, and where dramatic army reductions and, in some cases, disarmament are realities. These concepts are useful in defining a continuum of virtual capabilities, ranging from those at the low end that derive from general technology diffusion and the existence of nuclear energy programs to those at the high end that involve conscious decisions to develop or maintain militarily significant nuclear-weapon capabilities.

Conductive Electronic Weapons and Their Faults

Conductive Electronic Weapons and Their Faults
Author: Trevor Langevin
Publisher:
Total Pages: 242
Release: 2011-04
Genre: Science
ISBN: 9781257097340

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Conductive Electronic Weapons and their faults is a book based on a Human Factors research project on the problems of using stun guns on commercial aircraft. The Robert Dziekanski incident happened at the Vancouver International Airport, and those findings were integrated into the research project. The author submitted all the results to the Braidwood Inquiry. The testimonies and other information revealed during the inquiry required multiple updates for unanswered questions and accusations to be addressed. The Braidwood Inquiry is not the only legal entity to find that the stun gun can cause death, it is the first where Taser International has not been able to change the final decision with legal action. The book centers around the authors submitted information to the inquiry, and has reached a new detailed hypothesis on how stun guns can cause death within seconds to days after a discharge. It also explains how the guns basic design can become faulty and output repeated arc phase levels of power.

War Virtually

War Virtually
Author: Roberto J. González
Publisher: Univ of California Press
Total Pages: 269
Release: 2024-04-23
Genre: History
ISBN: 0520402170

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A critical look at how the US military is weaponizing technology and data for new kinds of warfare—and why we must resist. War Virtually is the story of how scientists, programmers, and engineers are racing to develop data-driven technologies for fighting virtual wars, both at home and abroad. In this landmark book, Roberto J. González gives us a lucid and gripping account of what lies behind the autonomous weapons, robotic systems, predictive modeling software, advanced surveillance programs, and psyops techniques that are transforming the nature of military conflict. González, a cultural anthropologist, takes a critical approach to the techno-utopian view of these advancements and their dubious promise of a less deadly and more efficient warfare. With clear, accessible prose, this book exposes the high-tech underpinnings of contemporary military operations—and the cultural assumptions they're built on. Chapters cover automated battlefield robotics; social scientists' involvement in experimental defense research; the blurred line between political consulting and propaganda in the internet era; and the military's use of big data to craft new counterinsurgency methods based on predicting conflict. González also lays bare the processes by which the Pentagon and US intelligence agencies have quietly joined forces with Big Tech, raising an alarming prospect: that someday Google, Amazon, and other Silicon Valley firms might merge with some of the world's biggest defense contractors. War Virtually takes an unflinching look at an algorithmic future—where new military technologies threaten democratic governance and human survival.