Virtual Boy Works

Virtual Boy Works
Author: Jeremy Parish
Publisher:
Total Pages:
Release: 2021-08-10
Genre:
ISBN: 9781955183048

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The definitive retrospective of Nintendo's Virtual Boy system and every game published for it in the U.S. and Japan.

Virtual Boy Works

Virtual Boy Works
Author: Jeremy Parish
Publisher:
Total Pages:
Release: 2021-06
Genre:
ISBN: 9781955183000

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The definitive retrospective of Nintendo's Virtual Boy system and every game published for it in the U.S. and Japan.

Super NES Works

Super NES Works
Author: Jeremy Parish
Publisher:
Total Pages:
Release: 2021-12
Genre:
ISBN: 9781955183079

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Nintendo's Sweet 16! Following the worldwide success of the Nintendo Entertainment System and the home video game industry's overall shift toward a new generation of more powerful hardware, a successor to the NES seemed inevitable. In August 1991, Nintendo brought that successor-the Super Nintendo Entertainment System, or Super NES-to America, an in the process launched one of the most beloved consoles of all time. Super NES Works Vol. I looks back at the early days of the Super NES in the U.S., with comprehensive retrospectives of both the console and all 31 games to ship for it through the end of the year. Each entry is accompanied with sidebars, supplementary features, photos of U.S. packaging, and crisp high-resolution direct-feed screenshots. Super NES Works Vol. I also includes an overview of Japanese releases for Super Famicom through the end of 1991, a comprehensive timeline of events leading up to the system's launch, and more! It's the definitive 30th anniversary retrospective of how one of the greatest consoles ever got its start. Based on the YouTube video series "Super NES Works" (aka "Mode Seven").

Jabari Tries

Jabari Tries
Author: Gaia Cornwall
Publisher: Candlewick Press
Total Pages: 35
Release: 2022-02-01
Genre: Juvenile Fiction
ISBN: 1536227951

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Jabari is inventing a machine that will fly all the way across the yard! But making it go from CRASH to WHOOSH will take grit, patience, and maybe even a little help from his sister. Jabari is making a flying machine in his backyard! “It’ll be easy. I don’t need any help,” he declares. But it doesn’t work! Jabari is frustrated. Good thing Dad is there for a pep talk and his little sister, Nika, is there to assist, fairy wings and all. With the endearing father-child dynamic of Jabari Jumps and engaging mixed-media illustrations, Gaia Cornwall’s tale shows that through perseverance and flexibility, an inventive thought can become a brilliant reality.

How Do Video Games Work?

How Do Video Games Work?
Author: L. E. Carmichael
Publisher: Lerner Publications
Total Pages: 36
Release: 2015-08-01
Genre: Juvenile Nonfiction
ISBN: 1467780790

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"Young readers will love this exciting, in-depth yet accessible look at how video games work and how they are made."--

Ultimate Nintendo

Ultimate Nintendo
Author: Pat Contri
Publisher:
Total Pages: 436
Release: 2019-08
Genre:
ISBN: 9780997328318

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Ultimate Nintendo: Guide to the NES Library 1985-1995 is an expansive and thorough look at one of the greatest video game libraries of all time - the Nintendo Entertainment System. This nearly 450-page book covers all 800+ licensed and unlicensed games released during the system's lifespan, and features information and reviews for these classic (and not so classic) 8-bit games.

Mega Man & Mega Man X Official Complete Works

Mega Man & Mega Man X Official Complete Works
Author: Capcom
Publisher: Udon Entertainment
Total Pages: 0
Release: 2013
Genre: Computer art
ISBN: 9781926778860

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At over 430-pages, MM25 is the ultimate Mega Man artwork collection! MM25 collects the complete artwork behind every Mega Man and Mega Man X game, including character art, concept sketches, game covers, rare pin-ups, and much more. This new edition also features over 100-pages of never-before-published material, plus new tribute art and interviews from the creators behind the blue bomber!

Ultimate Nintendo

Ultimate Nintendo
Author: Pat Contri
Publisher:
Total Pages: 452
Release: 2019-10-19
Genre:
ISBN: 9780997328325

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Ultimate Nintendo: Guide to the SNES Library is a thorough examination of the games from the beloved and influential Super Nintendo Entertainment System. This definitive resource contains information, screenshots, and reviews of all games released for Nintendo's 16-bit home video game console between 1991-1998. Read about hundreds of fun and memorable SNES titles like Super Mario World, Donkey Kong Country, Super Metroid, Mega Man X, Super Castlevania IV, The Legend of Zelda: A Link to the Past, and many more. This collection includes details for every SNES game: developer, publisher, release date, genre, special features, and more! Bonus sections are dedicated to promo cartridges and even games that were never released! So if you are a Nintendo or video game fan, dive in and learn about all the entertaining and interesting games in the impressive SNES library!- 800 SNES game reviews, including those released exclusively outside of North America- Promo, special, and test cartridges- A look at SNES games that were never released- Super Famicom spotlight highlighting titles released in Japan on the SNES sister console- A guide to notable SNES controllers and devices- Supplemental articles about the history of the SNES by game historians and internet personalitiesNote: this book is not authorized or endorsed by Nintendo. All registered trademarks, game art, and game screenshots used are copyright their respective holders and are utilized here under Fair Use.

My Video Game Ate My Homework

My Video Game Ate My Homework
Author: Dustin Hansen
Publisher: National Geographic Books
Total Pages: 0
Release: 2020-04-01
Genre: Juvenile Fiction
ISBN: 1401293263

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Meet Dewey Jenkins, a 13-year old school kid who's about to fail science class. Follow Dewey on an amazing adventure that leads him and his friends to a virtual world where they will have to overcome all sorts of digital creatures and solve a number of puzzles in order to get home. MY VIDEO GAME ATE MY HOMEWORK is a funny, fast-paced adventure that shows the importance of cooperation and teamwork and the importance of using your own unique abilities to solve problems. It's illustrated in Hansen's light-hearted, cartoony style, and filled with lots of sight gags and nods to videogaming conventions. DUSTIN HANSEN spent years directing and creating video games before becoming a writer and illustrator. His published works include the MICROSAURS illustrated chapter book series and his fan-favorite GAME ON! VIDEO GAME HISTORY FROM PONG AND PAC-MAN TO MARIO, MINECRAFT, AND MORE.

Virtual Light

Virtual Light
Author: William Gibson
Publisher: Spectra
Total Pages: 351
Release: 2012-11-21
Genre: Fiction
ISBN: 0307831183

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NEW YORK TIMES bestseller • 2005: Welcome to NoCal and SoCal, the uneasy sister-states of what used to be California. The millennium has come and gone, leaving in its wake only stunned survivors. In Los Angeles, Berry Rydell is a former armed-response rentacop now working for a bounty hunter. Chevette Washington is a bicycle messenger turned pickpocket who impulsively snatches a pair of innocent-looking sunglasses. But these are no ordinary shades. What you can see through these high-tech specs can make you rich—or get you killed. Now Berry and Chevette are on the run, zeroing in on the digitalized heart of DatAmerica, where pure information is the greatest high. And a mind can be a terrible thing to crash. . . . Praise for Virtual Light “Both exhilarating and terrifying . . . Although considered the master of 'cyberpunk' science fiction, William Gibson is also one fine suspense writer.”—People “A stunner . . . A terrifically stylish burst of kick-butt imagination.”—Entertainment Weekly “Convincing . . . frightening . . . Virtual Light is written with a sense of craft, a sense of humor and a sense of the ultimate seriousness of the problems it explores.”—Chicago Tribune “In the emerging pop culture of the information age, Gibson is the brightest star.”—The San Diego Union-Tribune