Understanding Comics-Based Research

Understanding Comics-Based Research
Author: Veronica Moretti
Publisher: Emerald Group Publishing
Total Pages: 120
Release: 2023-09-11
Genre: Social Science
ISBN: 1837534624

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Understanding Comics-Based Research focuses on the contribution that comics can bring to community-based participatory research.

Understanding Comics

Understanding Comics
Author: Scott McCloud
Publisher: Harper Collins
Total Pages: 226
Release: 1994-04-27
Genre: Comics & Graphic Novels
ISBN: 006097625X

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Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.

Understanding Comics

Understanding Comics
Author: Scott McCloud
Publisher:
Total Pages: 236
Release: 1999
Genre: Literary Criticism
ISBN:

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Presented in comic strip form, explores the history, symbolism, technique and content of the comic strip genre.

Children's Picturebooks

Children's Picturebooks
Author: Martin Salisbury
Publisher: Laurence King Publishing
Total Pages: 388
Release: 2012-01-30
Genre: Design
ISBN: 1780673655

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Children’s picturebooks are the very first books we encounter, and they form an important, constantly evolving, and dynamic sector of the publishing world. But what does it take to create a successful picturebook for children? In seven chapters, this book covers the key stages of conceiving a narrative, creating a visual language and developing storyboards and design of a picturebook. The book includes interviews with leading children’s picturebook illustrators, as well as case studies of their work. The picturebooks and artists featured hail from Australia, Belgium, Cuba, France, Germany, Hungary, Ireland, Italy, Japan, Norway, Poland, Portugal, Russia, Singapore, South Korea, Spain, Taiwan, the UK and the USA. In this publication, Martin Salisbury and Morag Styles introduce us to the world of children’s picturebooks, providing a solid background to the industry while exploring the key concepts and practices that have gone into the creation of successful picturebooks.

The Sculptor

The Sculptor
Author: Scott McCloud
Publisher: First Second
Total Pages: 500
Release: 2015-02-03
Genre: Comics & Graphic Novels
ISBN: 1466887281

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David Smith is giving his life for his art—literally. Thanks to a deal with Death, the young sculptor gets his childhood wish: to sculpt anything he can imagine with his bare hands. But now that he only has 200 days to live, deciding what to create is harder than he thought, and discovering the love of his life at the 11th hour isn't making it any easier! This is a story of desire taken to the edge of reason and beyond; of the frantic, clumsy dance steps of young love; and a gorgeous, street-level portrait of the world's greatest city. It's about the small, warm, human moments of everyday life...and the great surging forces that lie just under the surface. Scott McCloud wrote the book on how comics work; now he vaults into great fiction with a breathtaking, funny, and unforgettable new work.

Reinventing Comics

Reinventing Comics
Author: Scott McCloud
Publisher: Harper Collins
Total Pages: 260
Release: 2000-07-25
Genre: Art
ISBN: 0060953500

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In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literture The battle for creators' rights Reinventing the business of comics The volatile and shifting public percptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas

Understanding Genres in Comics

Understanding Genres in Comics
Author: Nicolas Labarre
Publisher: Springer Nature
Total Pages: 162
Release: 2020-04-09
Genre: Comics & Graphic Novels
ISBN: 3030435547

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This book offers a theoretical framework and numerous cases studies – from early comic books to contemporary graphic novels – to understand the uses of genres in comics. It begins with the assumption that genre is both frequently used and undertheorized in the medium. Drawing from existing genre theories, particularly in film studies, the book pays close attention to the cultural, commercial, and technological specificities of comics in order to ground its account of the dynamics of genre in the medium. While chronicling historical developments, including the way public discourses shaped the horror genre in comics in the 1950s and the genre-defining function of crossovers, the book also examines contemporary practices, such as the use of hashtags and their relations to genres in self-published online comics.

The Secret Origins of Comics Studies

The Secret Origins of Comics Studies
Author: Matthew Smith
Publisher: Routledge
Total Pages: 626
Release: 2017-09-19
Genre: Social Science
ISBN: 1317505786

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In The Secret Origins of Comics Studies, today’s leading comics scholars turn back a page to reveal the founding figures dedicated to understanding comics art. Edited by comics scholars Matthew J. Smith and Randy Duncan, this collection provides an in-depth study of the individuals and institutions that have created and shaped the field of Comics Studies over the past 75 years. From Coulton Waugh to Wolfgang Fuchs, these influential historians, educators, and theorists produced the foundational work and built the institutions that inspired the recent surge in scholarly work in this dynamic, interdisciplinary field. Sometimes scorned, often underappreciated, these visionaries established a path followed by subsequent generations of scholars in literary studies, communication, art history, the social sciences, and more. Giving not only credit where credit is due, this volume both offers an authoritative account of the history of Comics Studies and also helps move the field forward by being a valuable resource for creating graduate student reading lists and the first stop for anyone writing a comics-related literature review.

Key Terms in Comics Studies

Key Terms in Comics Studies
Author: Erin La Cour
Publisher: Springer Nature
Total Pages: 391
Release: 2022-01-03
Genre: Social Science
ISBN: 3030749746

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Key Terms in Comics Studies is a glossary of over 300 terms and critical concepts currently used in the Anglophone academic study of comics, including those from other languages that are currently adopted and used in English. Written by nearly 100 international and contemporary experts from the field, the entries are succinctly defined, exemplified, and referenced. The entries are 250 words or fewer, placed in alphabetical order, and explicitly cross-referenced to others in the book. Key Terms in Comics Studies is an invaluable tool for both students and established researchers alike.

The Comic Book as Research Tool

The Comic Book as Research Tool
Author: Stephen R. O'Sullivan
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 242
Release: 2023-11-06
Genre: Language Arts & Disciplines
ISBN: 3110781131

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This book contributes to a growing body of work celebrating the visual methods and tools that aid knowledge transfer and welcome new audiences to social science research. Visual research methodological milestones highlight a trajectory towards the adoption of more creative and artistic media. As such, the book is dedicated to exploring the creative potential of the comic book medium, and how it can assist the production and communication of scientific knowledge. The cultural blueprint of the comic book is examined, and the unique structure and grammar of the form deconstructed and adapted for research support. Along with two illustrated research comics, Toxic Play and 10 Business Days, the book offers readers numerous comic-based illustration activities and creative visual exercises to support data generation, foster conversational knowledge exchanges, facilitate inference, analysis, and interpretation, while nurturing the necessary skills to illustrate and create research comics. The book engages a diverse audience and is an illuminating read for visual novices, experts, and all in-betweeners.