The Necropolis Empire

The Necropolis Empire
Author: Tim Pratt
Publisher: Simon and Schuster
Total Pages: 368
Release: 2021-09-28
Genre: Fiction
ISBN: 1839080760

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The key to controlling the galaxy is hidden on a distant planet, and interplanetary powers will do anything to unlock its secrets, in this epic space opera from the best-selling game, Twilight Imperium Bianca Xing has spent a lifetime on a provincial planet, dreaming of travelling the stars. When her planet is annexed by the Barony of Letnev, Bianca finds herself being taken into custody, told that she’s special – the secret daughter of a brilliant scientist, hidden away on a remote planet for her own safety. But the truth about Bianca is stranger. There are secrets hidden in her genetic code that could have galaxy altering consequences. Driven by an incredible yearning and assisted by the fearsome Letnev Captain, Dampierre, Bianca must follow her destiny to the end, even if it leads to places that are best left forgotten.

The Veiled Masters

The Veiled Masters
Author: Tim Pratt
Publisher: Simon and Schuster
Total Pages: 368
Release: 2022-06-07
Genre: Fiction
ISBN: 1839081376

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The galaxy stands on the brink of war, yet hope remains that the vast web of schemes can be exposed before it’s too late, in this astounding space opera from the acclaimed game, Twilight Imperium The balance of power is shifting, with bold new alliances, unknown invaders, and the rumored return of the galaxy’s ancient masters. When black-ops spy Amina Azad saves a Hacan ambassador from assassination, she draws him into her investigation of a vast conspiracy: unseen forces are destabilizing the whole galaxy, at the worst possible time. Pursued by agents from dozens of other factions, they can only make progress by allying with their apparent enemies. But even they might be compromised – duped into action by a secret puppet-master. How can they trust an alliance when they can’t trust themselves?

The Last Ritual

The Last Ritual
Author: S A Sidor
Publisher: Aconyte
Total Pages: 352
Release: 2020-11-03
Genre: Fiction
ISBN: 1839080132

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A mad surrealist’s art threatens to rip open the fabric of reality, in this twisted tale of eldritch horror and conspiracy, from the wildly popular world of Arkham Horror. Aspiring painter Alden Oakes is invited to join a mysterious art commune in Arkham: the New Colony. When celebrated Spanish surrealist Juan Hugo Balthazarr visits the colony, Alden and the other artists quickly fall under his charismatic spell. Balthazarr throws a string of decadent parties for Arkham’s social elite, conjuring arcane illusions which blur the boundaries between nightmare and reality. Only slowly does Alden come to suspect that Balthazarr’s mock rituals are intended to break through those walls and free what lies beyond. Alden must act, but it might already be too late to save himself, let alone Arkham.

Curse of Honor

Curse of Honor
Author: David Annandale
Publisher: Aconyte
Total Pages: 336
Release: 2020-10-06
Genre: Fiction
ISBN: 1839080175

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The reckless pursuit of honor exposes an empire to demonic invasion, in this epic fantasy novel of duty and warfare, set in the extraordinary world of Legend of the Five Rings. Striking Dawn Castle defends the mountains between the Rokugan empire and the demon-haunted Shadowlands. When a mythical city is discovered in the forbidding peaks, Hida Haru, heir and sore disappointment to his family, seizes the opportunity to prove himself. His rash expedition ends in disaster – just one samurai returns alive, and Haru is lost. Before a power struggle can break out, Striking Dawn’s battle-hardened commander, Ochiba, is dispatched to rescue Haru. She succeeds against supernatural horrors, but Haru is… changed. Now, mysterious deaths and ill fortune plague his family. Something evil is loose and must be stopped, at any cost.

T.I.M.E Stories

T.I.M.E Stories
Author: Christophe Lambert
Publisher: Watkins Media Limited
Total Pages: 293
Release: 2020-05-12
Genre: Fiction
ISBN: 0857668544

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The official novel of the best science fiction narrative game, T.I.M.E Stories! It is the year 2468. Spotted by a recruiter, Tess Haiden passed the many tests required to join a highly secretive organisation with flying colours. But she is in for a shock: T.I.M.E Agency has been sending agents through time for several years. Thanks to considerable resources, they prevent anomalies and paradoxes by dispatching their agents to different eras and places around the world. But over the course of her many missions, Tess learns that they are not the only ones using these time corridors, and she begins to wonder about the true nature of the T.I.M.E agency… File Under: Science Fiction [ Heiden Seek | All A Board | Outatime | Mission Possible ]

Aggretsuko Work Rage Balance

Aggretsuko Work Rage Balance
Author: Oni Press
Publisher:
Total Pages:
Release: 2021-03
Genre:
ISBN: 9781735993805

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Doors of Sleep

Doors of Sleep
Author: Tim Pratt
Publisher: Watkins Media Limited
Total Pages: 270
Release: 2021-01-12
Genre: Fiction
ISBN: 0857668757

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What would you do if you woke up and found yourself in a parallel universe under an alien sky? This is the question Zax Delatree must answer every time he closes his eyes. Every time Zax Delatree falls asleep, he travels to a new reality. He has no control over his destination and never knows what he will see when he opens his eyes. Sometimes he wakes up in technological utopias, and other times in the bombed-out ruins of collapsed civilizations. All he has to live by are his wits and the small aides he has picked up along the way - technological advantages from techno-utopias, sedatives to escape dangerous worlds, and stimulants to extend his stay in pleasant ones. Thankfully, Zax isn't always alone. He can take people with him, if they're unconscious in his arms when he falls asleep. But someone unwelcome is on his tail, and they are after something that Zax cannot spare - the blood running through his veins, the power to travel through worlds... File Under: Science Fiction [ Green Power | Sweat Dreams | Waking Nightmare | Zax of all Trades ]

Rules of Play

Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Imperial Twilight

Imperial Twilight
Author: Stephen R. Platt
Publisher: Vintage
Total Pages: 592
Release: 2018-05-15
Genre: History
ISBN: 0307961745

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As China reclaims its position as a world power, Imperial Twilight looks back to tell the story of the country’s last age of ascendance and how it came to an end in the nineteenth-century Opium War. As one of the most potent turning points in the country’s modern history, the Opium War has since come to stand for everything that today’s China seeks to put behind it. In this dramatic, epic story, award-winning historian Stephen Platt sheds new light on the early attempts by Western traders and missionaries to “open” China even as China’s imperial rulers were struggling to manage their country’s decline and Confucian scholars grappled with how to use foreign trade to China’s advantage. The book paints an enduring portrait of an immensely profitable—and mostly peaceful—meeting of civilizations that was destined to be shattered by one of the most shockingly unjust wars in the annals of imperial history. Brimming with a fascinating cast of British, Chinese, and American characters, this riveting narrative of relations between China and the West has important implications for today’s uncertain and ever-changing political climate.

Rerolling Boardgames

Rerolling Boardgames
Author: Douglas Brown
Publisher: McFarland
Total Pages: 228
Release: 2020-08-27
Genre: Games & Activities
ISBN: 147667079X

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Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.