Tunnels of Tre'mere (Dragon Fire Prophecy Book 3)

Tunnels of Tre'mere (Dragon Fire Prophecy Book 3)
Author: Jack Knight
Publisher: Dragon Fire Prophecy
Total Pages: 360
Release: 2019-10-03
Genre: Juvenile Fiction
ISBN: 9781733266567

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The third installment of the 5 book Dragon Fire Prophecy series!Xion has discovered something can be even more pressing than the fate of the entire world: his friends are in danger.With Ava and Xara trapped in the Five Hells, Xion does not have time to worry about the Darkness. He searches for a way to bring back his friends, the rest of the world will have to survive without his help for a while.Xion, Sapphire, Warren, and the Myst, Ari, set out to discover a way to do the impossible. They have to deal with the dangers of the wilds of Ustama, the new threat of vampires, and knowing that each passing second means that Ava and Xara are in danger on another plane. Sapphire learns about her lineage, Xion learns he had the prophecy all wrong, and Warren searches for a way to keep up with his friends.Will Xion be able to save his friends, or has the Darkness already won?

The Book of Nod

The Book of Nod
Author: Sam Chupp
Publisher:
Total Pages: 0
Release: 2021
Genre: Fantasy games
ISBN:

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"The first vampires remember their first nights, but do not speak of them. Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore. These are their tales... Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicle of Shadow reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming dread of Gehenna. The Book of Nod is a collection of mythic texts for use in the Vampire : T he Masquerade Roleplaying Game. Presented as an epic poem, the Book of Nod is an in - game resource, viewed as sacred by Noddist scholars and most vampire elders, especially of the Sabbat. Rather than a book of game mechanics, this book can be used as a prop and for lore, as it outlines the genesis of vampires with the mythology of Caine."--Amazon.com

Nordic Larp

Nordic Larp
Author:
Publisher:
Total Pages: 315
Release: 2010
Genre: Acting games
ISBN: 9789163378560

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Dark Ages Companion

Dark Ages Companion
Author:
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 1997-05
Genre: Horror comic books, strips, etc
ISBN: 9781565042797

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A sourcebook for Vampire: The Dark Ages offers information on new bloodlines and their mystical disciplines, the roads of the Cainites, and other details about paganism and medieval Europe necessary to enhance play of the role playing game.

Mokole

Mokole
Author: James Ray Comer
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 1999-11
Genre: Fantasy games
ISBN: 9781565043060

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Details the werecrocodilians of the World of Darkness.

Realms of Power

Realms of Power
Author: Timothy Ferguson
Publisher: Atlas Games
Total Pages: 146
Release: 2018-02-21
Genre: Games & Activities
ISBN: 9781589781726

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An Ars Magica SourcebookYou mustn't call them by name - they are the "good neighbors," the "fair folk," the "gentry." Don't draw their attention, for those they notice are drawn into their stories, which no mortal can survive unchanged. Stay away from the edges of the dark woods, respect your superiors, and do what society expects. Or the faeries will come for you!The faeries of Mythic Europe live according to roles and stories, drawing vitality from mortals who play by the rules. Some vampiric faeries steal vitality from blood, while others draw it from the garlic placed over doors to keep them out. Some fey dragons live by devouring knights and feast on the fear they create, while others exist to be defeated, drawing vitality from the knight's victory. But afterwards, the dead dragon and the defeated vampire always take on a new role, to continue the faerie story.What story will they make you tell?

Guardians of the Veil

Guardians of the Veil
Author: Kraig Blackwelder
Publisher: White Wolf Publishing
Total Pages: 0
Release: 2006
Genre: Fantasy games
ISBN: 9781588464262

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Nuwisha

Nuwisha
Author: James A. Moore
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 1997
Genre: Fantasy games
ISBN: 9781565043367

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Spotlights the werecoyotes, tricksters par excellence.

Ars Magica

Ars Magica
Author: Jonathan Tweet
Publisher:
Total Pages: 240
Release: 2004-11
Genre: Fiction
ISBN: 9781589780705

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Ars Magica ("The Art of Magic") is the award-winning roleplaying game that focuses on wizards who are as powerful as the ones we know from legend and literature, and the land of Mythic Europe, where those legends are real. The rules encourage players to develop their characters over long periods of time, and make the covenant, the home base of the characters, as central to the stories as any individual character. Troupe-style roleplaying allows players to take on the roles of different characters in different stories, so that the players have equal access to power even though the characters do not. This new edition is rewritten to improve the rules for existing players, and to be more attractive and accessible to new audiences.