Transactions on Edutainment XI

Transactions on Edutainment XI
Author: Zhigeng Pan
Publisher: Springer
Total Pages: 273
Release: 2015-09-11
Genre: Education
ISBN: 3662482479

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.

Transactions on Edutainment III

Transactions on Edutainment III
Author: Maiga Chang
Publisher: Springer Science & Business Media
Total Pages: 284
Release: 2010-01-20
Genre: Computers
ISBN: 3642112447

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.

Transactions on Edutainment VII

Transactions on Edutainment VII
Author: Zhigeng Pan
Publisher: Springer Science & Business Media
Total Pages: 295
Release: 2012-03-15
Genre: Computers
ISBN: 3642290493

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

Transactions

Transactions
Author: Illinois Society for Child-Study
Publisher:
Total Pages: 356
Release: 1894
Genre:
ISBN:

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IRE Transactions on Education

IRE Transactions on Education
Author:
Publisher:
Total Pages: 424
Release: 1961
Genre: Electrical engineering
ISBN:

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Transactions of ASME.

Transactions of ASME.
Author:
Publisher:
Total Pages: 200
Release: 1899
Genre: Mechanical engineering
ISBN:

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Transactions

Transactions
Author: American Society of Mechanical Engineers
Publisher:
Total Pages: 204
Release: 1899
Genre: Mechanical engineering
ISBN:

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