Tome of Magic

Tome of Magic
Author: Matthew Sernett
Publisher:
Total Pages: 0
Release: 2006
Genre: Dungeons and Dragons (Game)
ISBN: 9780786939091

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This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells.

Tome of Battle

Tome of Battle
Author: Richard Baker
Publisher:
Total Pages: 0
Release: 2006
Genre: Dungeons and Dragons (Game)
ISBN: 9780786939220

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The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.

Forgotten Realms Campaign Setting

Forgotten Realms Campaign Setting
Author: Ed Greenwood
Publisher:
Total Pages: 0
Release: 2001
Genre: Dungeons and Dragons (Game)
ISBN: 9780786918362

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Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!

The Book of English Magic

The Book of English Magic
Author: Philip Carr-Gomm
Publisher: Abrams
Total Pages: 550
Release: 2010-10-14
Genre: Body, Mind & Spirit
ISBN: 1590207602

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A guide to England’s rich history of magical lore and practice “for readers of works like Harry Potter who have grown up a bit into wanting to know more” (The Hermetic Library). Through experiments to try and places to visit, as well as a historical exploration of magic and interviews with leading magicians, The Book of English Magic will introduce you to the extraordinary world that lies beneath the surface. Magic runs through the veins of English history, part of daily life from the earliest Arthurian legends to Aleister Crowley to the novels of Tolkien and Philip Pullman, and from the Druids to Freemasonry and beyond. Richly illustrated and deeply knowledgeable, this book is an invaluable source for anyone curious about magic and wizardry, or for sophisticated practitioners seeking to expand their knowledge. “Playful and serious, respectful and amused . . . this will remain the standard work for years to come.” —The Sunday Telegraph “A magical mystery tour.” —The Times “Fabulous.” —Daily Express “Lucid and wonderfully easy to read . . . While it is indeed a perfect book for the ‘intelligent novice’ it’s far more than that—it’s a serious, in-depth survey of a massive topic.” —WitchVox “An accessible and immensely readable book . . . A fascinating insight into a hidden world.” —Booksquawk

The Book of Holding (Dungeons & Dragons)

The Book of Holding (Dungeons & Dragons)
Author: Official Dungeons & Dragons Licensed
Publisher: Clarkson Potter Publishers
Total Pages: 146
Release: 2020-08-04
Genre: Art
ISBN: 1984824619

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This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.

Red Book of Magic

Red Book of Magic
Author: Chaosium
Publisher: Chaosium
Total Pages: 128
Release: 2021-02-20
Genre: Games & Activities
ISBN: 9781568825236

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RuneQuest Core book

Magic of Incarnum

Magic of Incarnum
Author: James Wyatt
Publisher:
Total Pages: 0
Release: 2005
Genre: Dungeons and Dragons (Game)
ISBN: 9780786937011

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A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.

The Magical Tome

The Magical Tome
Author: Annette Briggs
Publisher:
Total Pages: 259
Release: 2019-12-31
Genre:
ISBN: 9781653463480

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Mad scientists! A deadly jinni! An angry and armed Queen! Twenty-first century Emma and Peter find themselves prisoners in Steampunk England. They must show what they're made of to get a magical book back to it's owners in the hope that they can trade it for a trip back home. This is no time for falling in love!

Weapons of Legacy

Weapons of Legacy
Author: Bruce R. Cordell
Publisher:
Total Pages: 0
Release: 2005
Genre: Dungeons and Dragons (Game)
ISBN: 9780786936885

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For centuries, Inuit in the Arctic have lived on and around the frozen ocean. Now, as climate change is rapidly melting the sea ice between Canada and Greenland, development here threatens to upset the delicate balance between their communities, land and wildlife.

Races of the Dragon

Races of the Dragon
Author: Gwendolyn F. M. Kestrel
Publisher:
Total Pages: 0
Release: 2006
Genre: Dungeons and Dragons (Game)
ISBN: 9780786939138

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The Blood of Dragons Flows through Your Veins In ages past, dragons ruled supreme. Now their distant scions, the races and individuals who carry their blood, live among the great empires of the world, where they forge their own glorious legacies. You can be among them. Embrace your draconic heritage, and the spoils of the world can be yours! This supplement for the D&D(R) game provides detailed information on the psychology, society, culture, behavior, religion, and folklore of the dragonblooded races, including kobolds and half-dragons. This book introduces two new player character races: the dragonborn (existing characters reborn in a new draconic form to combat and destroy the spawn of Tiamat) and the spellscales (artistic, philosophical beings with a penchant for sorcery and a thirst for new experiences). It also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting adventures and campaigns involving dragonblooded races. For use with these Dungeons & Dragons(R) core books "Player's Handbook(TM) " "Dungeon Master's Guide(TM) Monster Manual(TM) "