Tokyo Geek's Guide

Tokyo Geek's Guide
Author: Gianni Simone
Publisher: Tuttle Publishing
Total Pages: 144
Release: 2017-07-11
Genre: Travel
ISBN: 1462919707

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Tokyo is ground zero for Japan's famous "geek" or otaku culture--a phenomenon that has now swept across the globe. This is the most comprehensive Japan travel guide ever produced which features Tokyo's geeky underworld. It provides a comprehensive run-down of each major Tokyo district where geeks congregate, shop, play and hang out--from hi-tech Akihabara and trendy Harajuku to newer and lesser-known haunts like chic Shimo-Kita and working-class Ikebukuro. Dozens of iconic shops, restaurants, cafes and clubs in each area are described in loving detail with precise directions to get to each location. Maps, URLs, opening hours and over 400 fascinating color photographs bring you around Tokyo on an unforgettable trip to the centers of Japanese manga, anime and geek culture. Interviews with local otaku experts and people on the street let you see the world from their perspective and provide insights into Tokyo and Japanese culture, which will only continue to spread around the globe. Japanese pop culture, in its myriad forms, is more widespread today than ever before--with J-Pop artists playing through speakers everywhere, Japanese manga filling every bookstore; anime cartoons on TV; and toys and video games, like Pokemon Go, played by tens of millions of people. Swarms of visitors come to Tokyo each year on a personal quest to soak in all the otaku-related sights and enjoy Japanese manga, anime, gaming and idol culture at its very source. This is the go-to resource for those planning a trip, or simply dreaming of visiting one day!

Geek in Japan

Geek in Japan
Author: Hector Garcia
Publisher: Tuttle Publishing
Total Pages: 197
Release: 2019-06-25
Genre: Travel
ISBN: 1462920020

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Created specifically for fans of Japanese "cool culture," A Geek in Japan is one of the most iconic, hip, and concise cultural guides available. This new edition has been thoroughly revised and expanded with new chapters on Japanese video games, architecture, and a special section on visiting Kyoto. Reinvented for the internet age, it's packed with personal essays and hundreds of photographs, presenting all the touchstones of both traditional and contemporary culture in an entirely new way. The expansive range of topics include: Bushido, Geisha, Samurai, Shintoism, and Buddhism Traditional arts and disciplines like Ukiyo-e, Ikebana, Zen meditation, calligraphy, martial arts, and the tea ceremony Insightful essays on code words and social mores; dating and drinking rituals; working and living conditions and symbols and practices that are peculiarly Japanese Japanese pop culture genres and their subcultures, like otaku, gals, visual kei, and cosplay For visitors, the author includes a mini guide to his favorite neighborhoods in Tokyo as well as tips on special places of interest in other parts of Japan. Garcia has written an irreverent, insightful, and highly informative guide for the growing ranks of Japanophiles around the world.

A Geek in Japan

A Geek in Japan
Author: Hector Garcia
Publisher: Tuttle Publishing
Total Pages: 160
Release: 2011-06-10
Genre: Travel
ISBN: 9784805311295

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For every fan of manga, anime, J-pop, or Zen, A Geek in Japan is a hip, smart and concise guide to the land that is their source. Comprehensive and well informed, it covers a wide array of topics in short articles accompanied by sidebars and numerous photographs, providing a lively digest of the society and culture of Japan. Designed to appeal to the generations of Westerners who grew up on Pokemon, manga and video games, A Geek in Japan reinvents the culture guide for readers in the Internet age. Spotlighting the originality and creativity of the Japanese, debunking myths about them, and answering nagging questions like why they're so fond of robots, author Hector Garcia has created the perfect book for the growing ranks of Japanophiles in this inspired, insightful and highly informative guide.

Tokyo Fashion City

Tokyo Fashion City
Author: Philomena Keet
Publisher: Tuttle Publishing
Total Pages: 151
Release: 2016-09-13
Genre: Photography
ISBN: 1462918476

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The fashionable, eccentric pedestrians of Tokyo are captured with hundreds of portrait photographs in this fun guide to Tokyo street fashion. Tokyo is considered one of the world's style capitals for its vibrant youth fashion culture. Part guide book, part fashion photography album, Tokyo Fashion City takes a stroll through eight Tokyo neighborhoods, each with its own unique fashion characteristics, to see what streetwise young Tokyoites are wearing, where they're shopping, what they're eating and drinking, and where they're hanging out. Author Philomena Keet and photographer Yuri Manabe accompany the reader to Harajuku where high fashion rubs shoulders with hip-hop style; to Shibuya, birthplace of the "gal" and stomping ground for Tokyo's most sophisticated fashionistas; to hipster hangout Daikanyama; to the goth and geek meccas of Shinjuku and Ikebukuro; to bohemian Koenji and otaku neighborhood Nakano; to Ginza's lunching ladies and dapper gentlemen; to the cosplay paradise of Akihabara; and to the narrow lanes of East Tokyo, where everyday Japanese fashion gets a traditional touch. Each chapter is packed with photographs of young fashionistas captured as they go about their daily lives, with info-rich captions, and insightful text giving the background to the trends and tribes featured. With the inclusion of area maps, and shop and cafe listings, Tokyo Fashion City is an indispensable resource for readers wishing to keep a finger on Tokyo's style pulse.

Wizard's Hall

Wizard's Hall
Author: Jane Yolen
Publisher: Open Road Media
Total Pages: 98
Release: 2015-10-27
Genre: Juvenile Fiction
ISBN: 1504021525

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An inept wizard-in-training is the only one who can save his classmates from the terrible sorcery that threatens to devour their magical school Acclaimed master fantasist Jane Yolen imagines an academic world of wonders where paintings speak, walls move, monsters are made real, and absolutely anything can happen—as she introduces readers to a hero as hapless as the legendary Merlin is powerful. It was Henry’s dear ma who decided to send him off to Wizard’s Hall to study sorcery, despite the boy’s apparent lack of magical talent. He has barely stepped through the gates of the magnificent school when he is dubbed Thornmallow (“prickly on the outside, squishy within”). Still, regardless of his penchant for turning even the simplest spell into a disaster, Thornmallow’s teachers remain kind and patient, and he soon has a cadre of loyal, loving friends. But there is something that no one is telling the boy: As the 113th student to enroll in the wondrous academy, Thornmallow has an awesome and frightening duty to fulfill—and failure will mean the destruction of Wizard’s Hall and everyone within its walls.

Team Geek

Team Geek
Author: Brian W. Fitzpatrick
Publisher: "O'Reilly Media, Inc."
Total Pages: 194
Release: 2012-07-06
Genre: Computers
ISBN: 144932987X

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In a perfect world, software engineers who produce the best code are the most successful. But in our perfectly messy world, success also depends on how you work with people to get your job done. In this highly entertaining book, Brian Fitzpatrick and Ben Collins-Sussman cover basic patterns and anti-patterns for working with other people, teams, and users while trying to develop software. This is valuable information from two respected software engineers whose popular series of talks—including "Working with Poisonous People"—has attracted hundreds of thousands of followers. Writing software is a team sport, and human factors have as much influence on the outcome as technical factors. Even if you’ve spent decades learning the technical side of programming, this book teaches you about the often-overlooked human component. By learning to collaborate and investing in the "soft skills" of software engineering, you can have a much greater impact for the same amount of effort. Team Geek was named as a Finalist in the 2013 Jolt Awards from Dr. Dobb's Journal. The publication's panel of judges chose five notable books, published during a 12-month period ending June 30, that every serious programmer should read.

Ghibliotheque

Ghibliotheque
Author: Jake Cunningham
Publisher: Welbeck
Total Pages: 370
Release: 2024-06-01
Genre: Performing Arts
ISBN: 1787399648

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Revised and updated - includes Miyazaki's new masterpiece, The Boy and the Heron. Explore the films of magical Japanese animation masters Studio Ghibli in this film-by-film celebration for newcomers and long-time fans alike. Ghibliotheque reviews each Studio Ghibli movie in turn, in the voice of expert and newcomer. The lively text delves into production details, themes, key scenes and general reviews, as well as Ghibli-specific information. It's beautifully illustrated with stills and posters from each movie. Written by the hosts of the acclaimed Ghibliotheque podcast, this is the first and last word on the films of Studio Ghibli.

Pure Invention

Pure Invention
Author: Matt Alt
Publisher: Crown
Total Pages: 369
Release: 2021-06-22
Genre: Social Science
ISBN: 1984826719

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The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.

DK Eyewitness Tokyo

DK Eyewitness Tokyo
Author: DK Eyewitness
Publisher: Penguin
Total Pages: 341
Release: 2020-01-21
Genre: Travel
ISBN: 1465498419

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This fascinating city; the world's largest metropolis, is becoming increasingly popular with and accessible to foreign visitors. Few people today are not affected by the creativity, culture and economy of Tokyo, yet this megacity remains an enigma for many. Tokyo is the seat of the Japanese government and an economic powerhouse in the global financial market as well as a city at the cutting edge of fashion trends and modern architecture. This DK Eyewitness Travel Guide provides in-depth coverage of the city, from the looming skyscrapers, neon-bathed streets and flashing video screens of the labyrinthine Shinjuku district to the traditional shrine complex of Meiji Jingu and the arresting mix of contemporary building developments found throughout the city.

The Otaku Encyclopedia

The Otaku Encyclopedia
Author: Patrick W. Galbraith
Publisher: National Geographic Books
Total Pages: 0
Release: 2014-02-28
Genre: Comics & Graphic Novels
ISBN: 1568365497

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Otaku: Nerd; geek or fanboy. Originates from a polite second-person pronoun meaning "your home" in Japanese. Since the 1980s it’s been used to refer to people who are really into Japanese pop-culture, such as anime, manga, and videogames. A whole generation, previously marginalized with labels such as "geek" and "nerd," are now calling themselves "otaku" with pride. The Otaku Encyclopedia offers fascinating insight into the subculture of Cool Japan. With over 600 entries, including common expressions, people, places, and moments of otaku history, this is the essential "A to Z" of facts every Japanese pop-culture fan needs to know. Author Patrick W. Galbraith has spent several years researching deep into the otaku heartland and his intimate knowledge of the subject gives the reader an insider’s guide to words such as moé, doujinshi, cospla y and maid cafés. In-depth interviews with such key players as Takashi Murakami, otaku expert Okada Toshio, and J-pop idol Shoko Nakagawa are interspersed with the entries, offering an even more penetrating look into the often misunderstood world of otaku. Dozens of lively, colorful images—from portraits of the interview subjects to manga illustrations, film stills and photos of places mentioned in the text—pop up throughout the book, making The Otaku Encyclopedia as entertaining to read as it is informative.