Maya Imagery, Architecture, and Activity

Maya Imagery, Architecture, and Activity
Author: Maline D. Werness-Rude
Publisher: University of New Mexico Press
Total Pages: 440
Release: 2015
Genre: Maya architecture
ISBN: 082635579X

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Maya Imagery, Architecture, and Activity privileges art historical perspectives in addressing the ways the ancient Maya organized, manipulated, created, interacted with, and conceived of the world around them. The Maya provide a particularly strong example of the ways in which the built and imaged environment are intentionally oriented relative to political, religious, economic, and other spatial constructs. In examining space, the contributors of this volume demonstrate the core interrelationships inherent in a wide variety of places and spaces, both concrete and abstract. They explore the links between spatial order and cosmic order and the possibility that such connections have sociopolitical consequences. This book will prove useful not just to Mayanists but to art historians in other fields and scholars from a variety of disciplines, including anthropology, archaeology, geography, and landscape architecture.

Introducing Maya 5

Introducing Maya 5
Author: Dariush Derakhshani
Publisher: John Wiley & Sons
Total Pages: 390
Release: 2006-12-26
Genre: Computers
ISBN: 0470113227

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Alias Wavefront's Maya is the premier tool for 3D modeling, animation, and rendering. It is used by such film houses as Industrial, Light & Magic, Pixar, and Disney for creating 3D animation and special effects. This Maya Press title—a cooperative publication between Sybex and Alias Wavefront—is the perfect introduction to 3D and Maya. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

The Art of Maya

The Art of Maya
Author: Autodesk Maya Press
Publisher: Sybex
Total Pages: 256
Release: 2007-04-30
Genre: Computers
ISBN: 9781897177471

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This unique, full-color visual exploration of the theory of Maya is rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, and helps explain the principles of 3D modeling, animation, dynamics and rendering. The book also includes a series of production notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations, and animations. The accompanying CD-ROM includes Maya Personal Learning Edition.

The Art of Maya

The Art of Maya
Author: Alias Learning Tools
Publisher: Sybex
Total Pages: 268
Release: 2005-03-18
Genre: Computers
ISBN:

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The Art of Maya 3rd edition is an introduction to 3D computer graphics unlike any other. Join the thousands of users who've garnered the knowledge they needed to enter the 3rd dimension with this full color visual exploration of the theory of Maya. Rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book will help you understand the concepts critical to conveying your artistic vision through the medium of 3D. If you are an artist looking to incorporate 3D into your toolkit, this is the resource you need. Understand: * 3D Computer Graphics * Time and Space * Animation * Setting Keys * Non-linear Animation * Rigid Body Dynamics * Modeling * NURBS * Polygons * Subdivision Surfaces * Deformations * Deforming Objects * Lattices and Clusters * Character Animation * Materials and Textures * Shading Networks * Texture Maps * Bumps and Displacements * Digital Cinematography * Shadows * Lighting * Cameras * Rendering * Effects * Particle Effects * Paint Effects * Maya Fluid Effects * Maya Cloth * Maya Long Hair * Interactive 3D * Game Creation * Building Levels The Art of Maya includes Maya Personal Learning Edition to allow you to start practicing right away. The book closes with a series of Production Notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations and animations. Get an inside look at the use of Maya by: * The Canadian Broadcast Corporation * Turner Studios * Digital Domain for the making of I-Robot * Weta Digital in the making of The Lord of the Rings: The Return of the King * The AOES Medialab * BioDigital * The Mill * Oddworld Inhabitants in the making of Oddworld Stranger's Wrath

The Art of Maya

The Art of Maya
Author:
Publisher:
Total Pages: 226
Release: 2002
Genre: Computer animation
ISBN:

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3-D Surface Geometry and Reconstruction: Developing Concepts and Applications

3-D Surface Geometry and Reconstruction: Developing Concepts and Applications
Author: Chandra Pati, Umesh
Publisher: IGI Global
Total Pages: 406
Release: 2012-02-29
Genre: Computers
ISBN: 1466601140

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"This book provides developers and scholars with an extensive collection of research articles in the expanding field of 3D reconstruction, investigating the concepts, methodologies, applications and recent developments in the field of 3D reconstruction"--

Beyond Illustration

Beyond Illustration
Author: Bernard Frischer
Publisher: BAR International Series
Total Pages: 210
Release: 2008
Genre: Computers
ISBN:

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This volume contains thirteen papers which demonstrate the usefulness of 2D and 3D digital modelling in archaeology, which as the title states goes well beyond simply producing illustrative site maps, but can be used as a creative form of experimental archaeology.

3D Research Challenges in Cultural Heritage II

3D Research Challenges in Cultural Heritage II
Author: Sander Münster
Publisher: Springer
Total Pages: 294
Release: 2016-10-24
Genre: Computers
ISBN: 3319476475

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This book reflects a current state of the art and future perspectives of Digital Heritage focusing on not interpretative reconstruction and including as well as bridging practical and theoretical perspectives, strategies and approaches. Comprehensive key challenges are related to knowledge transfer and management as well as data handling within a interpretative digital reconstruction of Cultural Heritage including aspects of digital object creation, sustainability, accessibility, documentation, presentation, preservation and more general scientific compatibility. The three parts of the book provide an overview of a scope of usage scenarios, a current state of infrastructures as digital libraries, information repositories for an interpretative reconstruction of Cultural Heritage; highlight strategies, practices and principles currently used to ensure compatibility, reusability and sustainability of data objects and related knowledge within a 3D reconstruction work process on a day to day work basis; and show innovative concepts for the exchange, publishing and management of 3D objects and for inherit knowledge about data, workflows and semantic structures.