Thinking 3D

Thinking 3D
Author: Daryl Green
Publisher:
Total Pages: 0
Release: 2019
Genre: ART
ISBN: 9781851245253

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During the Renaissance, artists and illustrators developed the representation of truthful three-dimensional forms into a highly skilled art. As reliable illustrations of three-dimensional subjects became more prevalent, they also influenced the ways in which disciplines developed: architecture could be communicated much more clearly, mathematical concepts and astronomical observations could be quickly relayed, and observations of the natural world moved towards a more realistic method of depiction. Through essays on some of the world's greatest artists and thinkers--such as Leonardo da Vinci, Luca Pacioli, Andreas Vesalius, Johann Kepler, Galileo Galilei, William Hunter, and many more--this book tells the story of how of we learned to communicate three-dimensional forms on the two-dimensional page. It features some of Leonardo da Vinci's ground-breaking drawings now in the Royal Collections and British Library as well as extraordinary anatomical illustrations, early paper engineering such as volvelles and flaps, beautiful architectural plans, and even views of the moon. With in-depth analysis of more than forty manuscripts and books, Thinking 3D also reveals the impact that developing techniques had on artists and draftsmen throughout time and across space, culminating in the latest innovations in computer software and 3D printing.

Strategic Thinking in 3D

Strategic Thinking in 3D
Author: Ross Harrison
Publisher: Potomac Books, Inc.
Total Pages: 240
Release: 2013-05-31
Genre: Business & Economics
ISBN: 1597978078

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Effective strategic thinking requires a clear understanding of one's external environment. Each organization has a unique environment, but as Ross Harrison explains in Strategic Thinking in 3D, any environment-whether in the fields of national security, foreign policy, or business-has three dimensions: systems, opponents, and groups.

3D Thinking in Design and Architecture

3D Thinking in Design and Architecture
Author: Roger Burrows
Publisher: National Geographic Books
Total Pages: 0
Release: 2018-05-15
Genre: Architecture
ISBN: 0500519544

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A new interdisciplinary perspective on architecture and geometry—from Athenian Ruins to the Chrysler building The geometric foundations, forms, and patterns in today’s architecture, design and, decorative arts can trace their origins in past cultures. From humankind’s first path-like doodles on cave walls through to the higher abstractions developed to make accurate measurements and predictions, the three-dimensional forms we design and build have always been dependent on available materials, human needs, and the limits of our imaginations. 3D Thinking in Design and Architecture tells the story of the intimate relationship between geometry, mathematics and man-made design throughout human history, from the Neolithic period through the Indian, Egyptian, Babylonian, Chinese, Greek, Celtic, Islamic and Renaissance cultures, to the present and the possible future. Presenting key principles that can be applied across all design disciplines, design expert Roger Burrows relates how geometry as a visual language has evolved to meet our needs, initiated new technologies, and changed the way we think about the world around us. With a wealth of original artwork by the author to explain his ideas, this book will be an essential reference and source of inspiration for students and design professionals.

Contextual Intelligence

Contextual Intelligence
Author: Matthew Kutz
Publisher: Springer
Total Pages: 165
Release: 2016-11-29
Genre: Business & Economics
ISBN: 3319449982

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This book offers a structured framework for critical thinking and decision making that shows how to use hindsight, insight, and foresight to navigate through complexity. Every organization and every person faces rapid change and complexity. Contextual intelligence – understanding fully the context in which one is operating – teaches the reader how to navigate that complexity and respond appropriately in the face of change (expected and unexpected). The Three-Dimensional (3D) ThinkingTM framework helps structure critical thinking by showing how to appropriately bring past experience, present intuition, and future ambiguity– in other words: hindsight, insight, and foresight – to bear on any given problem. Kutz offers a way to rationally organize difficult concepts such as complexity, tacit knowledge, and synchronicity into usable and understandable language, but more importantly teaches the reader how to apply these concepts in a very practical and meaningful way with measurable and tangible outcomes. The book also describes in detail 12 behaviors associated with contextual intelligence. Four behaviors are associated with hindsight, four behaviors are associated with insight, and four behaviors are associated with foresight. The book takes the reader through the 12 behaviors and how they relate to 3D Thinking. Cases and anecdotes are used generously to provide examples. Chapters are followed by critical thinking questions and questions related to the cases in the chapters. Furthermore, questions and practical tools are introduced that help the reader assess and determine their level of contextual intelligence.

Game Engine Black Book: DOOM

Game Engine Black Book: DOOM
Author: Fabien Sanglard
Publisher: Software Wizards
Total Pages: 432
Release:
Genre: Computers
ISBN:

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It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition
Author: Fletcher Dunn
Publisher: CRC Press
Total Pages: 848
Release: 2011-11-02
Genre: Computers
ISBN: 1568817231

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Thinking Animation

Thinking Animation
Author: Angie Jones
Publisher: Course Technology
Total Pages: 372
Release: 2007
Genre: Computers
ISBN:

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Describes ways artists can use traditional animation techniques with computer technology.

Spatial Thinking in Environmental Contexts

Spatial Thinking in Environmental Contexts
Author: Sandra Lach Arlinghaus
Publisher: CRC Press
Total Pages: 197
Release: 2019-07-11
Genre: Science
ISBN: 1351803905

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Spatial Thinking in Environmental Contexts: Maps, Archives, and Timelines cultivates the spatial thinking "habit of mind" as a critical geographical view of how the world works, including how environmental systems function, and how we can approach and solve environmental problems using maps, archives, and timelines. The work explains why spatial thinking matters as it helps readers to integrate a variety of methods to describe and analyze spatial/temporal events and phenomena in disparate environmental contexts. It weaves together maps, GIS, timelines, and storytelling as important strategies in examining concepts and procedures in analyzing real-world data and relationships. The work thus adds significant value to qualitative and quantitative research in environmental (and related) sciences. Features Written by internationally renowned experts known for taking complex ideas and finding accessible ways to more broadly understand and communicate them. Includes real-world studies explaining the merging of disparate data in a sensible manner, understandable across several disciplines. Unique approach to spatial thinking involving animated maps, 3D maps, GEOMATs, and story maps to integrate maps, archives, and timelines—first across a single environmental example and then through varied examples. Merges spatial and temporal views on a broad range of environmental issues from traditional environmental topics to more unusual ones involving urban studies, medicine, municipal/governmental application, and citizen-scientist topics. Provides easy to follow step-by-step instructions to complete tasks; no prior experience in data processing is needed.

Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education

Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education
Author: Michail Kalogiannakis
Publisher:
Total Pages:
Release: 2020
Genre: Computer programming
ISBN: 9781799845768

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"This book examines the implementation of computational thinking into school curriculum in order to develop creative problem-solving skills and to build a computational identity which will allow for future STEM growth"--

Captain Invincible and the Space Shapes

Captain Invincible and the Space Shapes
Author: Stuart J. Murphy
Publisher: HarperCollins Children's Books
Total Pages: 40
Release: 2001-08-21
Genre: Juvenile Nonfiction
ISBN:

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While piloting his spaceship through the skies, Captain Invincible encounters three-dimensional shapes, including cubes, cylinders, and pyramids.