The Waite Group 3D Modeling Lab

The Waite Group 3D Modeling Lab
Author: Phillip Shaddock
Publisher:
Total Pages: 542
Release: 1994
Genre: Computers
ISBN: 9781878739520

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This low-cost package includes all the tools needed to create eye-popping three-dimensional graphics, type, and animation--so readers can make flying logos, architectural renderings, photorealistic "virtual" worlds, or any imaginable 3D image. The enclosed disks contain the powerful animation software program, 3D Workshop, along with dozens of 3D graphics.

Ray Tracing Creations

Ray Tracing Creations
Author: Chris Young
Publisher:
Total Pages: 624
Release: 1994
Genre: Computers
ISBN:

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This book/disk package teaches anyone with an IBM PC or compatible how to create 3-D photorealistic images using the powerful, updated ray tracing program POV Ray 2.0 (included). This new edition contains detailed explanations of all the improvements and additions to version 2.0 of POV-Ray, plus an extended reference section.

The Cumulative Book Index

The Cumulative Book Index
Author:
Publisher:
Total Pages: 2166
Release: 1996
Genre: American literature
ISBN:

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3D Madness!

3D Madness!
Author: Michael Jones
Publisher: Prentice Hall
Total Pages: 680
Release: 1994
Genre: Computers
ISBN: 9780672304927

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3D Madness! takes advantage of the growing interest in this area of computer graphics. 3D Madness! includes lots of tips, tricks, and traps as well as a Top 100 Graphics Techniques featured in the text and referenced in a jump table on the inside front cover. The CD-ROM is filled with 3D software. The disk contains a subset of the material on the CD-ROM.

Web Publisher's Construction Kit with VRML/Live3D

Web Publisher's Construction Kit with VRML/Live3D
Author: David Fox
Publisher:
Total Pages: 724
Release: 1996
Genre: Computers
ISBN:

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Thanks to Virtual Reality Modeling Language, users can now do more than jump to web pages--they can jump inside them. This hands-on tutorial gives users detailed guidance on how to program with VRML and how to create 3-D worlds with 3-D software and convert them to VRML. The CD-ROM contains software, objects, textures, WebFX VRML browser, conversion software, and more.

Business Week

Business Week
Author:
Publisher:
Total Pages: 654
Release: 1995
Genre: Business
ISBN:

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The Ultimate Multimedia Handbook

The Ultimate Multimedia Handbook
Author: Jessica Keyes
Publisher: McGraw-Hill Companies
Total Pages: 1298
Release: 1997
Genre: Computers
ISBN:

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Extensively updated and expanded to reach a wide audience hungry for information in the far-reaching field of multimedia, this new edition includes more than 20 chapters on Netscape Communications, multimedia on the Internet, the WWW, HTML and Java.

How to be a Successful Internet Consultant

How to be a Successful Internet Consultant
Author: Jessica Keyes
Publisher: McGraw-Hill Companies
Total Pages: 452
Release: 1997
Genre: Business & Economics
ISBN:

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Jessica Keyes shows corporate programmers and other technically savvy people how to turn their Internet expertise into a money-making business. This book will provide one-stop shopping for all the information readers need to start making money as an Internet consultant.

Agent-Based Modeling and Simulation with Swarm

Agent-Based Modeling and Simulation with Swarm
Author: Hitoshi Iba
Publisher: CRC Press
Total Pages: 316
Release: 2013-06-24
Genre: Computers
ISBN: 1466562404

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Swarm-based multi-agent simulation leads to better modeling of tasks in biology, engineering, economics, art, and many other areas. It also facilitates an understanding of complicated phenomena that cannot be solved analytically. Agent-Based Modeling and Simulation with Swarm provides the methodology for a multi-agent-based modeling approach that i

Handbook of Research on Serious Games as Educational, Business and Research Tools

Handbook of Research on Serious Games as Educational, Business and Research Tools
Author: Cruz-Cunha, Maria Manuela
Publisher: IGI Global
Total Pages: 1434
Release: 2012-02-29
Genre: Education
ISBN: 1466601507

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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.