The Virtual Engineer

The Virtual Engineer
Author: Howard C. Crabb
Publisher: Society of Manufacturing Engineers
Total Pages: 194
Release: 1998
Genre: Computers
ISBN: 0872634914

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Before you spend any money on physical prototypes, learn how a systems engineering can help you bring new products to market faster and at less cost! The Virtual Engineer explains how a company can incorporate advanced processes into their existing systems, integrating the product development, manufacturing, marketing and costing functions. Howard Crabb, the pioneer of the visual engineering concept, draws on his 30 years of experience as a manager of Technical Computing at Ford Motor Company. There he integrated solids modeling with traditional CAD to produce a solid representation of a design, opening up the potential for leapfrogging the competition. He explains in clear and effective language: Steps required to reinvent the current new product development process, How change benefits the organization, in terms of reduced cycle time, reduced engineering changes, reduced number of physical prototypes and improved product quality, Developments in the semiconductor industry and their impact on the desktop computing environment, and Best practices of existing firms

The Virtual Engineer

The Virtual Engineer
Author: Howard C. Crabb
Publisher: Society of Manufacturing Engineers
Total Pages: 492
Release: 1998
Genre: Computers
ISBN: 9780872634916

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Before you spend any money on physical prototypes, learn how a systems engineering can help you bring new products to market faster and at less cost! The Virtual Engineer explains how a company can incorporate advanced processes into their existing systems, integrating the product development, manufacturing, marketing and costing functions. Howard Crabb, the pioneer of the visual engineering concept, draws on his 30 years of experience as a manager of Technical Computing at Ford Motor Company. There he integrated solids modeling with traditional CAD to produce a solid representation of a design, opening up the potential for leapfrogging the competition. He explains in clear and effective language: Steps required to reinvent the current new product development process, How change benefits the organization, in terms of reduced cycle time, reduced engineering changes, reduced number of physical prototypes and improved product quality, Developments in the semiconductor industry and their impact on the desktop computing environment, and Best practices of existing firms

Listening In

Listening In
Author:
Publisher:
Total Pages:
Release: 2000
Genre:
ISBN:

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By Christopher Cyril Mann.

Design Engineering Journey

Design Engineering Journey
Author: Ramana M. Pidaparti
Publisher: Springer Nature
Total Pages: 154
Release: 2023-06-27
Genre: Technology & Engineering
ISBN: 3031259696

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This book provides an introductory treatment of the design methodology. It introduces the principles of design, and discusses design tools and techniques from traditional and multidisciplinary perspectives and comprehensively explores the design engineering process. It presents a broad multidisciplinary perspective to design.Delivers Innovation, creativity, design thinking, collaboration, communication, problem solving, and technical skills are key skills for tackling today's complex design problems.

Using VR in Engineering

Using VR in Engineering
Author: Sara Chuirazzi
Publisher: Cavendish Square Publishing, LLC
Total Pages: 80
Release: 2019-07-15
Genre: Young Adult Nonfiction
ISBN: 1502645653

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In the 1960s, electrical engineer and computer scientist Ivan Sutherland's work at the University of Utah resulted in a head-mounted 3D computer display. It was one of the earliest virtual reality-associated technologies. The tech has since progressed to offer everything from headsets to smart glasses to fully immersive virtual reality experiences, all of which aid engineers in efficiently modeling prototypes, streamlining design technology, and approaching other initiatives with increased ease and capability. Readers will learn about the history of virtual and augmented reality in engineering, related career paths, and the development and expansion of practical applications in recent years.

Multimedia and Virtual Reality Engineering

Multimedia and Virtual Reality Engineering
Author: Richard Brice
Publisher: Butterworth-Heinemann
Total Pages: 328
Release: 1997-10-17
Genre: Computers
ISBN: 9780750629874

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This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered

Virtual Product Creation in Industry

Virtual Product Creation in Industry
Author: Rainer Stark
Publisher: Springer Nature
Total Pages: 676
Release: 2022-01-01
Genre: Technology & Engineering
ISBN: 3662643014

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Today, digital technologies represent an absolute must when it comes to creating new products and factories. However, day-to-day product development and manufacturing engineering operations have still only unlocked roughly fifty percent of the "digital potential". The question is why? This book provides compelling answers and remedies to that question. Its goal is to identify the main strengths and weaknesses of today’s set-up for digital engineering working solutions, and to outline important trends and developments for the future. The book concentrates on explaining the critical basics of the individual technologies, before going into deeper analysis of the virtual solution interdependencies and guidelines on how to best align them for productive deployment in industrial and collaborative networks. Moreover, it addresses the changes needed in both, technical and management skills, in order to avoid fundamental breakdowns in running information technologies for virtual product creation in the future.

Virtual Engineering

Virtual Engineering
Author: Joe Cecil
Publisher:
Total Pages: 147
Release: 2010
Genre: Technology & Engineering
ISBN: 9781606500972

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This book offers a quick overview of the most cutting-edge uses of the computer in engineering design, 'virtual testing, ' and 'virtual applications.' Readers will find clearly illustrated, well-documented case examples that help to bring the abstractions of computer simulation to meaningful practical reality. Contributing authors from a wide variety of engineering disciplines-from both academia and industry- bring a full perspective to what is new in the use of computer-based engineering design. Readers will find: --' New case studies on Virtual Prototyping, Virtual Reality training systems for Industrial maintenance, and virtual design for biomedical applications --' Breaking new developments on using touch-based computer tools like the 'virtual movement' glove --' A novel study on use of Virtual Engineering for globally dispersed engineering teams on collaborative project

Ellie, Engineer

Ellie, Engineer
Author: Jackson Pearce
Publisher: Bloomsbury Publishing USA
Total Pages: 119
Release: 2018-01-16
Genre: Juvenile Fiction
ISBN: 1681195208

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"Look out, Junie B. Jones! Ellie the engineer is thinking, making, creating, and showing enthusiasm and brilliance with her creations!" -School Library Connection A charming, hilarious illustrated middle grade about a girl who is an engineer--no, not the kind on a train, the kind that builds things! Perfect creative, STEM-powered fun for girls who have interests in how things work. Ellie is an engineer. With a tool belt strapped over her favorite skirt (who says you can't wear a dress and have two kinds of screwdrivers handy, just in case?), she invents and builds amazing creations in her backyard workshop. Together with her best friend Kit, Ellie can make anything. As Kit's birthday nears, Ellie doesn't know what gift to make until the girls overhear Kit's mom talking about her present--the dog Kit always wanted! Ellie plans to make an amazing doghouse, but her plans grow so elaborate that she has to enlist help from the neighbor boys and crafty girls, even though the two groups don't get along. Will Ellie be able to pull off her biggest project yet, all while keeping a secret from Kit? Illustrated with Ellie's sketches and plans, and including backmatter with a fun how-to guide to tools, this is a STEM- and friendship-powered story full of fun!