The Status Game II

The Status Game II
Author: Mark Bradford
Publisher: Alchemy Books
Total Pages: 202
Release: 2018-07-07
Genre: Self-Help
ISBN: 9781948326032

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Building on the foundation of The Status Game, The Status Game II explains the dashboard we use for ourselves, the dashboard we use for others and shows how status is even more ingrained in our psyche than we thought. Author Mark Bradford explains how self esteem works, why finding someone who is "right for you" sounds lame, why people play hard to get, the best way to move through a breakup, how incredibly import and validation is. The book details why we have different rules for friends vs. lovers, how you have something in common with Google on how you choose the importance of your friends, what "It's complicated" actually means. In straightforward language The Status Game II explains why a perpetual motion machine teaches us how to having the relationship of your dreams would actually work, and how status and awareness can save your marriage (if you want to).

The Status Game

The Status Game
Author: Will Storr
Publisher: William Collins
Total Pages: 304
Release: 2021-09
Genre:
ISBN: 9780008354640

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From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.

Computer Games II

Computer Games II
Author: David N.L. Levy
Publisher: Springer
Total Pages: 576
Release: 1988-06-24
Genre: Computers
ISBN:

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Long before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess "Automaton" captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software.

Summary of Will Storr's The Status Game

Summary of Will Storr's The Status Game
Author: Everest Media,
Publisher: Everest Media LLC
Total Pages: 62
Release: 2022-03-25T22:59:00Z
Genre: Psychology
ISBN: 1669364402

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Please note: This is a companion version & not the original book. Sample Book Insights: #1 Ben was 14 when he attacked and killed a boy who was 11. He called 999 and said he’d killed a boy, but didn’t explain why. He was sentenced to an indefinite term at Her Majesty’s pleasure. In prison, they treated him as if he was worthless. He attempted escapes and tried to starve himself to death. #2 By 2010, Ben had been in prison for thirty years, three times longer than the minimum tariff demanded. He should have been released decades ago. But every time an opportunity for parole came up, he managed to supply the prison service with a new reason to deny it. #3 When you take a human and strip them of all the esteem they desire, how do they save themselves. They build a life for themselves. They become famous for fighting the system, and they are. #4 We rarely say that we do the things we do because of status. We rarely admit to being motivated by improving our rank. We readily recognize it in others and even use it as an insult.

The Status of Wildlife in the United States

The Status of Wildlife in the United States
Author: United States. Congress. Senate. Special Committee on Conservation of Wildlife Resources
Publisher:
Total Pages: 544
Release: 1940
Genre: Wildlife conservation
ISBN:

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Adversarial Risk Analysis

Adversarial Risk Analysis
Author: David L. Banks
Publisher: CRC Press
Total Pages: 220
Release: 2015-06-30
Genre: Business & Economics
ISBN: 1498712401

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Winner of the 2017 De Groot Prize awarded by the International Society for Bayesian Analysis (ISBA)A relatively new area of research, adversarial risk analysis (ARA) informs decision making when there are intelligent opponents and uncertain outcomes. Adversarial Risk Analysis develops methods for allocating defensive or offensive resources against

Game Theory and its Applications

Game Theory and its Applications
Author: Andrew M. Colman
Publisher: Psychology Press
Total Pages: 391
Release: 2013-10-28
Genre: Business & Economics
ISBN: 1134987498

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Andrew Coleman provides an accessible introduction to the fundamentals of mathematical gaming and other major applications in social psychology, decision theory, economics, politics, evolutionary biology, philosophy, operational research and sociology.

The Game Localization Handbook

The Game Localization Handbook
Author: Heather Maxwell Chandler
Publisher: Jones & Bartlett Publishers
Total Pages: 387
Release: 2011-05-03
Genre: Computers
ISBN: 0763795941

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Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.