The Sound Effects Bible

The Sound Effects Bible
Author: Ric Viers
Publisher:
Total Pages: 0
Release: 2014-04
Genre: Performing Arts
ISBN: 9781615932047

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Introduction - What is a sound effect? - The science of sound - The microphone - Mocrophone models and applications - Microphone accessories - Recorders - Building a field recording package - The ten recording commandments - Sound effects gathering - Building a Foley Stage for a home studio - The art of Foley - Digital audio - Studio equipment - Designing your own studio - The ten sound editing commandments - File naming and metadata - Sound design - The sound effects encyclopedia - The future of sound design - Resources.

The Location Sound Bible

The Location Sound Bible
Author: Ric Viers
Publisher:
Total Pages: 0
Release: 2012
Genre: Performing Arts
ISBN: 9781615931200

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Written by a seasoned professional, Viers explains how to achieve Hollywood-quality sound that will make productions stand out from the rest.

Sound Design

Sound Design
Author: David Sonnenschein
Publisher:
Total Pages: 0
Release: 2013-04
Genre: Performing Arts
ISBN: 9781615932023

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"The clash of light sabers in the electrifying duels of Star Wars. The chilling bass line signifying the lurking menace of the shark in Jaws. The otherworldly yet familiar pleas to "phone home" in the enchanting E.T." "These are examples of the different ways sound can contribute to the overall dramatic impact of a film. To craft a distinctive atmosphere, sound design is as important as art direction and cinematography - and it can also be an effective tool to express the personalities of your characters."--Jacket.

Practical Art of Motion Picture Sound

Practical Art of Motion Picture Sound
Author: David Lewis Yewdall
Publisher: Taylor & Francis
Total Pages: 681
Release: 2012
Genre: Computers
ISBN: 0240812409

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ADR and looping --

The Foley Grail

The Foley Grail
Author: Vanessa Theme Ament
Publisher: CRC Press
Total Pages: 350
Release: 2014-04-03
Genre: Art
ISBN: 1135021708

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Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade. This new edition features: Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education All new sound "recipes" that include proven Foley methods you can immediately use on your own projects New case studies from well-known films, shows, games, and animations Interviews with current sound artists from across the globe An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more

Sound Effects

Sound Effects
Author: Robert L. Mott
Publisher: McFarland
Total Pages: 241
Release: 2014-07-11
Genre: Performing Arts
ISBN: 0786494719

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This work, first published in 1989, includes discussions of the history of sound effects, the different types of sound effects, creating sound effects from scratch, recording sounds in the studio and field, the advantages of live sounds over tape, knowing why and when to use sound effects, the difference between radio, TV and film sounds, Foleying and the Foley stage, and recording and editing equipment.

Designing Sound

Designing Sound
Author: Andy Farnell
Publisher: MIT Press
Total Pages: 689
Release: 2010-08-20
Genre: Computers
ISBN: 0262014416

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A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Sound for Film and Television

Sound for Film and Television
Author: Tomlinson Holman
Publisher: Taylor & Francis US
Total Pages: 312
Release: 2002
Genre: Music
ISBN: 9780240804538

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Holman covers the broad field of sound accompanying pictures, from the basics through recording, editing and mixing for theatrical films, documentaries and television shows. In each area, theory is followed by practical sections.

Sound Design for Film

Sound Design for Film
Author: Tim Harrison
Publisher: The Crowood Press
Total Pages: 438
Release: 2021-08-23
Genre: Performing Arts
ISBN: 178500915X

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Sound Design for Film offers an in-depth study of one of cinema's most powerful storytelling tools, exploring the creative landscape and proposing a variety of contemporary approaches to audio design. Opening up a hidden world of narrative techniques, experienced designer Tim Harrison provides key insights into how sound works on audiences to guide them through stories. Topics covered include: the creative process from script to delivery; visualizing your design ideas; developing characters and settings, and using motif and metaphor. Also covered is recording foley and sound effects along with editing and manipulating audio and the final mix. Serving as a tool for creative reflection and development, this unique book offers invaluable approaches for enhancing your storytelling skills, wherever you are on your filmmaking journey.

Audio-vision

Audio-vision
Author: Michel Chion
Publisher: Columbia University Press
Total Pages: 282
Release: 1994
Genre: Literary Criticism
ISBN: 9780231078993

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Deals with issue of sound in audio-visual images