The Rough Guide to Videogames

The Rough Guide to Videogames
Author: Kate Berens
Publisher: Rough Guides UK
Total Pages: 312
Release: 2008-08-01
Genre: Games & Activities
ISBN: 1848362293

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The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.

The Rough Guide to Videogaming

The Rough Guide to Videogaming
Author: Kate Berens
Publisher: Rough Guides
Total Pages: 548
Release: 2002
Genre: Computers
ISBN: 9781858289106

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Videogamers will find all they need to know in this collection of reviews of the top 150 games. Includes a roundup of monthly magazines and e-zines and Web site contact information for all hardware manufacturers, game developers, and publishers mentioned in the guide. Screen shots.

Videogames

Videogames
Author: James Newman
Publisher: Routledge
Total Pages: 216
Release: 2004-07-31
Genre: Games & Activities
ISBN: 1134460422

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Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console. Topics covered include: What is a videogame? Why study videogames? a brief history of videogames, from Pac-Man to Pokémon the videogame industry Who plays videogames? Are videogames bad for you? the narrative structure of videogames the future of videogames

A History of Competitive Gaming

A History of Competitive Gaming
Author: Lu Zhouxiang
Publisher: Routledge
Total Pages: 320
Release: 2022-05-13
Genre: History
ISBN: 100058853X

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Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

Videogames

Videogames
Author: James A. Newman
Publisher: Routledge
Total Pages: 193
Release: 2013
Genre: Games & Activities
ISBN: 0415669162

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"James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"--

The Book of Games

The Book of Games
Author: Bendik Stang
Publisher: Book of Games
Total Pages: 449
Release: 2006-11
Genre: Games & Activities
ISBN: 829973780X

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A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

Entertainment Computing and Serious Games

Entertainment Computing and Serious Games
Author: Ralf Dörner
Publisher: Springer
Total Pages: 549
Release: 2016-10-05
Genre: Computers
ISBN: 3319461524

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The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

The Video Games Guide

The Video Games Guide
Author: Matt Fox
Publisher: McFarland
Total Pages: 385
Release: 2012-12-01
Genre: Games & Activities
ISBN: 1476600678

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

The Rough Guide to Manga

The Rough Guide to Manga
Author: Jason S. Yadao
Publisher: Penguin
Total Pages: 306
Release: 2009-10-01
Genre: Comics & Graphic Novels
ISBN: 1405384239

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The Rough Guide to Manga is the ultimate handbook offering a comprehensive overview of one of the most fashionable genre's in today's popular culture. The guide features the manga story: from manga's twelfth-century roots to the rise of English-language manga with profiles of influential creators like Leiji Matsumoto and CLAMP as well as publishers to look out for. You'll find an overview of manga's unique styles, techniques and genres decoded as well as a canon of fifty must-read manga, including the iconic Astro Boy, global hits Fruits Basket and Battle Royale, plus less well-known works like Please Save My Earth. The Rough Guide to Manga demystifies unfamiliar terms and genres for newcomers whilst offering manga fans plenty of new recommendations including listings for manga magazines and websites along with a glossary of terms. Crammed with illustrations, and including a section on the anime connection, this is must-have Manga for beginners and enthusiasts alike.

The Essential Guide to Videogames

The Essential Guide to Videogames
Author: Future Magazines
Publisher: Carlton Publishing Group
Total Pages: 396
Release: 2001
Genre: Computer games
ISBN: 9781842223796

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The Essential Guide to Videogames features over 1000 of the most important games there have ever been. And in this must-have guide they are reviewed by the very best in the business - by the people at Future magazines, the leading publishers of computer gaming magazines in the UK. These are the same writers who every month guarantee that Future captures 52% of the videogames magazine market (and 60% of the PlayStation magazine market). This is a guide that's indispensable to any dedicated gamer: it's the Halliwell's equivalent for videogames. Want to know which games offer the best value for money? The most exciting gameplay, the finest graphics? Or the most spectacularly worst? And also whether the game is currently on sale? You'll find it all here. Reviewed here are the groundbreaking concepts, the memorable releases you can't help returning to as well as the real stinkers - right across the current games systems, from the new PS2 to Colour Gameboy and PC.In addition, there are previews for the hot new releases for autumn 2001 and the stunning new systems on their way (GameBoy Advance, the GameCube and most significantly, Xbox) as well as a nostalgic look back at classic old games. The Essential Guide to Videogames is a required purchase for anyone who's serious about their gaming.