The Race Game

The Race Game
Author: Douglas Booth
Publisher: Routledge
Total Pages: 284
Release: 2012-12-06
Genre: Sports & Recreation
ISBN: 1136313540

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1999 North American Society for Sports History Book of the Year Douglas Booth looks at the role of sport in the fostering of a new national identity in South Africa. He analyzes the effect of the 30-year sport boycott but concludes that sport will never unite South Africans except in the most fleeting and superficial manner.

The Race Card

The Race Card
Author: Tara Fickle
Publisher: NYU Press
Total Pages: 266
Release: 2019-11-19
Genre: Social Science
ISBN: 1479868558

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How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.

The Race Game

The Race Game
Author: Jemayma Joy R. Perpetua
Publisher: Maker Initiative Book Publishing
Total Pages: 19
Release: 2020-09-12
Genre: Education
ISBN: 6219628608

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Hello there! Have you ever run in a race? How did you prepare for it? Was there a time when you lost your focus because something distracted you? Did that affect you reach your goal? Well, if your answer is YES, then this book is for you. Read the story and learn a thing or two about it. Enjoy!

More Than a Game

More Than a Game
Author: Matt Doeden
Publisher: Millbrook Press (Tm)
Total Pages: 68
Release: 2019-09-03
Genre: Juvenile Nonfiction
ISBN: 1541540948

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"This book explores controversies in sports, including black boxer Jack Johnson, Jessie Owens in the 1936 Olympics, Jackie Robinson breaking baseball's color barrier, Muhammad Ali's refusal to fight in the Vietnam War, #MeToo and the US gymnastics team, and much more"--

The Racing Game

The Racing Game
Author: Marvin B. Scott
Publisher:
Total Pages: 186
Release: 2013
Genre:
ISBN:

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Racing the Beam

Racing the Beam
Author: Nick Montfort
Publisher: MIT Press
Total Pages: 193
Release: 2020-02-25
Genre: Games & Activities
ISBN: 0262539764

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A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

The Racing Game

The Racing Game
Author: Marvin Scott
Publisher: Routledge
Total Pages: 234
Release: 2017-07-28
Genre: Social Science
ISBN: 1351302949

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This study of a unique social world probes beneath the thrill and spectacle of horse racing into the lives of the "honest boys," the "gyps," the "manipulators," the "stoops," and the "Chalk eaters"--the constituents of race track society and the players of the racing game. With scientific precision and journalistic vigor, Scott describes the everyday activities--the objectives and strategies--of those whose lives are organized around track proceedings and who compete with chance and one another. The players in the racing game range from track owners to stable boys, from law enforcers to lawbreakers, and from casual sportsmen to pathologically addicted gamblers. Considering the self-interests, the normative and operational codes, and the interactional relationships among the major types and subtypes of participants, the author defines the components of strategic movement within the framework of rules and resources to show how a player's relations to the "means of production" governs his behavior. The fruitful application of sociological theory and method to an unusually interesting social context makes this particularly useful still for courses in social problems and the sociology of organizations and of leisure.

Gaming Representation

Gaming Representation
Author: Jennifer Malkowski
Publisher:
Total Pages: 260
Release: 2017
Genre: Games & Activities
ISBN: 9780253026477

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Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.

Game On

Game On
Author: Tom Farrey
Publisher: ESPN
Total Pages: 392
Release: 2008-05-06
Genre: Family & Relationships
ISBN:

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In this fascinating journey into a culture gone haywire, an Emmy-award winning reporter examines what's right and what's wrong with the fevered pursuit of excellence in youth sports.

The Race for a New Game Machine

The Race for a New Game Machine
Author: David Shippy
Publisher: Citadel Press
Total Pages: 383
Release: 2010
Genre: Business & Economics
ISBN: 0806533706

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