Quest for the Unity of Knowledge

Quest for the Unity of Knowledge
Author: David Lowenthal
Publisher: Routledge
Total Pages: 216
Release: 2018-11-01
Genre: Design
ISBN: 0429876432

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Is unity of knowledge possible? Is it desirable? Two rival visions clash. One seeks a single way of explaining everything known and knowable about ourselves and the universe. The other champions diverse modes of understanding served by disparate kinds of evidence. Contrary views pit science against the arts and humanities. Scientists generally laud and seek convergence. Artists and humanists deplore amalgamation as a threat to humane values. These opposing perspectives flamed into hostility in the 1950s "Two Cultures" clash. They culminate today in new efforts to conjoin insights into physical nature and human culture, and new fears lest such syntheses submerge what the arts and humanities most value. This book, stemming from David Lowenthal’s inaugural Stockholm Archipelago Lectures, explores the Two Cultures quarrel’s underlying ideologies. Lowenthal shows how ingrained bias toward unity or diversity shapes major issues in education, religion, genetics, race relations, heritage governance, and environmental policy. Aimed at a general academic audience, Quest for the Unity of Knowledge especially targets those in conservation, ecology, history of ideas, museology, and heritage studies.

Unity

Unity
Author: Eric Butterworth
Publisher: Unity House
Total Pages: 112
Release: 1994-06
Genre: Religion
ISBN: 9780871591777

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The Quest for Holiness & Unity

The Quest for Holiness & Unity
Author: John W. V. Smith
Publisher: Warner Press
Total Pages: 564
Release: 2009-01-01
Genre:
ISBN: 9781593173739

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The quest for unity

The quest for unity
Author: John E. Rodes
Publisher:
Total Pages: 432
Release: 1971
Genre:
ISBN:

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The Quest for Wholeness

The Quest for Wholeness
Author: Robert Brumet
Publisher: Unity Books (Unity School of Christianity)
Total Pages: 0
Release: 2002
Genre: Self-realization
ISBN: 9780871592781

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Unity Mitford

Unity Mitford
Author: David Pryce-Jones
Publisher:
Total Pages: 328
Release: 1977
Genre: Biography & Autobiography
ISBN:

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The Quest for Unity

The Quest for Unity
Author: Denzil Holman
Publisher:
Total Pages: 0
Release: 1994
Genre: Church
ISBN: 9780757761386

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The Bridges of Avalon

The Bridges of Avalon
Author: Nicholas A. Reiter
Publisher: iUniverse
Total Pages: 205
Release: 2005
Genre: Unidentified flying objects
ISBN: 0595369960

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The Bridges of Avalon: Science, Spirit, and the Quest for Unity is more than just another attempt to join the worlds of scientific objectivity and human spirituality. It is also a chronicle of truth-seeking; a story of two everyday people whose lives were touched by the hand of an invisible presence, and who followed the path that beckoned in its wake. Two paths became one; a path of friendship, research, and ever growing understanding as Nick Reiter and Lori Schillig formed The Avalon Foundation in 1996. Now for the first time in print, Nick and Lori present their experiences and discoveries in the realms of alien abductions, psychic research, energy healing, and paranormal investigation. The tales herein will touch any who have experienced first-hand "the mysterious" in their life, and bring fresh thought and speculation to those who have studied these topics in a scholarly way. Whether you are a researcher, spiritual seeker, student, or just another wonderfully everyday person who has dared to dream and ponder that which lies "beyond", the bridges of Avalon await your footsteps!

John Dewey's Quest for Unity

John Dewey's Quest for Unity
Author: Richard M. Gale
Publisher:
Total Pages: 224
Release: 2010
Genre: Body, Mind & Spirit
ISBN:

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In this appreciation of John Dewey's enormous contribution to American philosophy, Richard M Gale argues that what makes Dewey's philosophy unique and exciting is his attempt to synthesize what Gale calls 'Prometheanism' with Dewey's unique brand of mysticism. As Gale points out, Dewey celebrated human beings as Promethean creators of meaning and value through the active control of nature. But at the same time, Dewey created a synthesis whereby a sort of mystical unifying experience results from the subject's active engagement with the environment through inquiry. Paradoxically, the active subject becomes passive in this synthesis to achieve unification with a shared spiritual reality, which Dewey expressed as a 'common faith'. Gale goes on to show that for Dewey artistic creation is the paradigm of this synthesis. In a work of art, both artist and all who appreciate the creation are united in a shared experience that is the result of an active, creative engagement with the environment. But this synthesis also holds for our efforts to gain knowledge and act morally. This in-depth analysis of one of America's great philosophers will make a valuable addition to the libraries of students and scholars of John Dewey and American philosophy.

Procedural Content Generation for Unity Game Development

Procedural Content Generation for Unity Game Development
Author: Ryan Watkins
Publisher: Packt Publishing Ltd
Total Pages: 260
Release: 2016-01-30
Genre: Computers
ISBN: 1785289675

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Harness the power of procedural content generation to design unique games with Unity About This Book Learn the basics of PCG development Develop a 2D game from start to finish Explore all the different ways PCG can be applied in games Who This Book Is For This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway. What You Will Learn Understand the theory of Procedural Content Generation Learn the uses of Pseudo Random Numbers Create reusable algorithm designs for PCG Evaluate the data structures for PCG Develop smaller games with larger amounts of content Generate content instead of spending time designing every minute detail Learn when and how to add PCG to your game Learn the fundamental techniques of PCG In Detail Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine. This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game. Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game. Finally, you'll get to try out your new PCG skills on 3D terrain generation. Style and approach An easy-to-follow, project-based guide that will let you build a complete game by the end of the book using PCG.