The Monsters Know What They're Doing

The Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
Total Pages: 560
Release: 2019-10-29
Genre: Games & Activities
ISBN: 1982122684

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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

MOAR! Monsters Know What They're Doing

MOAR! Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
Total Pages: 624
Release: 2022-01-04
Genre: Games & Activities
ISBN: 1982171340

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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!

Live to Tell the Tale

Live to Tell the Tale
Author: Keith Ammann
Publisher: Gallery / Saga Press
Total Pages: 240
Release: 2020-07-07
Genre: Games & Activities
ISBN: 1982122692

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From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.

How to Defend Your Lair

How to Defend Your Lair
Author: Keith Ammann
Publisher: Simon and Schuster
Total Pages: 352
Release: 2022-11-29
Genre: Games & Activities
ISBN: 1982171375

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Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.

Mind Over Monsters

Mind Over Monsters
Author: Jennifer Harlow
Publisher: Llewellyn Worldwide
Total Pages: 144
Release: 2011-10-08
Genre: Fiction
ISBN: 0738730521

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Beatrice Alexander is no ordinary schoolteacher—she can move objects with her mind, an embarrassing skill she hasn't yet mastered or embraced. After nearly killing her brother by accident, she joins the F.R.E.A.K.S. Squad, the Federal Response to Extra-Sensory and Kindred Supernaturals. This top-secret branch of the FBI combats ghosts, ghouls, and other monsters threatening humanity. With her teammates—among them a handsome former-detective werewolf and an annoying Don Juan vampire who's dead-set on seducing her—Beatrice investigates her first case. Disgustingly dismembered bodies have turned up, bearing bite marks of the undead. Someone—or something—is raising a horde of hideous, bloodthirsty zombies. Armed with Bette, her trusty machete, Beatrice takes on the master of the flesh-devouring corpses, who's guarding a horrifying secret... Featuring a team of monster hunters with unique paranormal abilities, the F.R.E.A.K.S. Squad Investigation series combines humor, suspense, and supernatural crime-fighting. Praise: "The most engaging detectives to face the walking dead since Scully and Mulder. Part urban fantasy, part police procedural, and entirely marvelous, monstrous fun."—Library Journal "If Donald Westlake had ever gotten around to writing a paranormal mystery, it would have sounded like this. Harlow's genre debut is funny, creepy and refreshingly brash."—Kirkus Reviews "Jennifer Harlow's debut novel had me laughing and gasping from start to finish!"—Victoria Laurie, New York Times bestselling author of the Ghost Hunter Mystery series and the Psychic Eye Mystery series "Wonderful! A gritty, dramatic police-procedural with a compelling heroine and a fascinating group of sidekicks. Looking forward to the sequel!"—Karen Chance, New York Times and USA Today bestselling author of the Cassandra Palmer series "Mind Over Monsters is funny, scary, and creepy—and ridiculous amounts of fun!"—Kat Richardson, author of The Greywalker Novels "Mind Over Monsters is a non-stop rollercoaster ride that fans of urban fantasy will love! Fast-paced, fun, and wildly entertaining, Jennifer Harlow has given the paranormal police procedural a fresh spin with her loveable machete-wielding heroine. A quirky cast of characters and sharp writing make Mind Over Monsters a wholly wonderful debut. I can't wait to read more!"—Jeannie Holmes, author of Blood Law and Blood Secrets "With its breezy style and exuberant sense of fun, this monstery mystery is a total delight!"—Carolyn Crane, author of Mind Games and Double Cross "Wildly fun and funny, Harlow offers treats for every paranormal lover to relish, with plenty of action, thrills and laughter."—Leanna Renee Hieber, award-winning, bestselling author of The Strangely Beautiful series "In her funny, fast-paced debut, Jennifer Harlow gives us an urban fantasy that sharply blends murder-mystery and horror, and introduces us to a world where the monster in your closet really does exist. Using both humor and logic to help solve a grisly double-murder, reluctant heroine Beatrice Alexander is a woman you can (and do) root for as she struggles to control her powerful telekinetic gift and to find her place in this brave (and sometimes scary) new world."—Kelly Meding, author of Three Days to Dead

Fight Write

Fight Write
Author: Carla Hoch
Publisher: Penguin
Total Pages: 240
Release: 2019-06-11
Genre: Language Arts & Disciplines
ISBN: 1440300739

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Whether a side-street skirmish or an all-out war, fight scenes bring action to the pages of every kind of fiction. But a poorly done or unbelievable fight scene can ruin a great book in an instant. In Fight Write you'll learn practical tips, terminology, and the science behind crafting realistic fight scenes for your fiction. Broken up into "Rounds," trained fighter and writer Carla Hoch guides you through the many factors you'll need to consider when developing battles and brawls. • In Round 1, you will consider how the Who, When, Where, and Why questions affect what type of fight scene you want to craft. • Round 2 delves into the human factors of biology (think fight or flight and adrenaline) and psychology (aggression and response to injuring or killing another person). • Round 3 explores different fighting styles that are appropriate for different situations: How would a character fight from a prone position versus being attacked in the street? What is the vocabulary used to describe these styles? • Round 4 considers weaponry and will guide you to select the best weapon for your characters, including nontraditional weapons of opportunity, while also thinking about the nitty-gritty details of using them. • In Round 5, you'll learn how to accurately describe realistic injuries sustained from the fights and certain weapons, and what kind of injuries will kill a character or render them unable to fight further. By taking into account where your character is in the world, when in history the fight is happening, what the character's motivation for fighting is, and much more, you'll be able write fight scenes unique to your plot and characters, all while satisfying your reader's discerning eye.

Frankenstein (Original Unabridged Version)

Frankenstein (Original Unabridged Version)
Author: Mary Shelley
Publisher: Golden Valley Press
Total Pages: 132
Release: 2019-12-23
Genre:
ISBN: 9781947215146

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"The novel 'Frankenstein' by Marry Shelley is a very famous gothic novel and has sold many copies till date. It is a compelling book that has managed to grab the attention of audiences since day-one. According to some, the monster of Frankenstein is symbolic of the industrialization that created havoc and destruction in Europe in the nineteenth century. However, according to others, it stands for the fears in the writer's mind to changing times and new events. The novel is often classified as gothic since it dwells on mystery and the supernatural world. The setting is that of dark, sublime and exotic, making the reader uneasy. And, the 'double' feature only adds to the mystery and the sensation for the reader. According to some critics in the past and present, this is the first extant scientific novel written in English language. The writing style of the author is truly remarkable and is the main highlight of this book. The plot of the book has been well thought of and it has all the essentials that make a book a classic. It has the right dose of love, suspense, friendship and, quintessential to this book, human psychology. The book provides the reader with an understanding on life in a totally new and refreshing manner."

Monster

Monster
Author: Walter Dean Myers
Publisher: Harper Collins
Total Pages: 292
Release: 2009-10-06
Genre: Young Adult Fiction
ISBN: 0061975028

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This New York Times bestselling novel from acclaimed author Walter Dean Myers tells the story of Steve Harmon, a teenage boy in juvenile detention and on trial. Presented as a screenplay of Steve's own imagination, and peppered with journal entries, the book shows how one single decision can change our whole lives. Monster is a multi-award-winning, provocative coming-of-age story that was the first-ever Michael L. Printz Award recipient, an ALA Best Book, a Coretta Scott King Honor selection, and a National Book Award finalist. Monster is now a major motion picture called All Rise and starring Jennifer Hudson, Kelvin Harrison, Jr., Nas, and A$AP Rocky. The late Walter Dean Myers was a National Ambassador for Young People’s Literature, who was known for his commitment to realistically depicting kids from his hometown of Harlem.

Traps & Treachery II

Traps & Treachery II
Author: Fantasy Flight Games
Publisher:
Total Pages: 0
Release: 2002
Genre: Dungeons and Dragons (Game)
ISBN: 9781589940277

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"Requires the use of the Dungeons & Dragons Player's Handbook, third edition, published by Wizards of the Coast"--Cover.

Tome of Beasts

Tome of Beasts
Author: Wolfgang Baur
Publisher:
Total Pages: 0
Release: 2016-11-08
Genre: Games & Activities
ISBN: 9781936781560

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"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.