The Location Sound Bible

The Location Sound Bible
Author: Ric Viers
Publisher:
Total Pages: 0
Release: 2012
Genre: Performing Arts
ISBN: 9781615931200

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Written by a seasoned professional, Viers explains how to achieve Hollywood-quality sound that will make productions stand out from the rest.

The Sound Effects Bible

The Sound Effects Bible
Author: Ric Viers
Publisher:
Total Pages: 0
Release: 2014-04
Genre: Performing Arts
ISBN: 9781615932047

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Introduction - What is a sound effect? - The science of sound - The microphone - Mocrophone models and applications - Microphone accessories - Recorders - Building a field recording package - The ten recording commandments - Sound effects gathering - Building a Foley Stage for a home studio - The art of Foley - Digital audio - Studio equipment - Designing your own studio - The ten sound editing commandments - File naming and metadata - Sound design - The sound effects encyclopedia - The future of sound design - Resources.

Audio-vision

Audio-vision
Author: Michel Chion
Publisher: Columbia University Press
Total Pages: 282
Release: 1994
Genre: Literary Criticism
ISBN: 9780231078993

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Deals with issue of sound in audio-visual images

Practical Art of Motion Picture Sound

Practical Art of Motion Picture Sound
Author: David Lewis Yewdall
Publisher: Taylor & Francis
Total Pages: 681
Release: 2012
Genre: Computers
ISBN: 0240812409

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ADR and looping --

Sound Design

Sound Design
Author: David Sonnenschein
Publisher:
Total Pages: 0
Release: 2013-04
Genre: Performing Arts
ISBN: 9781615932023

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"The clash of light sabers in the electrifying duels of Star Wars. The chilling bass line signifying the lurking menace of the shark in Jaws. The otherworldly yet familiar pleas to "phone home" in the enchanting E.T." "These are examples of the different ways sound can contribute to the overall dramatic impact of a film. To craft a distinctive atmosphere, sound design is as important as art direction and cinematography - and it can also be an effective tool to express the personalities of your characters."--Jacket.

Sound for Film and Television

Sound for Film and Television
Author: Tomlinson Holman
Publisher: Taylor & Francis US
Total Pages: 312
Release: 2002
Genre: Music
ISBN: 9780240804538

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Holman covers the broad field of sound accompanying pictures, from the basics through recording, editing and mixing for theatrical films, documentaries and television shows. In each area, theory is followed by practical sections.

A Book to Die For

A Book to Die For
Author: William J. McRae
Publisher: Clements Pub
Total Pages: 173
Release: 2002
Genre: Religion
ISBN: 9781894667135

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Written specifically for the person asking, "How did we get our Bible?" this book explains how we got our Bible, addressing the subjects of revelation, inspiration, inerrancy, authority, canonization, textual criticism, translations, and errors-apparent or real. Rather than isolated independent topics, this book provides a chart that demonstrates the interrelationship between the topics and offers questions for further study and discussion with each chapter. WILLIAM J. McRAE is President Emeritus of Tyndale College & Seminary in Toronto, Canada. He is also the author of _The Dynamics of Spiritual Gifts_, _Preparing for your Marriage_, and _Making a Good Thing Better_.

Planet 316 Story Bible

Planet 316 Story Bible
Author: Planet 316
Publisher: WorthyKids
Total Pages: 0
Release: 2018-03-06
Genre: Juvenile Nonfiction
ISBN: 9780824956882

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This innovative Bible storybook features more than 100 favorite stories from the Old and New Testaments. From the story of Creation and the Garden of Eden all the way through the life of Jesus and the acts of the Apostles, the stories are told in kid-friendly, yet biblically accurate, language and accompanied by bright and whimsical artwork. The book is paired with a free downloadable app that brings the stories to life through the use of augmented reality. By holding a smart phone or tablet over the page, the app allows characters, animals, and objects in the stories to spring up in 3-D, with audio that reveals additional character dialogue and sounds. Together, the book and its app are sure to engage children’s imaginations and start them on their faith journey.

Nonfiction Sound and Story for Film and Video

Nonfiction Sound and Story for Film and Video
Author: Amy DeLouise
Publisher: CRC Press
Total Pages: 244
Release: 2019-09-30
Genre: Art
ISBN: 0429799829

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This book guides nonfiction storytellers in the art of creatively and strategically using sound to engage their audience and bring stories to life. Sound is half of film and video storytelling, and yet its importance is often overlooked until a post-production emergency arises. Written by two experienced creators—one a seasoned nonfiction producer/director with a background in music, and one a sound designer who owns a well-regarded mix studio—this book teaches nonfiction producers, filmmakers, and branded content creators how to reimagine their storytelling by improving sound workflow from field to post. In addition to real-world examples from the authors’ own experiences, interviews with and examples from industry professionals across many genres of nonfiction production are included throughout. Written in a conversational style, the book pinpoints practical topics and considerations like 360 video and viewer accessibility. As such, it is a vital point of reference for all nonfiction filmmakers, directors, and producers, or anyone wanting to learn how to improve their storytelling. An accompanying Companion Website offers listening exercises, production sound layout diagrams, templates, and other resources.

Divergent Tracks

Divergent Tracks
Author: Vanessa Theme Ament
Publisher: Bloomsbury Publishing USA
Total Pages: 176
Release: 2021-04-22
Genre: Performing Arts
ISBN: 1501359207

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By examining three case studies of award-winning soundtracks from cult films-Barton Fink (1991), Bram Stoker's Dracula (1992), and The English Patient (1996)-it becomes clear that major American film communities, when confronted with the initial technological changes of the 1990s, experienced similar challenges with the inelegant transition from analogue to digital. However, their cultural and structural labor differences governed different results. Vanessa Ament, author of The Foley Grail (2009), rather than defining the 1990s as an era of technological determinism-a superficial reading-it is best understood as one in which sound professionals became more viable as artists, collaborated in sound design authorship, and influenced this digital transition to better accommodate their needs and desires in their work.