The Japanese Power Game

The Japanese Power Game
Author: William J. Holstein
Publisher:
Total Pages: 0
Release: 1991
Genre: Japan
ISBN:

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The Japanese Power Game

The Japanese Power Game
Author: William J. Holstein
Publisher: Plume Books
Total Pages: 372
Release: 1991
Genre: Business & Economics
ISBN: 9780452266865

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In 1998 the Japanese government was rocked by a series of scandals that seemed to threaten the entire postwar order. This book focuses on what these scandals meant for the Japanese system -- and for the rest of the world. The largest scandal centered on Hiromasa Ezoe, the founder of the Recruit group of magazines, who spread millions of his unlisted shares among Japan's powerful elite to gain influence. Holstein shows how hopes for political and social change in Japan in the wake of the Recruit scandal were dramatically overblown. Drawing on exclusive interviews with participants, Holstein provides an incisive analysis of U.S.-Japanese relations.

Power-Up

Power-Up
Author: Chris Kohler
Publisher: Courier Dover Publications
Total Pages: 337
Release: 2016-10-10
Genre: Games & Activities
ISBN: 0486816427

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Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

Japanese Game Graphics

Japanese Game Graphics
Author: Works Corporation
Publisher: Collins Design
Total Pages: 176
Release: 2004-07-01
Genre: Computers
ISBN: 9780060567729

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Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide. Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware. Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.

Japan Rising

Japan Rising
Author: Kenneth Pyle
Publisher: PublicAffairs
Total Pages: 536
Release: 2009-04-27
Genre: History
ISBN: 0786732024

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Japan is on the verge of a sea change. After more than fifty years of national pacifism and isolation including the "lost decade" of the 1990s, Japan is quietly, stealthily awakening. As Japan prepares to become a major player in the strategic struggles of the 21st century, critical questions arise about its motivations. What are the driving forces that influence how Japan will act in the international system? Are there recurrent patterns that will help explain how Japan will respond to the emerging environment of world politics? American understanding of Japanese character and purpose has been tenuous at best. We have repeatedly underestimated Japan in the realm of foreign policy. Now as Japan shows signs of vitality and international engagement, it is more important than ever that we understand the forces that drive Japan. In Japan Rising, renowned expert Kenneth Pyle identities the common threads that bind the divergent strategies of modern Japan, providing essential reading for anyone seeking to understand how Japan arrived at this moment -- and what to expect in the future.

Power Game

Power Game
Author: Hedrick Smith
Publisher: Ballantine Books
Total Pages: 817
Release: 1996-09-29
Genre: History
ISBN: 0345410483

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Pulitzer Prize winner Hedrick Smith goes inside America's power center in Washington, DC to reveal how the game of governing was played in the 1980s.

The Untold History of Japanese Game Developers

The Untold History of Japanese Game Developers
Author: John Szczepaniak
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2015-11-04
Genre: Computer games
ISBN: 9781518655319

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Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.

Future Survey Annual 1992

Future Survey Annual 1992
Author: Michael Marien
Publisher: Transaction Publishers
Total Pages: 212
Release: 1993-01-30
Genre: Political Science
ISBN: 9780930242435

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Canada in the Great Power Game: 1914-2014

Canada in the Great Power Game: 1914-2014
Author: Gwynne Dyer
Publisher: Vintage Canada
Total Pages: 450
Release: 2015-08-04
Genre: History
ISBN: 0307361691

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Canada in the Great Power Game 1914-2014 is a serious contemplation of what it means to engage in major world conflicts, and the price we pay when we do. The First World War was Canada's baptism of fire, or at least the only one that people now remember. (Montrealers in 1776 or Torontonians in 1814 would have taken a different view.) From 1914 to 1918, after a century of peace, Canadians were plunged back into the old world of great power rivalries and great wars. So was everybody else, but Canadians were volunteers. We didn't have to fight, but we chose to, out of loyalty to ideas and institutions that today many of us no longer believe in. And we have been doing the same thing ever since, although we haven't quite given up on the latest set of ideas and institutions yet. In Canada in the Great Power Game, Gwynne Dyer moves back and forth between the seminal event, the First World War, and all the later conflicts that Canada chose to fight in. He draws parallels between these conflicts, with the same idealism among the young soldiers, and the same deeply conflicted emotions among the survivors, surfacing time and again in every war right down to Afghanistan. And in each case, the same arguments pro and con arise—mostly from people who are a long, safe way from the killing grounds—for every one of those "wars of choice." Echoing throughout the book are the voices of the people who lived through the wars: the veterans, the politicians, the historians, the eyewitnesses. And Dyer takes a number of so-called excursions from his historical account, in which he revisits the events and puts them in context, pausing to ask such questions as "What if we hadn't fought Hitler?" and "Is war written in our genes?" This entertaining and provocative book casts an unsparing eye over what happens when Canada and the great powers get in the war business, illuminating much about how we see ourselves on the world stage.