Hovering

Hovering
Author: Rhett Davis
Publisher: Hachette Australia
Total Pages: 198
Release: 2022-02-23
Genre: Fiction
ISBN: 0733645631

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The city was in the same place. But was it the same city? Alice stands outside her family's 1950s red brick veneer, unsure if she should approach. It has been sixteen years, but it's clear she is out of options. Lydia opens the door to a familiar stranger - thirty-nine, tall, bony, pale. She knows her sister immediately. But something isn't right. Meanwhile her son, George, is upstairs, still refusing to speak, and lost in a virtual world of his own design. Nothing is as it was, and while the sisters' resentments flare, it seems that the city too is agitated. People wake up to streets that have rearranged themselves, in houses that have moved to different parts of town. Tensions rise and the authorities have no answers. The internet becomes alight with conspiracy theories. As the world lurches around them, Alice's secret will be revealed, and the ground at their feet will no longer be so firm. A spectacular debut novel from one of Australia's most exciting new writers. Winner of the Victorian Premier's Unpublished Manuscript Award, Hovering crosses genres, literary styles and conventions to create a powerful and kaleidoscopic story about three people struggling to find connection in a chaotic and impermanent world. 'Every now and then a book comes along that resists a neat definition. Hovering is just such a read . . . this fascinating, compelling novel will challenge readers' Good Reading 'in the mould of Jennifer Egan or AM Homes . . . [a] slick debut' The Guardian 'Original and blackly funny' Toni Jordan, The Age 'transformative' ArtsHub 'immediately striking on both a conceptual and a formal level' Sydney Morning Herald 'This is such an original novel, and Davis's writing is exhilarating, surprising but never heavy-handed . . . one of the most exciting books of this year' Kill Your Darlings 'a compassionate, surreal, clear-eyed exploration of modern Australia and the place of art in the national conversation' PS News

Programming Games for Intellivision

Programming Games for Intellivision
Author: Oscar Toledo Gutierrez
Publisher: Lulu.com
Total Pages: 206
Release: 2018-07-20
Genre: Computers
ISBN: 1387961446

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The excitement of having your own games console, the unrivaled emotion of opening a new game, the awe of discovery and the thrilling atmosphere of the 80s. Now you can feel all the excitement again, while developing your own games for Intellivision consoles. A smooth trip using an easily readable language across the foundations of game programming, including the complete source code to 4 amazing games: Game of Ball, Monkey Moon, Space Raider and Bouncy Cube. All tools and information are provided, as well as links to download the required development software.

HTML5 Games

HTML5 Games
Author: Jacob Seidelin
Publisher: John Wiley & Sons
Total Pages: 565
Release: 2011-11-30
Genre: Computers
ISBN: 1119976332

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Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more. Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.

iPhone Games Exposed

iPhone Games Exposed
Author: The Cheat Mistress
Publisher: Ice Publications
Total Pages: 210
Release: 2012-08-08
Genre: Games & Activities
ISBN: 1907556559

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iPhone Games Exposed: A Beginner's Guide is a collection of 50 classic reviews compiled from the website, iphonegamesunlimited.co.uk, featuring games of many different styles and levels of quality. Several of the names may be familiar to you, while others may be catching your eye for the first time. What we aim to do is help you to spend your money wisely in the App Store, picking off the games that will give you the best value for your money, while also warning you against other that might not be quite as fun as their initial description may sound. iPhone Games Exposed: A Beginner's Guide includes Doodle Jump, Angry Birds, Plants vs. Zombies, Call of Duty: World at War: Zombies, Grand Theft Auto: Chinatown Wars, James Cameron's Avatar: The Game, Resident Evil 4, Street Fighter IV, Assassin's Creed II: Discovery and Spider: The Secret Of Bryce Manor, amongst many others. Format iPhone / iPod Touch

Hover

Hover
Author: Melissa West
Publisher: Entangled: Teen
Total Pages: 237
Release: 2013-08-13
Genre: Juvenile Fiction
ISBN: 1622660099

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"Hover, if you can imagine, is even better than Gravity!" –Richa, City of Books On Earth, seventeen-year-old Ari Alexander was taught to never peek, but if she hopes to survive life on her new planet, Loge, her eyes must never shut. Because in this world, pleasure is everything, held up by a ruling body that keeps their people in check by giving them what they want and closing their eyes to what's really happening around them. The only hope Loge has is to move its people to Earth, and they have a plan. Thousands of humans crossed over to Loge after a poisonous neurotoxin released into Earth's atmosphere, nearly killing them. They sought refuge in hopes of finding a new life, but what they became were slaves, built to siege war against their home planet. That is, unless Ari and Jackson can stop them. But on Loge, nothing is as it seems...and no one can be trusted. The Taking series is best enjoyed in order. Reading Order: Book #1 Gravity Book #2 Hover Book #3 Collide

Flying

Flying
Author:
Publisher:
Total Pages: 760
Release: 1917
Genre: Aeronautics
ISBN:

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Simon, Friends, and the Kidnapper

Simon, Friends, and the Kidnapper
Author: R. E. Brémaud
Publisher: Trafford Publishing
Total Pages: 155
Release: 2010-11-30
Genre: Fiction
ISBN: 1426945566

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In the second book in the Dreamville series, thirteen-year-old Simon Dreamlees life has returned to normal Dreamvillian standards after he and his friends Jilla MusiDream, Almont Alldream, and Rino DreamScifi finally manage to restore Dreamvilles deep dark secrets and save Dreamvillians dreams. Life is peaceful once again in the small town of Dreamville, where artistic, scientific, and imaginative people dressed in colorful clothing roam the streets and their dreams always come true. As Simon and his friends receive their royal invitations to King Rgimand DreamRoyal and Miss LossDreams wedding nuptials, Simon is still observing the house on the hill through his telescope and notices bizarre changes in the gargoyle statues that surround the home. When he notes the statues are shifting ever so slightly with each of his observations, Simon suspects something odd is about to occur. After Jilla MusiDream is kidnapped and cannot be found, Simons dreams begin again and convince him that the gargoyle statues kidnapped his friend. Simons quest to save Jilla leads him and his friends out of the comfort of Dreamville into the forbidden outsiders world of Newville, where Miss DreamNot makes another appearance to ensure Simon never saves Dreamville again.

Bladestrike

Bladestrike
Author: Chris Crowther
Publisher: Wheatmark, Inc.
Total Pages: 218
Release: 2007-03
Genre: Fiction
ISBN: 1587367734

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When helicopter pilot Mike Tempest is fired from his job with a London Air Taxi operator, he's short of cash and excitement alike. Temporary salvation comes in the form of the vivacious but businesslike Miss Bird, who offers him one day's work. Though suspicious of her motives, Tempest accepts but regrets it just as quickly when he finds himself on the wrong side of the law. On the run, but with large rewards in the offing, he embarks on a quest to hunt down the villains himself. Along a trail increasingly bizarre, he encounters spectres from his own past, romance in an unexpected quarter, and a plot far deeper than mere extortion. Could a century-old crime still threaten the destiny of a nation? As Tempest skims stormy waters en route to a climactic ending, he has only a vague idea of how to save a situation that began with just a cappuccino coffee at Tower Bridge.

Real Games

Real Games
Author: Mia Consalvo
Publisher: MIT Press
Total Pages: 219
Release: 2019-10-01
Genre: Games & Activities
ISBN: 0262353636

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How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."

Game Hacking

Game Hacking
Author: Nick Cano
Publisher: No Starch Press
Total Pages: 305
Release: 2016-07-01
Genre: Computers
ISBN: 1593276699

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You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.