The Gaming Overload Workbook

The Gaming Overload Workbook
Author: Randy Kulman
Publisher: New Harbinger Publications
Total Pages: 194
Release: 2020-08-01
Genre: Young Adult Nonfiction
ISBN: 1684035538

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Essential skills and strategies for managing your gameplay and creating a well-balanced life. Do you spend hours on end playing video games? Do marathon gaming sessions cause you to lose much-needed sleep? Have your grades suffered as a result of neglecting schoolwork in favor of more game time? Has your physical health declined due to extended periods of inactivity? Have you tried unsuccessfully to limit the time you spend playing? Gaming can be a fun, challenging, and rewarding activity, but when it begins to interfere with other essential aspects of life, it might be time to set some limits. The Gaming Overload Workbook will help you explore your use of video games in a thoughtful, nonjudgmental way. This isn’t a workbook for giving up on gaming. This is a guide to help you set your own limits on screen time, and apply your interest and enthusiasm for gaming to a wider variety of activities, like connecting with friends and family, excelling in school or sports, and just spending more time outdoors. If you’re ready for some healthy balance between gaming, school, family, physical activity, and social relationships, this book will provide the key to winning at the game of life!

The Gaming Overload Workbook: an Overview about Video Game and How to Blance Games and Real Life

The Gaming Overload Workbook: an Overview about Video Game and How to Blance Games and Real Life
Author: Antonio Diaz
Publisher:
Total Pages: 68
Release: 2020-08-20
Genre:
ISBN:

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Do you live with a person obsessed with video games? A person who'd rather play Minecraft than ball? Who would sooner build worlds in Terraria than accompany you to the neighborhood barbecue? I took it hard, the day I finally admitted to myself that what most inspires my nine-year-old son is a video game. Certain we were on the road to laziness, brain atrophy, and obesity, I went through a long spell of helicopter parenting: policing, nagging, and threatening. My lowest move was to hide the ipad. This was not a sustainable approach. It didn't make the desire for video games go away. If anything, the deprivation increased the appetite. It made everybody feel bad. I had to face facts: the world was against me in this fight. Laptops, ipads, ipods, smart phones, Xbox-this stuff isn't going anywhere. I needed a positive approach to video games, to screen time in general, a term meaning any time spent in front of a screen: games, movies, or movies of other kids playing games. The following book worked.

The Gaming Overload Workbook

The Gaming Overload Workbook
Author: Errin Esquerre
Publisher:
Total Pages: 68
Release: 2020-11-24
Genre:
ISBN:

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Do you live with a person obsessed with video games? A person who'd rather play Minecraft than ball? Who would sooner build worlds in Terraria than accompany you to the neighborhood barbecue? I took it hard, the day I finally admitted to myself that what most inspires my nine-year-old son is a video game. Certain we were on the road to laziness, brain atrophy, and obesity, I went through a long spell of helicopter parenting: policing, nagging, and threatening. My lowest move was to hide the ipad. This was not a sustainable approach. It didn't make the desire for video games go away. If anything, the deprivation increased the appetite. It made everybody feel bad. I had to face facts: the world was against me in this fight. Laptops, ipads, ipods, smart phones, Xbox-this stuff isn't going anywhere. I needed a positive approach to video games, to screen time in general, a term meaning any time spent in front of a screen: games, movies, or movies of other kids playing games. The following book worked.

Unplugged

Unplugged
Author: Ryan G. Van Cleave
Publisher: Health Communications, Inc.
Total Pages: 338
Release: 2010-06
Genre: Biography & Autobiography
ISBN: 0757313620

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WARNING: THIS VIDEO GAME MAY IMPAIR YOUR JUDGMENT. IT MAY CAUSE SLEEP DEPRIVATION, ALIENATION OF FRIENDS AND FAMILY, WEIGHT LOSS OR GAIN, NEGLECT OF YOUR BASIC NEEDS AS WELL AS THE NEEDS OF LOVED ONES AND/OR DEPENDENTS, AND DECREASED PERFORMANCE ON THE JOB. THE DISTINCTION BETWEEN FANTASY AND REALITY MAY BECOME BLURRED. PLAY AT YOUR OWN RISK. NOT RESPONSIBLE FOR SUICIDE ATTEMPTS. No such warning was included on the latest and greatest release from the Warcraft series of massive multiplayer online role-playing games—World of Warcraft (WoW). So when Ryan Van Cleave—a college professor, husband, father, and one of the 11.5 million Warcraft subscribers worldwide—found himself teetering on the edge of the Arlington Memorial Bridge, he had no one to blame but himself. He had neglected his wife and children and had jeopardized his livelihood, all for the rush of living a life of high adventure in a virtual world. A fabulously written and gripping tale, Unplugged takes you on a journey through the author's semireclusive life with video games at the center of his experiences. Even when he was sexually molested by a young school teacher at age eleven, it was the promise of a new video game that had lured him to her house. As Ryan's life progresses, we witness the evolution of video games—from simple two-button consoles to today's multikey technology, brilliantly designed to keep the user actively participating. For Ryan, the virtual world was a siren-song he couldn't ignore, no matter the cost. As is the case with most recovering addicts, Ryan eventually hit rock bottom and shares with you his ongoing battle to control his impulses to play, providing prescriptive advice and resources for those caught in the grip of this very real addiction.

Mindful and Compassionate Solutions to Internet Gaming Addiction

Mindful and Compassionate Solutions to Internet Gaming Addiction
Author: Dr. Bruce Killen
Publisher: Balboa Press
Total Pages: 115
Release: 2020-01-08
Genre: Self-Help
ISBN: 1982240873

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This concise, research-based, and tool-filled book gives you the information and skills you need as a parent, therapist, or gamer to overcome Internet gaming addiction. Dr. Bruce Killen draws on his decades of experience as a psychotherapist helping individuals overcome Internet gaming addiction to explain why people game and common problems associated with gaming. He also shares specific tools addicted individuals can use to conquer negative behaviors. Find out how to: • overcome challenges like depression, social anxiety, and family problems for yourself, loved ones, and/or clients; • recognize how an addiction to gaming affects individuals and their loved ones; • summon the courage to help a family member or client recognize a gaming addiction. Helping individuals addicted to gaming accept what is going on with gentleness and compassion is no easy task, but it can improve every area of someone’s life. Whether you are a therapist, family member, or someone addicted to Internet gaming, this book will provide you with tools to mindfully overcome addiction.

But It's Just a Game

But It's Just a Game
Author: Julia Cook
Publisher: National Center for Youth Issues
Total Pages: 33
Release: 2013-09-10
Genre: Juvenile Fiction
ISBN: 1937870936

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"But Mom, it's just a game." Meet Jasper! A young boy who is totally absorbed with playing video games... "With my game controller in my hands, I'm the boss of my whole world! I can be who I want and do as I please. I can get the highest score. I get all the chances that I need. If I make a mistake it's ok. Everyone thinks I'm 'it on a stick!' And the bad stuff all goes away." Video game addiction is on the rise, but it can be prevented. This creative story book teaches both kids and adults how to switch out their game controller for a "life controller." Video gaming is becoming a part of our culture, and we must be strategic in creating a healthy gaming balance.

Social, Casual and Mobile Games

Social, Casual and Mobile Games
Author: Michele Willson
Publisher: Bloomsbury Publishing USA
Total Pages: 319
Release: 2017-08-24
Genre: Games & Activities
ISBN: 150132019X

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The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.

The Addiction Recovery Skills Workbook

The Addiction Recovery Skills Workbook
Author: Suzette Glasner-Edwards
Publisher: New Harbinger Publications
Total Pages: 211
Release: 2015-12-01
Genre: Self-Help
ISBN: 1626252807

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An Association for Behavioral and Cognitive Therapies (ABCT) Self-Help Book Recommendation. Winner of the 4Th International Beverly Hills Book Awards in the category of Addiction & Recovery! Is your addiction taking control of your life? This book provides an integrative, seven-step program to help you finally overcome drug and alcohol addiction, once and for all. If you struggle with addiction, seeking treatment is a powerful, positive first step toward eventual recovery. But gaining an understanding of the causes of addiction—such as feelings of helplessness or loss of control—is also crucial for recovery. In this book, addiction expert Suzette Glasner-Edwards offers evidence-based techniques fusing cognitive behavioral therapy (CBT), motivational interviewing, and mindfulness-based relapse prevention to help you move past your addictive behaviors. On the long road to addiction recovery, you need as many tools as possible to help you stay sober and reach your destination. That’s why this is the first book to combine research-proven motivational techniques, CBT, and mindfulness-based strategies to help you create your own unique recovery plan. The book can be used on its own or as an adjunct to rehab or therapy. It also makes a wonderful resource for loved ones and professionals treating addiction. If you're ready to take that important first step toward recovery, this book can help you beat your addiction and get back to living a full, meaningful life.

The Gaming Addiction Workbook

The Gaming Addiction Workbook
Author: Ester R. A. Leutenberg
Publisher: Whole Person Associates
Total Pages: 132
Release: 2021
Genre:
ISBN: 9781570253638

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Video game addictions, also known as gaming disorders, or internet gaming disorders, are generally defined as a problematic, compulsive use of video and/or internet games that results in significant impairment to a person's ability to function in various life domains over a prolonged period of time. The American Medical Association (2007) defines heavy game use as playing video games for more than two hours per day. Estimates of the amount of time gamers spend playing video games vary from 6 to 12 hours per week. Some reports suggest that gamers actually spend about a quarter of their leisure time playing video games. As with all types of behavioral and physical addictions, the possibility of a video game addiction is not only the amount of time spent gaming, but also the function it is serving for the individual. Video game playing, like other recreational activities, may not be harmful or indicate an addiction. However, when game playing becomes addictive, it can take over as the person's main way of coping with life, with other important areas of life being neglected or disrupted as a result. The purpose of The Gaming Addiction Workbook is to provide helping professionals with cognitive and behavioral assessments, tools, and exercises that can be utilized to treat the root psychological causes of a gaming addiction. It is designed to help people identify and change negative, unhealthy thoughts and behaviors that may have led to a gaming addiction. The activities contained in this workbook can help participants identify their triggers that can lead to a preoccupation with playing video games and teach them ways to overcome and manage those triggers. The Gaming Addiction Workbook will help participants to... Build self-esteem in positive capabilities outside of playing video games. Develop greater self-acceptance and the ability to change ineffective behaviors. Learn ways to live a new life without a preoccupation with video games. Recognize that they are experiencing an addiction problem. Reflect and become aware of the behaviors that were part of and arose from the addiction. Understand the triggers for preoccupation with video games. Understand recurring patterns that indicate a gaming addiction. The Gaming Addiction Workbook is a practical tool for any professional who works with people living with behavioral addictions. Depending on the role of the person using this workbook and the specific group or individual's needs, the modules can be used either individually or as part of an integrated curriculum. The facilitator may choose to administer one of the activities to a group or use some of the assessments over one or more days as a workshop. The Five Modules This workbook contains five separate modules of activity-based handouts that will help participants learn more about themselves and about their addiction to playing video games. These modules serve as avenues for self-reflection and group experiences revolving around topics of importance in the lives of the participants in the group. The activities in this workbook are user-friendly and varied to provide a comprehensive way of analyzing, strengthening, and developing characteristics, skills, and attitudes for overcoming an addiction to video games. The activities, handouts, and assessments in this workbook are completely reproducible and can be photocopied and/or revised for direct participant use.

Cyber Junkie

Cyber Junkie
Author: Kevin Roberts
Publisher: Simon and Schuster
Total Pages: 215
Release: 2010-08-24
Genre: Self-Help
ISBN: 1592859941

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Recovering video game addict Kevin Roberts offers a step-by-step guide to recovery for those struggling with compulsive video gaming and Internet surfing. Video gaming and Internet surfing are the top sources of entertainment for tens of millions of North Americans today. As these technologies continue to grow and flourish, so does the number of people becoming obsessively absorbed in the imagination and fantasy that they present. More and more people are isolating themselves, turning their backs on reality, ignoring family and friends, and losing their sleep and even their jobs due to excessive use of video games and the Internet--and they continue to do so despite harmful consequences to their mental, physical, and spiritual health, a telltale sign of addiction. In this groundbreaking book, recovering video game addict Kevin Roberts uses extensive scientific and social research, complemented by his and others' personal stories, to give compulsive gamers and surfers--and their family and friends--a step-by-step guide for recovery. He outlines the ways that "cyber junkies" exhibit the classic signs of addiction and reveals how they can successfully recover by following a program similar to those used for other addictions. Readers learn to identify whether they have an addiction, find the right resources to get individualized help, and regain a rewarding life away from the screen by learning new thoughts and behaviors that free them from the cravings that rule their lives. Included is a guide for parents for working with their addicted children.