Virtual Reality in Behavioral Neuroscience: New Insights and Methods

Virtual Reality in Behavioral Neuroscience: New Insights and Methods
Author: Christopher Maymon
Publisher: Springer Nature
Total Pages: 386
Release: 2023-09-28
Genre: Medical
ISBN: 3031429958

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Virtual Reality (VR) is a rapidly maturing technology that offers new and unique solutions to otherwise intractable problems in the study of cognition, behavior and neuroscience. VR removes many of the constraints imposed by laboratory paradigms, allowing us to track cognitive, behavioral and brain responses to naturalistic (or even impossible) situations without sacrificing experimental control. But VR is not a tool that can be swiftly and effortlessly integrated into existing research pipelines; currently, the benefits of VR are accompanied by a host of methodological challenges and important practical considerations. To help navigate this new methodology, this volume provides a balanced review of both the exciting new findings emerging from VR labs and the challenges and limitations that are part and parcel of VR research. This volume is an important first step toward establishing a standardised methodology for conducting research in VR. To this end, the volume provides a wealth of practical advice for researchers who are new to the technology. This volume is authored by an interdisciplinary team of VR researchers including computer scientists, engineers, psychologists and neuroscientists. It highlights current research in the field to demonstrate how VR advances our understanding of the mind, while also providing groundbreaking solutions in applied domains.

Consensual Illusion: The Mind in Virtual Reality

Consensual Illusion: The Mind in Virtual Reality
Author: Vanja Kljajevic
Publisher: Springer Nature
Total Pages: 137
Release: 2021-07-15
Genre: Technology & Engineering
ISBN: 3662637421

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This book is inspired by the contemporary fascination with virtual reality and growing presence of this type of technology in everyday life. It explores the ways in which virtual reality evokes illusory transformation responses. The power of virtual reality is in making the mediation by technology in these experiences appear irrelevant to cognitive processes, so much so that it is often assumed that skills acquired in virtual environments are generally transferable to the physical world. However, cognition is affected by virtual reality technology, which is reflected in issues related to virtual embodiment, choice of spatial strategies, differences in neural and electrophysiological patterns associated with movement processing when navigating virtual vs. physical environments, and, at least to some extent, in virtual proxemics. In addition to spatial cognition, the book explores the sense of self in virtual reality, social interaction and virtual togetherness, action and motor cognition, calling to mind debates from philosophy, psychology, and cognitive neuroscience.

Spatial Processing in Navigation, Imagery and Perception

Spatial Processing in Navigation, Imagery and Perception
Author: Fred W. Mast
Publisher: Springer Science & Business Media
Total Pages: 446
Release: 2007-06-13
Genre: Medical
ISBN: 0387719784

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The processing of spatial information is an increasingly important topic, especially in recent few years, with new findings emerging from such diverse disciplines as cognitive neuroscience; cognitive psychology; sensorimotor integration; neuropsychology and neuroanatomy. Bringing together contributions from a group of internationally highly renowned researchers from across these disciplines, this book offers a state-of-the-art platform on which the latest developments in spatial processing are presented.

Being Really Virtual

Being Really Virtual
Author: Frank Steinicke
Publisher: Springer
Total Pages: 175
Release: 2016-10-22
Genre: Computers
ISBN: 3319430785

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This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ‘The Ultimate Display’ and Moore’s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.

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Publisher: IOS Press
Total Pages: 3525
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Virtual and Augmented Reality methods in Neuroscience and Neuropathology

Virtual and Augmented Reality methods in Neuroscience and Neuropathology
Author: Valerio Rizzo
Publisher: Frontiers Media SA
Total Pages: 180
Release: 2020-12-30
Genre: Science
ISBN: 2889662993

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This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.

Neuroscience, Robotics and Virtual Reality: Internalised vs Externalised Mind/Brain

Neuroscience, Robotics and Virtual Reality: Internalised vs Externalised Mind/Brain
Author: Irini Giannopulu
Publisher: Springer
Total Pages: 216
Release: 2019-02-22
Genre: Medical
ISBN: 3319955586

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This is the first volume in the Cognitive Computation Trends book series, summarising our understanding on the neural correlate of memory, perception-representation, action, language, emotion and consciousness and their mutual interactions. Integrating research in the field of the Neuroscience, Robotics and Virtual Reality, this book is an original and attainable resource that has not been developed in any other writing. In 5 chapters, the author considers that representations are based on allegorical traces and are consciously and/or unconsciously embrained, and that the creation of robots is the expression of the mind. Whole-body virtual motion is thought of as the archetypal expression of virtual reality. Therefore, visual reality is analysed in a context of visuo-vestibular and somesthetic conflict while mixed and augmented reality are scrutinised in a context of visuo-vestibular and somesthetic interaction. This monograph is an indispensable handbook for students and investigators engaged in history of science, philosophy, psychology, neuroscience, engineering and those interested in there interconnections. The ambition of the book is to give students and investigators ideas on which they can build their future research in this new blooming area.

Virtual Reality, Artificial Intelligence, and Language Learning

Virtual Reality, Artificial Intelligence, and Language Learning
Author: Ulf Schütze
Publisher: John Benjamins Publishing Company
Total Pages: 164
Release: 2024-06-15
Genre: Language Arts & Disciplines
ISBN: 9027246858

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It is intriguing and challenging to learn a language by diving into the worlds of Virtual Reality (3-D environments, avatars, games) and Artificial Intelligence (chatbots, agents). What are the issues and benefits of these technological innovations? Taking readers on a journey through the brain, this book explains how VR and AI may foster and sustain connectivity between language faculties, the senses/emotions, working and long-term memory, and attention. With the speed of technological innovation increasing, cognitive demand as well as aspects of intrinsic motivation are analyzed, charted, and discussed, as these may become essential for future development of language learning experiences. This volume should be of interest to instructors, researchers, and students of languages and linguistics, cognitive psychology, and computer science.