Virtual Cities

Virtual Cities
Author: Konstantinos Dimopoulos
Publisher: Unbound Publishing
Total Pages: 257
Release: 2020-11-12
Genre: Games & Activities
ISBN: 1783528508

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Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

The City Game

The City Game
Author: Matthew Goodman
Publisher: Ballantine Books
Total Pages: 450
Release: 2021-03-02
Genre: Biography & Autobiography
ISBN: 1101882859

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The powerful story of a college basketball team who carried an era’s brightest hopes—racial harmony, social mobility, and the triumph of the underdog—but whose success was soon followed by a shocking downfall “A masterpiece of American storytelling.”—Gilbert King, Pulitzer Prize–winning author of Devil in the Grove NAMED ONE OF THE BEST SPORTS BOOKS OF THE YEAR BY THE NEW YORK TIMES BOOK REVIEW The unlikeliest of champions, the 1949–50 City College Beavers were extraordinary by every measure. New York’s City College was a tuition-free, merit-based college in Harlem known far more for its intellectual achievements and political radicalism than its athletic prowess. Only two years after Jackie Robinson broke the Major League Baseball color barrier—and at a time when the National Basketball Association was still segregated—every single member of the Beavers was either Jewish or African American. But during that remarkable season, under the guidance of the legendary former player Nat Holman, this unheralded group of city kids would stun the basketball world by becoming the only team in history to win the NIT and NCAA tournaments in the same year. This team, though, proved to be extraordinary in another way: During the following season, all of the team’s starting five were arrested by New York City detectives, charged with conspiring with gamblers to shave points. Almost overnight these beloved heroes turned into fallen idols. The story centers on two teammates and close friends, Eddie Roman and Floyd Layne, one white, one black, each caught up in the scandal, each searching for a path to personal redemption. Though banned from the NBA, Layne continued to devote himself to basketball, teaching the game to young people in his Bronx neighborhood and, ultimately, with Roman’s help, finding another kind of triumph—one that no one could have anticipated. Drawing on interviews with the surviving members of that championship team, Matthew Goodman has created an indelible portrait of an era of smoke-filled arenas and Borscht Belt hotels, when college basketball was far more popular than the professional game. It was a time when gangsters controlled illegal sports betting, the police were on their payroll, and everyone, it seemed, was getting rich—except for the young men who actually played the games. Tautly paced and rich with period detail, The City Game tells a story both dramatic and poignant: of political corruption, duplicity in big-time college sports, and the deeper meaning of athletic success.

Play the City. Games Informing the Urban Development

Play the City. Games Informing the Urban Development
Author: Ekim Tan
Publisher:
Total Pages: 392
Release: 2017
Genre:
ISBN: 9789490322878

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A new book by Play the City. From Cape Town to Amsterdam to Istanbul, the book sheds light into the particular applications and outcomes of City Gaming in diverse planning and city making regimes worldwide. Following Ekim Tan's PhD work on city gaming, this book has been designed to make her research more accessible to all. The book features a chapter dedicated to unravelling the city-gaming method as developed by the Play the City teams, with case studies from Shenzhen, Cape Town, Amsterdam, Almere and Istanbul. In addition to Play the City's work, the book includes reviews of select influential city-games from around the world, and is enriched with personal interviews from gaming experts such as Eric Gordon, Pablo Suarez and Mohini Dutta.0.

Virtual Cities: An Atlas & Exploration of Video Game Cities

Virtual Cities: An Atlas & Exploration of Video Game Cities
Author: Konstantinos Dimopoulos
Publisher: The Countryman Press
Total Pages: 399
Release: 2020-11-10
Genre: Design
ISBN: 1682686108

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Immerse yourself in 45 spectacularly imagined virtual cities, from Arkham City to Whiterun, in this beautifully illustrated unofficial guide. Spanning decades of digital history, this is the ultimate travel guide and atlas of the gamer imagination. Dimopoulos invites readers to share his vision of dozens of different gaming franchises like never before: discover Dimopoulos’s Half-Life 2’s City 17, Yakuza 0’s Kamurocho, Fallout’s New Vegas, Super Mario Odyssey’s New Donk City, and many more. Each chapter of this virtual travel guide consists of deep dives into the history and lore of these cities from an in-universe perspective. Illustrated with original color ink drawings and—of course—gorgeous and detailed maps, readers can explore the nostalgic games of their youth as well as modern hits. Sidebars based on the author’s research tell behind-the-scenes anecdotes and reveal the real-world stories that inspired these iconic virtual settings. With a combination of stylish original maps, illustrations, and insightful commentary and analysis, this is a must-have for video game devotees, world-building fans, and game design experts.

City Quiz Worldwide - Book Game for 2 to 20 Players - Who Recognizes the 40 Most Beautiful Cities in the World?

City Quiz Worldwide - Book Game for 2 to 20 Players - Who Recognizes the 40 Most Beautiful Cities in the World?
Author: York P Herpers
Publisher:
Total Pages: 68
Release: 2020-07-31
Genre:
ISBN:

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This innovative book game offers all city connoisseurs and globetrotters a colorful and entertaining way to prove their knowledge in a game round. The "City Quiz Worldwide" is about recognizing the right city in the pictures. The players must be able to recognize the 40 most beautiful cities in the world and their countries. Whoever has assigned most of the pictures to the correct cities after 4 game rounds wins the entertaining and insightful game. The 120 cityscapes and the game notes are cut out of the book. The book game is part of the City Quiz series by York P. Herpers. There are numerous variants with the most beautiful cities worldwide. These can also be mixed and combined as you wish. www.CityQuizBook.com

The Game of Cities

The Game of Cities
Author:
Publisher:
Total Pages: 0
Release: 1898
Genre:
ISBN:

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City Quiz USA | Color Edition | Book Game for 2 to 20 Gamers | Who Recognizes Las Vegas, Los Angeles, Miami and New York?

City Quiz USA | Color Edition | Book Game for 2 to 20 Gamers | Who Recognizes Las Vegas, Los Angeles, Miami and New York?
Author: York Herpers
Publisher:
Total Pages: 120
Release: 2020-07-17
Genre:
ISBN:

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This innovative book game offers all city connoisseurs and globetrotters a colorful and entertaining way to prove their knowledge in a game round. The ,,City Quiz USA" is about recognizing the right city in the pictures. The players must be able to distinguish between Las Vegas, Los Angeles, Miami und New York. Whoever has assigned most of the pictures to the correct cities after 4 game rounds wins the entertaining and insightful game. The 120 cityscapes and game notes are cut out of the book. The book game is part of the City Quiz series by York P. Herpers. There are numerous variants with the most beautiful cities worldwide. These can also be mixed and combined as you wish. CityQuizBook.com

City Quiz USA - Book Game for 2 to 20 Gamers - Who Recognizes Las Vegas, Los Angeles, Miami & New York?

City Quiz USA - Book Game for 2 to 20 Gamers - Who Recognizes Las Vegas, Los Angeles, Miami & New York?
Author: York P Herpers
Publisher:
Total Pages: 120
Release: 2020-07-17
Genre:
ISBN:

Download City Quiz USA - Book Game for 2 to 20 Gamers - Who Recognizes Las Vegas, Los Angeles, Miami & New York? Book in PDF, Epub and Kindle

This innovative book game offers all city connoisseurs and globetrotters an entertaining way to prove their knowledge in a game round. The "City Quiz USA" is about recognizing the right city in the pictures. The players must be able to distinguish between Las Vegas, Los Angeles, Miami und New York. Whoever has assigned most of the pictures to the correct cities after 4 game rounds wins the entertaining and insightful game. The 120 cityscapes (B/W) and game notes are cut out of the book. The book game is part of the City Quiz series by York P. Herpers. There are numerous variants with the most beautiful cities worldwide. These can also be mixed and combined as you wish. CityQuizBook.com

Games and Play in the Creative, Smart and Ecological City

Games and Play in the Creative, Smart and Ecological City
Author: Dale Leorke
Publisher: Routledge
Total Pages: 242
Release: 2020-12-30
Genre: Architecture
ISBN: 1000217787

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This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760

Random Tables: Cities and Towns

Random Tables: Cities and Towns
Author: Timm Woods
Publisher: Simon and Schuster
Total Pages: 168
Release: 2020-05-19
Genre: Games & Activities
ISBN: 1646040546

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Make your fantasy tabletop role-playing game even more epic with hundreds of creative and unexpected details to keep your story fresh, your settings vivid and alive, and your friends guessing! Take your fantasy world to the next level, all with the roll of a die! Random Tables: Cities and Towns is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing Game Masters to generate on-the-fly content for adventurers traveling, shopping, or simply passing through towns and cities. Adventurers love to ask tough questions that can sometimes put Game Masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What building is across the street from the thieves’ guild headquarters? Who runs the local potion shop? Who is staying in the other rooms of the party’s tavern?