The Awesome Inner Workings of Video Games

The Awesome Inner Workings of Video Games
Author: Arie Kaplan
Publisher: Lerner Publications ™
Total Pages: 36
Release: 2017-01-01
Genre: Juvenile Nonfiction
ISBN: 1512452041

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Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.

The Brain-Boosting Benefits of Gaming

The Brain-Boosting Benefits of Gaming
Author: Arie Kaplan
Publisher: Lerner Publications ™
Total Pages: 36
Release: 2017-01-01
Genre: Juvenile Nonfiction
ISBN: 1512452084

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Has anyone ever told you gamers out there that your time would be better spent studying? Well, don't let go of that joystick just yet! Turns out, advancing to that next level of Super Mario Brothers has a similar effect on your brain as getting an A on your spelling test. Video games have been successful at training elite groups in the U.S. military and future doctors. Discover how they can help boost your brain power too!

Trigger Happy

Trigger Happy
Author: Steven Poole
Publisher: Arcade Publishing
Total Pages: 268
Release: 2004
Genre: Computers
ISBN: 9781559705981

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Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.

Making Great Games

Making Great Games
Author: Michael Wyman
Publisher: CRC Press
Total Pages: 225
Release: 2012-11-12
Genre: Computers
ISBN: 1136132384

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Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.

The Crazy Careers of Video Game Designers

The Crazy Careers of Video Game Designers
Author: Arie Kaplan
Publisher: Lerner Publications ™
Total Pages: 36
Release: 2017-01-01
Genre: Juvenile Nonfiction
ISBN: 1512452106

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You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.

Video Game Trivia

Video Game Trivia
Author: Sean McCollum
Publisher: Capstone
Total Pages: 33
Release: 2019
Genre: Games & Activities
ISBN: 1543525350

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Do you think you know everything there is to know about video games? Think again! Find out all the lesser-known details that every gamer craves!

The Biggest Names of Video Games

The Biggest Names of Video Games
Author: Arie Kaplan
Publisher: Lerner Publications ™
Total Pages: 36
Release: 2017-01-01
Genre: Juvenile Nonfiction
ISBN: 1512452068

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Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!

Out of Touch

Out of Touch
Author: Michelle Drouin
Publisher: MIT Press
Total Pages: 285
Release: 2022-02-01
Genre: Psychology
ISBN: 0262046679

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A behavioral scientist explores love, belongingness, and fulfillment, focusing on how modern technology can both help and hinder our need to connect. A Next Big Idea Club nominee. Millions of people around the world are not getting the physical, emotional, and intellectual intimacy they crave. Through the wonders of modern technology, we are connecting with more people more often than ever before, but are these connections what we long for? Pandemic isolation has made us even more alone. In Out of Touch, Professor of Psychology Michelle Drouin investigates what she calls our intimacy famine, exploring love, belongingness, and fulfillment and considering why relationships carried out on technological platforms may leave us starving for physical connection. Drouin puts it this way: when most of our interactions are through social media, we are taking tiny hits of dopamine rather than the huge shots of oxytocin that an intimate in-person relationship would provide. Drouin explains that intimacy is not just sex—although of course sex is an important part of intimacy. But how important? Drouin reports on surveys that millennials (perhaps distracted by constant Tinder-swiping) have less sex than previous generations. She discusses pandemic puppies, professional cuddlers, the importance of touch, “desire discrepancy” in marriage, and the value of friendships. Online dating, she suggests, might give users too many options; and the internet facilitates “infidelity-related behaviors.” Some technological advances will help us develop and maintain intimate relationships—our phones, for example, can be bridges to emotional support. Some, on the other hand, might leave us out of touch. Drouin explores both of these possibilities.

The Video Games Textbook

The Video Games Textbook
Author: Brian J. Wardyga
Publisher: CRC Press
Total Pages: 806
Release: 2018-08-06
Genre: Computers
ISBN: 1351172344

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The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market

The Wild World of Gaming Culture

The Wild World of Gaming Culture
Author: Arie Kaplan
Publisher: Lerner Publications ™
Total Pages: 36
Release: 2017-01-01
Genre: Juvenile Nonfiction
ISBN: 1512452149

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Just how dedicated can gamers be? Video games inspire people to write fan fiction, draw characters, and even dress up in costume to act out video game scenes. Read this book and dive into gaming culture. Whether you like to read comics, write stories, perform in plays, make music, create movies, or dress up in wacky outfits, video gaming culture has got something for everyone!