The Art of Studio Gainax

The Art of Studio Gainax
Author: Dani Cavallaro
Publisher: McFarland
Total Pages: 239
Release: 2015-01-27
Genre: Performing Arts
ISBN: 1476600708

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Formed by a small group of university students in the early 1980s, Studio Gainax is now one of the most adventurous and widely esteemed anime companies on the scene. And it is fascinating for its unique approach to animation. Formal experimentation, genre-straddling, self-reflexivity, unpredictable plot twists, a gourmet palate for stylishness, proverbially controversial endings, and a singularly iconoclastic worldview are some of the hallmarks. This documentation of the studio's achievements provides a critical overview of both the company and its films: in-depth examinations of particular titles that best represent the company's overall work, including television series such as Nadia: The Secret of Blue Water and Neon Genesis Evangelion, and feature films such as Royal Space Force: The Wings of Honneamise and Gunbuster vs. Diebuster. Each chapter highlights the contribution made by a specific production to the company's progress.

The Anime Art of Hayao Miyazaki

The Anime Art of Hayao Miyazaki
Author: Dani Cavallaro
Publisher: McFarland
Total Pages: 214
Release: 2015-05-12
Genre: Performing Arts
ISBN: 0786451297

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The thought-provoking, aesthetically pleasing animated films of Hayao Miyazaki attract audiences well beyond the director's native Japan. Princess Mononoke and Spirited Away were critically acclaimed upon U.S. release, and the earlier My Neighbor Totoro and Kiki's Delivery Service have found popularity with Americans on DVD. This critical study of Miyazaki's work begins with an analysis of the visual conventions of manga, Japanese comic books, and anime; an overview of Japanese animated films; and a consideration of the techniques deployed by both traditional cel and computer animation. This section also details Miyazaki's early forays into comic books and animation, and his output prior to his founding of Studio Ghibli. Part Two concentrates on the Studio Ghibli era, outlining the company's development and analyzing the director's productions between 1984 and 2004, including Castle in the Sky, My Neighbor Totoro and his newest film, Howl's Moving Castle. The second section also discusses other productions involving Studio Ghibli, including Grave of the Fireflies and The Cat Returns. Appendices supply additional information about Studio Ghibli's merchandise production, Miyazaki's global fan base, and the output of other Ghibli directors.

Sushio the Idol

Sushio the Idol
Author: SUSHIO.
Publisher:
Total Pages: 304
Release: 2019-11-19
Genre:
ISBN: 9784756250612

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The complete collection of today's most talented animator. Sushio is a Japanese animator and illustrator who started his career as an animator at studio Gainax working their world-famous TV animation series Neon Genesis Evangelion (1995). After drawing animation for many renowned anime series and movies such as One Piece, in 2013 he did the character design of the internationally big hit anime series Kill La Kill which took him to the pinnacle of his career. This book is his long-awaited first commercial collection that looks back over his career to date. It features notable works from Kill La Kill, Gurren Lagann, Momoiro Clover Z, along with a panel illustration of Anime Matsuri 2015, his work overseas for an annual anime convention held in Texas, and much more. This book also features Sushio's illustrations of AKIRA: two original illustrations depicting the imaginary post-AKIRA world, which was officially approved by Katsuhiro Otomo himself, and two illustrations taken from Otomo's tribute book. The illustrations from EVANGELION merchandise for the movie will amaze fans as never-before-seen rare works of Sushio. The book showcases not only full color illustrations but also rare rough sketches that provide an illuminating glimpse into Sushio's creative process. Fans will not want to miss this comprehensive account of one of today's most talented and prodigious animators.

The Notenki Memoirs

The Notenki Memoirs
Author: Yasuhiro Takeda
Publisher:
Total Pages: 0
Release: 2005
Genre: Animated films
ISBN: 9781413902341

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A tell-all account of Studio Gainax, the creators of the classic anime Neon Genesis Evangelion. Yasuhiro Takeda, a member of the Gainax company since its inception, talks about everything from the untold stories of Eva to the Gainax tax evasion scandal that plagued its production. Including a series of stunning revelations, this history of Gainax is a must-read for any serious anime fan.

Gurren Lagann Art Works

Gurren Lagann Art Works
Author: Gainax
Publisher: Udon Entertainment
Total Pages: 0
Release: 2014-05-06
Genre: Animated television programs
ISBN: 9781927925072

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Bust through the heavens with your soul, Gurren Lagann! Featuring buxom babes, brutal beastmen, and mountainous mecha as only GAINAX can deliver, Gurren Lagann is a non-stop roller coaster of all-out anime action! Gurren Lagann Art Works collects the dynamic imagery of this landmark series, including DVD covers, magazine artwork, poster images, promotional illustrations, and more!

Anime and the Art of Adaptation

Anime and the Art of Adaptation
Author: Dani Cavallaro
Publisher: McFarland
Total Pages: 221
Release: 2014-01-10
Genre: Performing Arts
ISBN: 0786462035

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Exploring a selection of anime adaptations of famous works of both Eastern and Western provenance, this book is concerned with appreciating their significance and appeal as independent texts. The author evaluates three aspects of anime adaptation--how anime adaptations develop their original sources in stylistic, aesthetic, and psychological terms; how specific features of the anime medium impact alchemically on the original sources to bring into being imaginative works of an autonomous nature; and which qualities render an adaptation in anime form a distinctly unique artistic creation.

Synesthesia and the Arts

Synesthesia and the Arts
Author: Dani Cavallaro
Publisher: McFarland
Total Pages: 213
Release: 2013-10-16
Genre: Art
ISBN: 0786475633

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This study explores the relationship between synesthesia--the experience of a sensation in one perceptual domain triggering a sensation in another perceptual domain--and the arts (including painting, photography, music and literature). Its aim is twofold: to introduce readers as yet unfamiliar with synesthesia to this intriguing phenomenon by focusing on its impact on the creation and reception of art; and to alert readers already conversant with synesthesia in its many manifestations to its potential to encourage fresh ways of approaching art, of understanding the part played by our bodies in its production and receipt and, by extension, of reassessing our position in nature as humans.

Art in Anime

Art in Anime
Author: Dani Cavallaro
Publisher: McFarland
Total Pages: 243
Release: 2011-12-28
Genre: Performing Arts
ISBN: 0786465611

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Anime, hand-drawn or computer-animated Japanese cartoons, appears in television series, films, video, video games, and commercials, and represents most genres of fiction. This critical study explores anime's relationship with art from a twofold perspective. Drawing from categories as varied as romance, comedy, slice of life drama, science fiction, bildungsroman, and school drama, it examines anime's representation of characters pursuing diverse artistic activities and related aesthetic visions, focusing closely on the concepts of creativity, talent, expressivity and experimentation. Additionally, the analysis engages with anime's own artistry, proposing that those characters' endeavors provide metaphors for the aims and objectives pursued by anime itself as an evolving art form. The cross-cultural resonance of this work makes it relevant not only to anime fans and scholars, but also to those interested in the phenomenon of image-making.

Comics and Pop Culture

Comics and Pop Culture
Author: Barry Keith Grant
Publisher: University of Texas Press
Total Pages: 345
Release: 2019-12-13
Genre: Literary Criticism
ISBN: 1477319417

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It is hard to discuss the current film industry without acknowledging the impact of comic book adaptations, especially considering the blockbuster success of recent superhero movies. Yet transmedial adaptations are part of an evolution that can be traced to the turn of the last century, when comic strips such as “Little Nemo in Slumberland” and “Felix the Cat” were animated for the silver screen. Representing diverse academic fields, including technoculture, film studies, theater, feminist studies, popular culture, and queer studies, Comics and Pop Culture presents more than a dozen perspectives on this rich history and the effects of such adaptations. Examining current debates and the questions raised by comics adaptations, including those around authorship, style, and textual fidelity, the contributors consider the topic from an array of approaches that take into account representations of sexuality, gender, and race as well as concepts of world-building and cultural appropriation in comics from Modesty Blaise to Black Panther. The result is a fascinating re-imagination of the texts that continue to push the boundaries of panel, frame, and popular culture.

Pure Invention

Pure Invention
Author: Matt Alt
Publisher: Crown
Total Pages: 369
Release: 2021-06-22
Genre: Social Science
ISBN: 1984826719

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The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.