The 20Time Project

The 20Time Project
Author: Kevin Brookhouser
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2015-01-06
Genre: Educational change
ISBN: 9781502305244

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The author, a high-school English teacher and Google-certified Education Trainer offers teachers advice on how to motivate and prepare students for the future by guiding them through a project-based curriculum and teaching them how to access and utilize information available in the 21st century.

Inquiry and Innovation in the Classroom

Inquiry and Innovation in the Classroom
Author: A.J. Juliani
Publisher: Routledge
Total Pages: 154
Release: 2014-06-05
Genre: Education
ISBN: 1317802705

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Careers in the 21st century are changing, but traditional education methods are not preparing students for these new jobs and demands. In this thought-provoking book, esteemed educator A.J. Juliani describes how we need to modify our classrooms to instill in students the drive for inquiry and innovation that they will need to succeed beyond school doors. Juliani reveals the ways that teachers can use Google’s 20% Time, Genius Hour, and Project-Based Learning to make students more creative, inquisitive, engaged in learning, and self-motivated—the kind of people we need to move society forward! He offers easy ways to implement these ideas while meeting the Common Core and still allowing plenty of time for content instruction. Special Features: Research on the benefits of inquiry-based learning Connections to the Common Core State Standards Stories and examples from the field Exciting ideas for using 20% Time, Genius Hour, and PBL at various grade levels Tips for preparing parents and administration for your new instruction Ideas for expanding your knowledge and continually learning in this area Classroom applications for each chapter, including sample projects and resources Bonus content with reproducible materials that you can use in your classroom right now, such as student checklists, questions, lessons, and unit plans As Juliani emphasizes, if we want our students to change the world, we must change our classrooms to foster inquiry and innovation.

The Digital Writing Workshop

The Digital Writing Workshop
Author: Troy Hicks
Publisher: Heinemann Educational Books
Total Pages: 184
Release: 2009
Genre: Education
ISBN:

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Where others have talked about new technologies and how they change writing, Troy Hicks shows how to use new technologies to enhance writing instruction. Chapters are organized around the familiar principles of the writing workshop: student choice, active revision, craft, publication beyond the classroom, and assessment of product and process. You'll learn to expand and improve your teaching by smartly incorporating new technologies like wikis, blogs, and other forms of multimedia. Throughout, you'll find reference to resources readily available to you and your class online.

The Genius Hour Guidebook

The Genius Hour Guidebook
Author: Denise Krebs
Publisher: Routledge
Total Pages: 194
Release: 2015-10-23
Genre: Education
ISBN: 131738458X

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Promote your students’ creativity and get them excited about learning! In this practical new book, authors Denise Krebs and Gallit Zvi show you how to implement Genius Hour, a time when students can develop their own inquiry-based projects around their passions and take ownership of their work. Brought to you by MiddleWeb and Routledge Eye On Education, the book takes you step-by-step through planning and teaching Genius Hour. You’ll learn how to guide your students as they: Develop inquiry questions based on their interests; Conduct research to learn more about their topic of choice; Create presentations to teach their fellow students in creative ways; and Present their finished product for a final assessment. At the end of the book, you’ll find handy FAQs and ready-made lessons and resources. In addition, a companion website, www.geniushourguide.org, offers bonus materials and regular updates to support you as you implement Genius Hour in your own classroom.

The Passion-Driven Classroom

The Passion-Driven Classroom
Author: Angela Maiers
Publisher: Routledge
Total Pages: 240
Release: 2014-01-09
Genre: Education
ISBN: 1317930649

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Join The Passion-Driven Classroom Summer Book Club on the Curriculum 21 Ning! Discover ways to cultivate a thriving and passionate community of learners – in your classroom! In this book, educators and consultants Angela Maiers and Amy Sandvold show you how to spark and sustain your students’ energy, excitement, and love of learning. This book presents ideas for planning and implementing a Clubhouse Classroom, where passion meets practice every day. In the Clubhouse Classroom, students learn new skills and explore their talents with the help of educators who are invigorated by the subjects they teach. Contents include: Achievement Gap or Passion Gap? A Passion-Driven Classroom: The Essentials Organizing the Clubhouse Classroom Managing the Clubhouse Classroom Learn how to move away from prescription-driven learning toward passion-driven learning, and begin to make a real difference in the lives of your students. These strategies will help teachers in Grades K-12 put the "heart" back into teaching and learning – and make a lasting impact as educators!

Practical Applications and Experiences in K-20 Blended Learning Environments

Practical Applications and Experiences in K-20 Blended Learning Environments
Author: Kyei-Blankson, Lydia
Publisher: IGI Global
Total Pages: 519
Release: 2013-12-31
Genre: Education
ISBN: 1466649135

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Learning environments continue to change considerably and is no longer confined to the face-to-face classroom setting. As learning options have evolved, educators must adopt a variety of pedagogical strategies and innovative technologies to enable learning. Practical Applications and Experiences in K-20 Blended Learning Environments compiles pedagogical strategies and technologies and their outcomes that have been successfully applied in blended instruction. Highlighting best practices as elementary, secondary, and tertiary educational levels; this book is a vital tool for educators who teach or plan to teach in blended learning environments and for researchers interested in the area of blended education knowledge.

Courageous Edventures

Courageous Edventures
Author: Jennie Magiera
Publisher: Corwin Press
Total Pages: 266
Release: 2016-09-03
Genre: Education
ISBN: 1506342884

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Chart a course to innovation using educational technology. Let’s go on an edventure! Do you want to innovate and take risks in your teaching? Looking for ways to troubleshoot common classroom challenges? Jennie Magiera charts a course for you to discover your own version of innovation, using the limitless possibilities of educational technology. Packed with lesson plans, examples, and solutions, Courageous Edventures will show you: How to create your own Teacher-IEP (Innovation Exploration Plan) Strategies and solutions for tackling common educational technology problems Methods for putting learning into the hands of students How to find innovation in everyday places

The First 20 Hours

The First 20 Hours
Author: Josh Kaufman
Publisher: Penguin
Total Pages: 290
Release: 2013-06-13
Genre: Self-Help
ISBN: 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

The Hyperdoc Handbook: Digital Lesson Design Using Google Apps

The Hyperdoc Handbook: Digital Lesson Design Using Google Apps
Author: Lisa Highfill
Publisher:
Total Pages: 128
Release: 2019-08-25
Genre: Education
ISBN: 9781733646895

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Want to redefine learning? Looking to better utilize devices? Eager to maximize face time in the classroom? HyperDocs are the solution to personalized instruction using technology in today's modern classroom. They provide innovative ways to engage students and package digital lessons on a Google Doc. The HyperDoc Handbook is a practical reference guide for all K-12 educators looking to transform their teaching into blended learning environments. This book strikes a perfect balance between pedagogy and how-to tips, while also providing several lesson plans to get you going. After reading this handbook, educators will feel equipped to design their own HyperDocs using both Google Apps and the myriad of web tools available online. Let this book become your guide to: Explore the pedagogy behind digital lesson designFollow step-by-step directions on how to create a HyperDocReflect and revise digital lessons using a checklist to "hack" your own HyperDocsSelect tech tools best suited for lessonsConnect and share with other educatorsCopy and customize sample HyperDocs to use in your own classroomHyperDocs will improve collaboration and instruction between all education stakeholders, including: students, teachers, administrators, instructional coaches, professional developers, and families. After reading The HyperDoc Handbook you will be inspired to create and share!

Island in the Sea of Time

Island in the Sea of Time
Author: S. M. Stirling
Publisher: Penguin
Total Pages: 608
Release: 1998-03-01
Genre: Fiction
ISBN: 1101127910

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“Utterly engaging...a page-turner that is certain to win the author legions of new readers and fans.”—George R. R. Martin, author of A Game of Thrones It's spring on Nantucket and everything is perfectly normal, until a sudden storm blankets the entire island. When the weather clears, the island's inhabitants find that they are no longer in the late twentieth century...but have been transported instead to the Bronze Age! Now they must learn to survive with suspicious, warlike peoples they can barely understand and deal with impending disaster, in the shape of a would-be conqueror from their own time.