Swift 3 Game Development

Swift 3 Game Development
Author: Stephen Haney
Publisher: Packt Publishing Ltd
Total Pages: 251
Release: 2017-02-07
Genre: Computers
ISBN: 1787122425

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Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 About This Book Create and design games for iPhone and iPad using SpriteKit and Swift 3.0 Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun Who This Book Is For If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required. What You Will Learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit Set up the scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun and repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape to choose the best option for your own situation Integrate your game with Game Center so that your players can share their high scores and achievements Publish your game to the App Store and enjoy people playing your games In Detail Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. Style and approach This project-based guide is engaging with a visually-rich approach rather than a text-heavy approach. With every chapter containing practical examples, you will understand how Swift programming works and make the most of the new features in version 3.0.

Swift 3 New Features

Swift 3 New Features
Author: Keith Elliott
Publisher: Packt Publishing Ltd
Total Pages: 137
Release: 2016-10-06
Genre: Computers
ISBN: 1786462710

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A fast-paced guide to get you up and running with Swift 3 and its new features About This Book Get up to date with the latest changes to Swift 3 Make your life easier by knowing how to port your Swift code to the latest version Learn how to write programs that work on most of the major platforms such as iOS and Linux Who This Book Is For The book is for those who are familiar with Swift but are in need of clear guidance on what's changed in the latest version and the new features. What You Will Learn Migrate a Swift 2.2 project to Swift 3 Understand the workings of Swift Package Manager Interact with Cocoa libraries when importing Objective C to Swift Explore the function and operator changes new in Swift 3 Work with the advanced type changes, attribute improvements, and floating point type improvements in Swift Discover the changes in the Swift API and see how Objective-C can be manipulated in the current API Implement the new features central to Swift Testing and understand the new debug features Create server-side applications using Swift 3 In Detail Since Swift was introduced by Apple in WWDC 2015, it has gone on to become one of the most beloved languages to develop iOS applications with. In the new version, the Swift team aimed to take its adoption to the next level by making it available for new platforms and audiences. This book will very quickly get you up to speed and productive with Swift 3. You will begin by understanding the process of submitting new feature requests for future versions of Swift. Swift 3 allows you to develop and run your applications on a Linux machine. Using this feature, you will write your first Linux application using the debugger in Linux. Using Swift migrator, you will initiate a conversion from Swift 2.2 to Swift 3. Further on, you will learn how to interact with Cocoa libraries when importing Objective C to Swift. You will explore the function and operator changes new to Swift 3, followed by Collection and Closure changes. You will also see the changes in Swift 3 that allow you write tests easier with XCTest and debug your running code better with new formats as well. Finally, you will have a running server written completely in Swift on a Linux box. By the end of the book, you will know everything you need to know to dive into Swift 3 and build successful projects. Style and approach The book takes a tutorial-based approach offering an overview of the new features introduced in the latest version of Swift. It includes relevant examples of how code and concepts change when it comes to working on Swift 3 compared to previous versions.

Mastering Swift 3

Mastering Swift 3
Author: Jon Hoffman
Publisher: Packt Publishing Ltd
Total Pages: 384
Release: 2016-10-25
Genre: Computers
ISBN: 1786468638

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Dive into the latest release of the Swift programming language with this advanced Apple development book About This Book Discover the new features and improvements to Swift 3 Get to grips with advanced design patterns and techniques to write smarter, cleaner Swift code Become a more fluent Swift developer and build powerful, impressive iOS and OS X applications. Who This Book Is For This book is for developers who want to dive into the newest version of Swift. If you are a developer that learns best by looking at, and working with code, then this book is for you. A basic understanding of Apple's tools is beneficial but not mandatory. What You Will Learn Dive into the core components of Swift 3.0, including operators, collections, control flow, and functions Create and use classes, structures, and enums Understand object-oriented Swift and see how to tackle inheritance, protocols, and extensions Develop a practical understanding of subscripts, optionals, and closures See how to use the new protocol extension and error handling features of Swift 3.0 Add concurrency to your applications using Grand Central Dispatch In Detail Swift is the definitive language of Apple development today. It's a vital part of any iOS and OS X developer's skillset, helping them to build the most impressive and popular apps on the App Store—the sort of apps that are essential to iPhone and iPad users every day. With version 3.0, the Swift team have added new features to improve the development experience—making it easier to get the results you want and customers expect. Inside, you'll find the key features of Swift 3.0 and quickly learn how to use the newest updates to your development advantage. From Objective-C interoperability to ARC, to closures and concurrency, this advanced Swift guide will develop your expertise and make you more fluent in this vital programming language. We give you in-depth knowledge of some of the most sophisticated elements of Swift development including protocol extensions, error-handling, design patterns, and concurrency, and guide you on how to use and apply them in your own projects. You'll see how even the most challenging design patterns and programming techniques can be used to write cleaner code and to build more performant iOS and OS X applications. By the end of this book, you'll have a handle on effective design patterns and techniques, which means you'll soon be writing better iOS and OS X applications with a new level of sophistication and control. Style and approach Packed with practical examples that show you how to put the concepts you learn into practice quickly, we'll takes you through some of the most advanced and sophisticated elements of the language in a practical and actionable way. You can also download the code to use yourself

Swift 3 Object-Oriented Programming

Swift 3 Object-Oriented Programming
Author: Gaston C. Hillar
Publisher: Packt Publishing Ltd
Total Pages: 363
Release: 2017-02-27
Genre: Computers
ISBN: 1787120996

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Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications About This Book Leverage the most efficient object-oriented design patterns in your Swift applications Write robust, safer, and better code using the blueprints that generate objects Build a platform with object-oriented code using real-world elements and represent them in your apps Who This Book Is For This book is for iOS and macOS developers who want to get a detailed practical understanding of object-oriented programming with the latest version of Swift: 3.0. What You Will Learn Write high-quality and easy-to-maintain reusable object-oriented code to build applications for iOS, macOS, and Linux Work with encapsulation, abstraction, and polymorphism using Swift 3.0 Work with classes, instances, properties, and methods in Swift 3.0 Take advantage of inheritance, specialization, and the possibility to overload or override members Implement encapsulation, abstraction, and polymorphism Explore functional programming techniques mixed with object-oriented code in Swift 3.0 Understand the differences between Swift 3.0, previous Swift versions, and Objective-C code In Detail Swift has quickly become one of the most-liked languages and developers' de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You'll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you'll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You'll discover the power of contract programming and parametric polymorphism. You'll combine generic code with inheritance and multiple inheritance. Later, you'll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance. Style and approach This simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering a quiz

Practical Swift

Practical Swift
Author: Eric Downey
Publisher: Apress
Total Pages: 324
Release: 2016-12-01
Genre: Computers
ISBN: 1484222806

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Take a firsthand tour of Xcode and all the latest features Swift 3 has to offer. If you have picked up this book, chances are you know a little bit about Swift Programming. With Practical Swift you’ll develop an advanced understanding of the language that will enable you to create a reference guide using Xcode Playgrounds, one you can continue to grow throughout your iOS career. This book not only shows you how to code in a clean and concise manner, but also the why behind the code. Understanding why will be instrumental in your advancement as a Swift developer. What You’ll learn: Review the evolution of Swift and the latest features in Swift 3 Study architecture and design patterns Examine Protocol Oriented Programming Understand Swift generics Test Swift code Build an iOS App with core data from scratch Who This Book Is For: The primary audience for this book is developers who have started learning iOS and Swift and want to learn more of the intermediate to advanced topics available in Swift. The secondary audience is developers who have experience in iOS and Swift and want a good reference book for concepts they might already know, but are looking to re-enforce.

Agile Swift

Agile Swift
Author: Godfrey Nolan
Publisher: Apress
Total Pages: 179
Release: 2016-12-22
Genre: Computers
ISBN: 1484221028

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Make your Swift apps agile and sound with this short step by step guide. You'll learn about unit testing, mocking and continuous integration and how to get these key ingredients running in your Swift projects. This book also looks at how to write your Swift apps using test driven development (TDD). Agile practices have made major inroads in iOS development, however it’s very unusual to see something as basic as unit testing on a Swift application. Done correctly, Agile development results in a significant increase in development efficiency and a reduction in the number of defects. Apple has released unit testing and code coverage frameworks for Swift development in XCode. Up until now getting unit testing up and running in Swift was not for the faint-hearted. Thankfully now, there is no excuse other than a lack of information on where to get started. iOS developers are faced with their own set of problems such as tightly coupled code, fragmentation, immature testing tools all of which can be solved using existing Agile tools and techniques. Swift Programming Using Agile Tools and Techniques is your solution to handling these tasks. What You Will Learn Write unit tests in Swift Write an application using test driven development Examine GUI testing, refactoring, and mocking frameworks Set up and configure a continuous integration server Measure code coverage Who This Book Is For Swift developers and would be mobile app testers will benefit from the guidance in this book.

Swift's Poetic Worlds

Swift's Poetic Worlds
Author: Louise K. Barnett
Publisher: University of Delaware Press
Total Pages: 236
Release: 1981
Genre: Verse satire, English
ISBN: 9780874131871

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The author shows how Swift's poetry reveals a structural unity when it is examined as a coherent whole. The structure that emerges is a dynamic relationship between the effort to order--the poem's principle of unity--and an opposing principle of expansion.

Moment to Monument

Moment to Monument
Author: Ladina Bezzola Lambert
Publisher: transcript Verlag
Total Pages: 229
Release: 2015-07-31
Genre: Social Science
ISBN: 3839409624

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Why do certain works of art make it into the canon while others just enjoy a brief moment of recognition, if at all? How do moments produce monuments, and why are monuments erased from our cultural memory in only a moment? - Taking into account these cultural processes of creating, storing, remembering and forgetting that are omnipresent and have an immense influence on how we perceive artefacts and cultural events, the articles in this collection analyze the phenomenon of cultural production, transmission and reception from various angles, drawing on approaches from both literary and cultural studies. With its transdisciplinary approach, this book uniquely responds to an everyday cultural phenomenon that so far has not received such wide-ranging attention.

Programming iOS 10

Programming iOS 10
Author: Matt Neuburg
Publisher: "O'Reilly Media, Inc."
Total Pages: 1106
Release: 2016-11-09
Genre: Computers
ISBN: 1491970111

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If you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Stay up-to-date on iOS 10 innovations, such as property animators, force touch, speech recognition, and the User Notification framework, as well as Xcode 8 improvements for autolayout and asset catalogs. All example code (now rewritten in Swift 3) is available on GitHub for you to download, study, and run. Create, arrange, draw, layer, and animate views that respond to touch Use view controllers to manage multiple screens of interface Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls Dive into frameworks for sound, video, maps, and sensors Access user libraries: music, photos, contacts, and calendar Explore additional topics, including files, networking, and threads Want to brush up on the basics? Pick up iOS 10 Programming Fundamentals with Swift (978-1-491-97007-2) to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 10, you’ll gain a solid, rigorous, and practical understanding of iOS 10 development.