Suitability and application of selected tools of Strategic Management to Simulation Games (Global Management)

Suitability and application of selected tools of Strategic Management to Simulation Games (Global Management)
Author: Benjamin Wagner
Publisher: GRIN Verlag
Total Pages: 28
Release: 2020-12-14
Genre: Technology & Engineering
ISBN: 3346313131

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Seminar paper from the year 2020 in the subject Engineering - Industrial Engineering and Management, grade: 1,3, University of Applied Sciences Georg Agricola Bochum (Wissenschaftsbereich Elektro-/Informationstechnik und Wirtschaftsingenieurwesen), course: Simulation Game, language: English, abstract: This thesis deals with the necessary of using management tools within a business game. In the first descriptive part, it critically examines the common management tools mentioned in the literature. It is limited to the treatment of three tools: The Ansoff Matrix according to Harry Igor Ansoff, Porters Five Forces (industry structure analysis) and the Business Model Canvas according to Alexander Osterwalder and Yves Pigneur. In the following analysis, the work applies these tools practically to the fantasy company, „Xeltronics 1“. What does strategic management deal with? In the Anglo-American literature, management is used in two variants of meaning. On the one hand, management in the functional sense aims to describe the processes and functions, such as planning, organization, leadership and control, that are necessary in organizations based on the division of labor. Management in the institutional sense describes the people, who perform management tasks, their activities and their roles. There are the two main components of the strategy term are the time element and the reference object. According to their ethymological origin, the terms strategy and strategic are strongly associated with the term "longer-term". It is difficult to determine precisely when strategic management was established as an independent field of research. The year 1977 is mentioned as the "year of birth", for example, when a conference was held at the University of Pittsburgh in the USA, whose contributions were presented in 1979 by Schendel and Hofer under the title "Strategie Management. A New View of Business Policy and Planning". Behind the term "strategic management" is a management philosophy that expresses rethinking. Basically, the group is experiencing a similar phenomenon here as in the 1960s, when the term marketing also signalled the need to rethink after the original sellers' markets had turned into buyers' markets. Although there are many different ideas associated with the concept of strategic management, a common goal can be identified: Strategic management is able to control and guide the long-term evolution of the company. The role of the manager is important, but according to a study, almost 85% of the German population think that their salaries are high to high.

Policy Games for Strategic Management

Policy Games for Strategic Management
Author: Richard D. Duke
Publisher: Rozenberg Publishers
Total Pages: 376
Release: 2004
Genre: Decision-making
ISBN: 9036193419

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This book explains why and how gaming-stimulation techniques have been used in Europe and the United States to improve decision quality on a special class of bewildering and threatening strategic problems that are described as strategic volcanoes or 'macr

Methodology for Research Through Simulation Business Game as a Tool for Strategic Management and Control

Methodology for Research Through Simulation Business Game as a Tool for Strategic Management and Control
Author: Venelin Terziev
Publisher:
Total Pages: 0
Release: 2020
Genre:
ISBN:

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Modelling a business game to test the building of capabilities for enhancing institutional resilience requires a thorough knowledge of the underlying in the reviewed process base concepts (for counteracting hybrid threats, for building defence capabilities, for the functioning of the business model of the national security system and etc.) and following a specific management strategy. The business simulation games should be seen as a concrete model of abstractions from the reality. Therefore, when analyzing the results of their implementation, it should be borne in mind that the tested coherence of a theory or concept can be successful in a particular model or simulation, but this is not actually a guarantee of overall consistency with the real world, especially when testing newly developed theories and concepts with many conventions. Therefore, the selection of concepts, variables, the way the model is developed, the approaches to conduct, and especially the management of this type of scientific research are of particular importance. Of course, the most profound impact on the results is the level of professionalism in preparing the analysis of the results of each business simulation game.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 2164
Release: 2010-11-30
Genre: Games & Activities
ISBN: 1609601963

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"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

The Business Strategy Game

The Business Strategy Game
Author: Arthur A. Thompson
Publisher:
Total Pages: 120
Release: 1999
Genre: Business planning
ISBN: 9780072302158

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The Global Business Game

The Global Business Game
Author: Joseph A. Wolfe
Publisher: Arden Shakespeare
Total Pages: 162
Release: 2003
Genre: Management
ISBN: 9780324161854

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The Global Business Game

The Global Business Game
Author: Joseph Allen Wolfe
Publisher: Arden Shakespeare
Total Pages: 191
Release: 1999-01-01
Genre: Management
ISBN: 9780324003765

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This simulation game puts students in control of a television set manufacturing company that is under attack from competitors and confronting consumer demands for higher quality. Students must make strategic decisions that will affect product quality, shareholder value, and profitability, based on detailed background information in the manual. Some 60 pages of appendices offer various forms and agreements. The accompanying CD-ROM contains the game and spreadsheets.

Global Interdependence

Global Interdependence
Author: David Crookall
Publisher: Springer Science & Business Media
Total Pages: 359
Release: 2012-12-06
Genre: Mathematics
ISBN: 4431681892

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This volume records the proceedings of the 22nd Annual International Con ference of the International Simulation and Gaming Association (ISAGA), 15-19 July, 1991, Kyoto, Japan, sponsored by the Science Council of Japan and the Japanese Association of Simulation and Gaming (JASAG). The con ference theme was Global Modeling for Solving Global Problems. The first 2 days of the conference were held in the magnificent Kyoto International Conference Hall; the 3rd day was spent admiring the floats of the famous Gion Festival in the exquisite city of Kyoto and the Daibutsu (or Great Buddha) of the Todaiji Temple in Nara and visiting one of the Sharp factories. During the last 2 days of the conference we were made most welcome in the Faculty of International Relations of Ritsumeikan University. The day after the conference, a number of delegates went to Hiroshima (the Peace Memorial Hall, Museum and Park) and also to one of Japan's "Scenic Trio," the island of Miyajima with its breathtaking views and the Itsukushima Shrine. The conference was attended by some 400 delegates from over 30 different countries. Over 100 sessions, both theoretical and practical, were given: keynote speeches, round-table discussions, workshops, papers. This volume reflects most of those sessions, in the form of either a full paper or a short abstract.

Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications

Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 1693
Release: 2014-06-30
Genre: Art
ISBN: 1466661151

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In today’s interconnected society, media, including news, entertainment, and social networking, has increasingly shifted to an online, ubiquitous format. Artists and audiences will achieve the greatest successes by utilizing these new digital tools. Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications examines the latest research and findings in electronic media, evaluating the staying power of this increasingly popular paradigm along with best practices for those engaged in the field. With chapters on topics ranging from an introduction to online entertainment to the latest advances in digital media, this impressive three-volume reference source will be important to researchers, practitioners, developers, and students of the digital arts.

Project Management: Concepts, Methodologies, Tools, and Applications

Project Management: Concepts, Methodologies, Tools, and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 2453
Release: 2016-06-09
Genre: Business & Economics
ISBN: 1522501975

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Organizations of all types are consistently working on new initiatives, product lines, or implementation of new workflows as a way to remain competitive in the modern business environment. No matter the type of project at hand, employing the best methods for effective execution and timely completion of the task at hand is essential to project success. Project Management: Concepts, Methodologies, Tools, and Applications presents the latest research and practical solutions for managing every stage of the project lifecycle. Emphasizing emerging concepts, real-world examples, and authoritative research on managing project workflows and measuring project success in both private and public sectors, this multi-volume reference work is a critical addition to academic, government, and corporate libraries. It is designed for use by project coordinators and managers, business executives, researchers, and graduate-level students interested in putting research-based solutions into practice for effective project management.