Sue Laflin-Barker's Start Ancient Wargaming Using DBA 3.0

Sue Laflin-Barker's Start Ancient Wargaming Using DBA 3.0
Author: John Curry
Publisher:
Total Pages: 198
Release: 2015
Genre: War games
ISBN: 9781326075019

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This book introduces the fascinating subject of ancient wargaming using the latest edition of DBA version 3.0. De Bellis Antiquitatis have become known for the combination of simple game mechanics and playability. The rules are easy to learn, but the finer details of tactics are hard to master. The rules are extensively used for competitions around the world. The book starts by discussing how to choose a period of history and build an wargaming army, then it includes the complete DBA 3.0 rules with a detailed step by step play through of a sample game- Germans v Romans on the bank of the river Rhine. There are also numerous sample army lists with discussion of the sources on which they are based. Sue Laflin-Barker was a key contributor to the development and success of WRG. This is her first solo authorship of a wargaming book.

De Bellis Antiquitatis Version 3.0

De Bellis Antiquitatis Version 3.0
Author: Phil Barker
Publisher: Lulu.com
Total Pages: 148
Release: 2019-04-17
Genre:
ISBN: 024469768X

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DBA Version 3.0 updates the highly successful De Bellis Antiquitatis wargame rules for recreating ancient and medieval battles with miniature figures. The brainchild of well-known wargame designer Phil Barker and his wife Sue Laflin-Barker, the simple DBA rule system combines fast play play with historical realism to produce a visually realistic and exciting contest.

DBA 2.2 Simple Ancient and Medieval Wargaming Rules Including Dbsa and DBA 1.0

DBA 2.2 Simple Ancient and Medieval Wargaming Rules Including Dbsa and DBA 1.0
Author: John Curry
Publisher:
Total Pages: 122
Release: 2012-12-20
Genre: Games & Activities
ISBN: 9781291090185

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The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer. Battles typically lasted less than an hour, allowing multiple games to be played in a single day. The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns. The original rules are supported by an introduction by Phil Barker and chapters on: Reflecting on the development of DBA. An introduction to tactics using DBA by Martin Smith. Applying DBA to historical battles, Recreating the Battle of Zama in 202 BC using DBA by Phil Steele. DBSA and DBA 1.0 Also included are all four of the original army lists

Hordes of the Things Version 2.1

Hordes of the Things Version 2.1
Author: Phil Barker
Publisher:
Total Pages: 124
Release: 2019-10-03
Genre:
ISBN: 0244820139

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Hordes of the Things is a fast-play heroic fantasy wargame rule set for miniature figures. Using the successful DB rule system, but based on classical fantasy fiction rather than strict history, the rules have been used since 1991 and enjoy an international player base.

Ancient Wargaming

Ancient Wargaming
Author: Phil Barker
Publisher: Aztex Corporation
Total Pages: 64
Release: 1975
Genre: Military history, Ancient
ISBN: 9780850592122

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Lost Battles

Lost Battles
Author: Philip Sabin
Publisher: Bloomsbury Publishing
Total Pages: 527
Release: 2015-02-05
Genre: History
ISBN: 0826422004

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From the author's introduction: Ancient battles seize the modern imagination. Far from being forgotten, they have become a significant aspect of popular culture, prompting a continuing stream of books, feature films, television programs and board and computer games... there is a certain escapist satisfaction in looking back to an era when conflicts between entire states turned on clear-cut pitched battles between formed armies, lasting just a few hours and spanning just a few miles of ground. These battles were still unspeakably traumatic and grisly affairs for those involved - at Cannae, Hannibal's men butchered around two and a half times as many Romans (out of a much smaller overall population) as there were British soldiers killed on the notorious first day of the Somme. However, as with the great clashes of the Napoleonic era, time has dulled our preoccupation with such awful human consequences, and we tend to focus instead on the inspired generalship of commanders like Alexander and Caesar and on the intriguing tactical interactions of units such as massed pikemen and war elephants within the very different military context of pre-gunpowder warfare. Lost Battles takes a new and innovative approach to the battles of antiquity. Using his experience with conflict simulation, Philip Sabin draws together ancient evidence and modern scholarship to construct a generic, grand tactical model of the battles as a whole. This model unites a mathematical framework, to capture the movement and combat of the opposing armies, with human decisions to shape the tactics of the antagonists. Sabin then develops detailed scenarios for 36 individual battles such as Marathon and Cannae, and uses the comparative structure offered by the generic model to help cast light on which particular interpretations of the ancient sources on issues such as army size fit in best with the general patterns observed elsewhere. Readers can use the model to experiment for themselves by re-fighting engagements of their choice, tweaking the scenarios to accord with their own judgment of the evidence, trying out different tactics from those used historically, and seeing how the battle then plays out. Lost Battles thus offers a unique dynamic insight into ancient warfare, combining academic rigor with the interest and accessibility of simulation gaming. This book includes access to a downloadable computer simulation where the reader can view the author's simulations as well create their own.

DBMM Army Lists: Book 4 The High Medieval Period 1071 AD to 1525 AD

DBMM Army Lists: Book 4 The High Medieval Period 1071 AD to 1525 AD
Author: Phil Barker
Publisher: Lulu.com
Total Pages: 124
Release: 2019-10-04
Genre: Games & Activities
ISBN: 024478616X

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DBMM Army Lists Book 4. The High medieval Period. 1071 AD to 1525 AD This is the final volume in a series of WRG publications providing detailed guidance on the structure and organisation of ancient and medieval armies for use with the DBMM wargame rules.

Great Battles of History for DBA 3

Great Battles of History for DBA 3
Author: Joe Collins
Publisher: Lulu.com
Total Pages: 136
Release: 2016-04-19
Genre: Games & Activities
ISBN: 1365061515

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12 Historical Battles for use with the DBA 3.0 Ancient and Medieval Miniatures rules by Phil and Sue Barker.

Ancient and Medieval Wargaming

Ancient and Medieval Wargaming
Author: Neil Thomas
Publisher: Sutton Publishing
Total Pages: 0
Release: 2007
Genre: Military art and science
ISBN: 9780750945721

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March with Alexander the Great's Macedonians against the mighty empire of the Achaemenid Persians at Issus in 333BC! Experience the brutality of a Dark Ages struggle between Romano-British warriors and Early Saxon armies in AD495! Re-fight some of the bloodiest battles of the ancient and medieval worlds, using Neil Thomas's fully illustrated new book. Neil brings an authentic historical perspective to wargaming. A must for novice and veteran wargamers alike.

Brancalonia. Macaronicon

Brancalonia. Macaronicon
Author:
Publisher:
Total Pages:
Release: 2021
Genre: Fiction
ISBN: 9788832198577

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