Street Players

Street Players
Author: Donald Goines
Publisher: Holloway House Classics
Total Pages: 257
Release: 2023-07-25
Genre: Fiction
ISBN: 1496739361

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Clawing his way to the top, pimp Earl the Black Pearl believes he is untouchable, but when someone puts a hit on his friends, he has to fight back to save his own life.

Street Players

Street Players
Author: Kinohi Nishikawa
Publisher: University of Chicago Press
Total Pages: 312
Release: 2019-01-11
Genre: Literary Criticism
ISBN: 022658707X

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The uncontested center of the black pulp fiction universe for more than four decades was the Los Angeles publisher Holloway House. From the late 1960s until it closed in 2008, Holloway House specialized in cheap paperbacks with page-turning narratives featuring black protagonists in crime stories, conspiracy thrillers, prison novels, and Westerns. From Iceberg Slim’s Pimp to Donald Goines’s Never Die Alone, the thread that tied all of these books together—and made them distinct from the majority of American pulp—was an unfailing veneration of black masculinity. Zeroing in on Holloway House, Street Players explores how this world of black pulp fiction was produced, received, and recreated over time and across different communities of readers. Kinohi Nishikawa contends that black pulp fiction was built on white readers’ fears of the feminization of society—and the appeal of black masculinity as a way to counter it. In essence, it was the original form of blaxploitation: a strategy of mass-marketing race to suit the reactionary fantasies of a white audience. But while chauvinism and misogyny remained troubling yet constitutive aspects of this literature, from 1973 onward, Holloway House moved away from publishing sleaze for a white audience to publishing solely for black readers. The standard account of this literary phenomenon is based almost entirely on where this literature ended up: in the hands of black, male, working-class readers. When it closed, Holloway House was synonymous with genre fiction written by black authors for black readers—a field of cultural production that Nishikawa terms the black literary underground. But as Street Players demonstrates, this cultural authenticity had to be created, promoted, and in some cases made up, and there is a story of exploitation at the heart of black pulp fiction’s origins that cannot be ignored.

Street Player

Street Player
Author: Danny Seraphine
Publisher: Turner Publishing Company
Total Pages: 300
Release: 2010-09-23
Genre: Biography & Autobiography
ISBN: 0470625732

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The inside story of Chicago, one of the most successful and enduring rock bands ever With their distinctive blending of soulful rock and horn-infused urban jazz, Chicago has thrilled music fans for more than forty years with their lyrical brilliance. In this no-holds-barred memoir, legendary rocker Danny Seraphine shares his dramatic—and often shocking—experiences as the popular supergroup's cofounder and longtime drummer. He reveals behind-the-scenes anecdotes about Chicago’s beginnings as the house band at Los Angeles's legendary Whisky A Go Go, where they were discovered by music icons Janis Joplin and Jimi Hendrix, and personal insights about the group’s many comebacks and reinventions over the years. Offers a lively inside account of the music and history of the perennially popular band Chicago, one of the most successful American bands ever with over 122 million albums sold, by the band’s cofounder and longtime drummer Danny Seraphine Includes riveting tales and rare photographs from Seraphine's time on the road touring with performers including Dennis and Carl Wilson of the Beach Boys, Janis Joplin, Jimi Hendrix, and Bruce Springsteen Candidly tackles many rumors about Chicago, including Mafia ties, accounting and payola scandals, and major drug abuse Discusses the mysterious circumstances surrounding Seraphine's 1990 firing from the band as well as his comeback with his critically acclaimed new band, California Transit Authority Whether you're a diehard Chicago fan or just love a well-told rock-and-roll memoir, Street Player will entertain and surprise you.

All in the Timing

All in the Timing
Author: David Ives
Publisher: Vintage
Total Pages: 337
Release: 1994-11-08
Genre: Drama
ISBN: 067975928X

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The world according to David Ives is a very add place, and his plays constitute a virtual stress test of the English language -- and of the audience's capacity for disorientation and delight. Ives's characters plunge into black holes called "Philadelphias," where the simplest desires are hilariously thwarted. Chimps named Milton, Swift, and Kafka are locked in a room and made to re-create Hamlet. And a con man peddles courses in a dubious language in which "hello" translates as "velcro" and "fraud" comes out as "freud." At once enchanting and perplexing, incisively intelligent and side-splittingly funny, this original paperback edition of Ives's plays includes "Sure Thing," "Words, Words, Words," "The Universal Language," "Variations on the Death of Trotsky," "The Philadelphia," "Long Ago and Far Away," "Foreplay, or The Art of the Fugue," "Seven Menus," "Mere Mortals," "English Made Simple," "A Singular Kinda Guy," "Speed-the-Play," "Ancient History," and "Philip Glass Buys a Loaf of Bread."

Gangs and Organized Crime

Gangs and Organized Crime
Author: George W. Knox
Publisher: Taylor & Francis
Total Pages: 494
Release: 2018-07-04
Genre: Computers
ISBN: 1351644890

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In Gangs and Organized Crime, George W. Knox, Gregg W. Etter, and Carter F. Smith offer an informed and carefully investigated examination of gangs and organized crime groups, covering street gangs, prison gangs, outlaw motorcycle gangs, and organized crime groups from every continent. The authors have spent decades investigating gangs as well as researching their history and activities, and this dual professional-academic perspective informs their analysis of gangs and crime groups. They take a multidisciplinary approach that combines criminal justice, public policy and administration, law, organizational behavior, sociology, psychology, and urban planning perspectives to provide insight into the actions and interactions of a variety of groups and their members. This textbook is ideal for criminal justice and sociology courses on gangs as well as related course topics like gang behavior, gang crime and the inner city, organized crime families, and transnational criminal groups. Gangs and Organized Crime is also an excellent addition to the professional’s reference library or primer for the general reader. More information is available at the supporting website – www.gangsandorganizedcrime.com

Performing Mixed Reality

Performing Mixed Reality
Author: Steve Benford
Publisher: MIT Press
Total Pages: 311
Release: 2022-11-01
Genre: Art
ISBN: 0262546507

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A computer scientist and a performance and new media theorist define and document the emerging field of mixed reality performance. Working at the cutting edge of live performance, an emerging generation of artists is employing digital technologies to create distinctive forms of interactive, distributed, and often deeply subjective theatrical performance. The work of these artists is not only fundamentally transforming the experience of theater, it is also reshaping the nature of human interaction with computers. In this book, Steve Benford and Gabriella Giannachi offer a new theoretical framework for understanding these experiences—which they term mixed reality performances—and document a series of landmark performances and installations that mix the real and the virtual, live performance and interactivity. Benford and Giannachi draw on a number of works that have been developed at the University of Nottingham's Mixed Reality Laboratory, describing collaborations with artists (most notably the group Blast Theory) that have gradually evolved a distinctive interdisciplinary approach to combining practice with research. They offer detailed and extended accounts of these works from different perspectives, including interviews with the artists and Mixed Reality Laboratory researchers. The authors develop an overarching theory to guide the study and design of mixed reality performances based on the approach of interleaved trajectories through hybrid structures of space, time, interfaces, and roles. Combinations of canonical, participant, and historic trajectories show how such performances establish complex configurations of real and virtual, local and global, factual and fictional, and personal and social.

Cinéma&Cie. International Film Studies Journal

Cinéma&Cie. International Film Studies Journal
Author: Aa. Vv.
Publisher: Mimesis
Total Pages: 258
Release: 2015-08-03T00:00:00+02:00
Genre: Art
ISBN: 8857532097

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Over the last two decades, discoveries made in the field of cognitive neuroscience have begun to permeate humanities and social sciences. This special issue of Cinéma & Cie focuses on major conceptual and epistemological arguments arising from the dialogue between audiovisual studies and neurosciences. In the context of this intersection, Neurofilmology is an interdisciplinary research program that arises at the encounter between two models of viewer: theviewer-as-mind (deriving from a cognitive/analytical approach) and the viewer-as-body (typical of the phenomenological/continental approach). Accordingly, Neurofilmology focuses on the viewer-as-organism, by investigating with both empirical and speculative epistemological tools the subject of audiovisual experience, postulated as embodied, embedded, enacted, extended, emerging, affective, and relational.

Works of Game

Works of Game
Author: John Sharp
Publisher: MIT Press
Total Pages: 157
Release: 2015-03-20
Genre: Games & Activities
ISBN: 0262328224

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An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

Collecting and Conserving Net Art

Collecting and Conserving Net Art
Author: Annet Dekker
Publisher: Routledge
Total Pages: 304
Release: 2018-05-08
Genre: Art
ISBN: 1351208616

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Collecting and Conserving Net Art explores the qualities and characteristics of net art and its influence on conservation practices. By addressing and answering some of the challenges facing net art and providing an exploration of its intersection with conservation, the book casts a new light on net art, conservation, curating and museum studies. Viewing net art as a process rather than as a fixed object, the book considers how this is influenced by and executed through other systems and users. Arguing that these processes and networks are imbued with ambiguity, the book suggests that this is strategically used to create suspense, obfuscate existing systems and disrupt power structures. The rapid obsolescence of hard and software, the existence of many net artworks within restricted platforms and the fact that artworks often act as assemblages that change or mutate, make net art a challenging case for conservation. Taking the performative and interpretive roles conservators play into account, the book demonstrates how practitioners can make more informed decisions when responding to, critically analysing or working with net art, particularly software-based processes. Collecting and Conserving Net Art is intended for researchers, academics and postgraduate students, especially those engaged in the study of museum studies, conservation and heritage studies, curatorial studies, digital art and art history. The book should also be interesting to professionals who are involved in the conservation and curation of digital arts, performance, media and software.

Intelligent Spaces

Intelligent Spaces
Author: Alan Steventon
Publisher: Springer Science & Business Media
Total Pages: 437
Release: 2010-05-30
Genre: Computers
ISBN: 1846284295

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This book sets out a vision ofpervasive IT through intelligent spaces and describes some ofthe progress that has been made towards its realisation. The context for intelligent spaces (or iSpaces) is the world where information and communication technology (lCT) disappears as it becomes embedded into physical objects and the spaces in which we live and work. The ultimate vision is that this embedded technology provides us with intelligent and contextually relevant support, augmenting our lives and our experience of the physical world in a benign and non intrusive manner. The enormous advances in hardware, system design, and software that are being achieved enable. this vision. In particular, the performance advances and cost reductions in hardware components - processors, memory, storage, and communications - are making it possible to embed intelligence and communications ability into lower cost objects. The Internet is a living experiment in building complex, distributed systems on a global scale. In software, there have been solid advances in creating systems that can deal with complexities on the scale required to interact with human activity, in limited domains at least. The ultimate vision is challenging, and there are many obstacles to its realisation.