Spinoff 2012

Spinoff 2012
Author: Daniel Coleman
Publisher: Government Printing Office
Total Pages: 204
Release: 2013-02-06
Genre: Technology & Engineering
ISBN: 9780160916960

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NP 2012-11-912-HQ. Provides an in-depth look at how NASA's initiatives in aeronautics and space exploration have resulted in beneficial commercial technologies in the fields of health and medicine, transportation, public safety, consumer goods, environmental protection, computer technology and industrial productivity

Spinoff 2017

Spinoff 2017
Author: Lisa Rademakers
Publisher: Government Printing Office
Total Pages: 240
Release: 2017-01-13
Genre: Inventions
ISBN: 9780160935794

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Since 1976, Spinoff has annually profiled an average of 50 commercial technologies with origins in NASA missions and research.

Is Satire Saving Our Nation?

Is Satire Saving Our Nation?
Author: S. McClennen
Publisher: Springer
Total Pages: 254
Release: 2016-04-30
Genre: Political Science
ISBN: 113740521X

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The book studies the intersections between satirical comedy and national politics in order to show that one of the strongest supports for our democracy today comes from those of us who are seriously joking. This book shows how we got to this place and why satire may be the only way we can save our democracy and strengthen our nation.

The Oxford Handbook of the History of Crime and Criminal Justice

The Oxford Handbook of the History of Crime and Criminal Justice
Author: Paul Knepper
Publisher: Oxford University Press
Total Pages: 721
Release: 2016-04-15
Genre: Social Science
ISBN: 0199352348

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The historical study of crime has expanded in criminology during the past few decades, forming an active niche area in social history. Indeed, the history of crime is more relevant than ever as scholars seek to address contemporary issues in criminology and criminal justice. Thus, The Oxford Handbook of the History of Crime and Criminal Justice provides a systematic and comprehensive examination of recent developments across both fields. Chapters examine existing research, explain on-going debates and controversies, and point to new areas of interest, covering topics such as criminal law and courts, police and policing, and the rise of criminology as a field. This Handbook also analyzes some of the most pressing criminological issues of our time, including drug trafficking, terrorism, and the intersections of gender, race, and class in the context of crime and punishment. The definitive volume on the history of crime, The Oxford Handbook of the History of Crime and Criminal Justice is an invaluable resource for students and scholars of criminology, criminal justice, and legal history.

Game Design Deep Dive: Horror

Game Design Deep Dive: Horror
Author: Joshua Bycer
Publisher: CRC Press
Total Pages: 135
Release: 2021-10-08
Genre: Computers
ISBN: 1000451100

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The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.