Decision-making Training Based on Strategy Using Simulation

Decision-making Training Based on Strategy Using Simulation
Author: Denise Alessandra Defina
Publisher: LAP Lambert Academic Publishing
Total Pages: 164
Release: 2013
Genre:
ISBN: 9783659347429

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The games created for military training in the past have evolved over time and became more present in the context of the companies by providing both training for potential crises and anticipation of possible solutions. The business games have improved and today there are software products specially developed for creating virtual environments can be found, offering simulations aimed to aid students in the school and train managers in the companies. Thanks to the various resources offered by this technique, the manager is able to play an important role. As a result, the objective of this work was to develop a strategic decision-making process by using management simulation as a learning technique in a transportation company and assess its use for training managers. Literature review on systemic view, strategic decision-making, simulation and business games are used in the present study for evaluation. The research method consisted in observing the following variables: strategy, teamwork, cooperation, engagement, time, discussion, and leadership, with nominal scale for each of them. The case study of a transportation company sought to train managers by developing their individual abil

Simulation and Games for Strategy and Policy Planning

Simulation and Games for Strategy and Policy Planning
Author: Danny Saunders
Publisher: Psychology Press
Total Pages: 316
Release: 1999
Genre: Business & Economics
ISBN: 9780749429560

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First Published in 1999. Routledge is an imprint of Taylor & Francis, an informa company.

Gaming-simulation--rationale, Design, and Applications

Gaming-simulation--rationale, Design, and Applications
Author: Cathy S. Greenblat
Publisher: John Wiley & Sons
Total Pages: 456
Release: 1975
Genre: Social Science
ISBN:

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Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.

Policy Games for Strategic Management

Policy Games for Strategic Management
Author: Richard D. Duke
Publisher: Rozenberg Publishers
Total Pages: 376
Release: 2004
Genre: Decision-making
ISBN: 9036193419

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This book explains why and how gaming-stimulation techniques have been used in Europe and the United States to improve decision quality on a special class of bewildering and threatening strategic problems that are described as strategic volcanoes or 'macr

Simulations of Decision-Making as Active Learning Tools

Simulations of Decision-Making as Active Learning Tools
Author: Peter Bursens
Publisher: Springer
Total Pages: 211
Release: 2018-03-05
Genre: Education
ISBN: 3319741470

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This volume brings together both political and educational scientists. While educational research literature has so far not systematically addressed the tool of simulations of decision-making, political scientists have hardly used insights from research on assessment or on motivation and interest of students. Almost all political science publications on simulations merely discuss how to implement the tool in class and fall short of providing evidence of the effects on student outcomes such as increased interest and performance. Combining the two disciplines is mutually enriching. Political science benefits from state of the art educational science measuring and testing of the claims made by the proponents of simulations, while educational sciences adds the systematic analysis of simulations of decision-making to their list of empirical objects, which also adds insights to the theories on the affective component of student learning. It is the explicit aim of the volume to address how simulating decision-making environments fosters learning. Implications for research and practice regarding student learning are addressed in all chapters.

Simulation Games in Learning

Simulation Games in Learning
Author: Sarane Spence Boocock
Publisher: SAGE Publications, Incorporated
Total Pages: 296
Release: 1968
Genre: Education
ISBN:

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Simulation and Gaming in the Network Society

Simulation and Gaming in the Network Society
Author: Toshiyuki Kaneda
Publisher: Springer
Total Pages: 466
Release: 2016-08-02
Genre: Mathematics
ISBN: 9811005753

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This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Research Games

Research Games
Author: Kenneth Crewdson Bowen
Publisher: Halsted Press
Total Pages: 148
Release: 1978
Genre: Business & Economics
ISBN:

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Effectiveness of Information Use for Strategic Decision Making

Effectiveness of Information Use for Strategic Decision Making
Author: Wolfgang Gänswein
Publisher: Springer Science & Business Media
Total Pages: 319
Release: 2011-06-21
Genre: Business & Economics
ISBN: 3834968498

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In general, effective strategic decisions are associated with a step-by-step analysis of information. However, such recommendations are detached from the realities decision makers are faced with, i.e uncertainty of a decision problem, abundance of information from various sources, as well as political behavior and personal idiosyncracies in the decision making process. Wolfgang Gänswein examines the interaction of these factors by using a broad sample of 230 decisions in a broad range of industries.