Shadowrun Sixth World Almanac
Author | : CATALYST GAME LABS |
Publisher | : |
Total Pages | : 208 |
Release | : 2010-08-04 |
Genre | : Games |
ISBN | : 9781934857823 |
Download Shadowrun Sixth World Almanac Book in PDF, Epub and Kindle
Download Shadowrun Sixth World Almanac full books in PDF, epub, and Kindle. Read online free Shadowrun Sixth World Almanac ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : CATALYST GAME LABS |
Publisher | : |
Total Pages | : 208 |
Release | : 2010-08-04 |
Genre | : Games |
ISBN | : 9781934857823 |
Author | : Tom Dowd |
Publisher | : Fasa |
Total Pages | : 102 |
Release | : 1995 |
Genre | : Fiction |
ISBN | : 9781555602673 |
Author | : R.E. Davis |
Publisher | : Bloomsbury Publishing |
Total Pages | : 213 |
Release | : 2021-07-22 |
Genre | : Games & Activities |
ISBN | : 1472844807 |
Set in a mirror of our own world, Sigil & Shadow is a roleplaying game of urban fantasy and occult horror in which players take on the roles of illuminated heroes and shadowed monsters to face the rising tide of supernatural forces. Ancient nightmares lurk behind the closed doors of board rooms, entities from beyond time prowl the city streets, forgotten rituals are reborn as viral memes. Do you take a stand against the encroaching shadows? Or do you seek their power for yourself? Powered by the highly accessible d00Lite system, Sigil & Shadow focuses squarely on the story rather than the mechanics – who the characters are and what they do, not how they do it. Easy to adopt to any mythos, campaigns can be built around a wide range of plots, with players taking the role of anything from paranormal investigators and monster hunters to members of occult cabals or secret societies. The setting offered sees a modern world buffeted by the tides of supernatural power, where beings of myth wake from their slumber while modern cults sacrifice to pop-culture gods and ancient cabals pursue their age-old schemes into the digital age.
Author | : Raymond Croteau |
Publisher | : |
Total Pages | : 0 |
Release | : 2022 |
Genre | : Shadowrun (Game) |
ISBN | : 9781638610267 |
The Sixth World is wild and weird, but it doesn't have to be wilder or weirder than you. If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game table for you to build your vision of what your runner should be. Sixth World Companion is the core player resource book for Shadowrun, Sixth World.
Author | : Tom Dowd |
Publisher | : McGraw-Hill/Contemporary |
Total Pages | : 104 |
Release | : 1990-04 |
Genre | : Fiction |
ISBN | : 9781555601225 |
Author | : CATALYST GAME LABS |
Publisher | : Catalyst Game Labs |
Total Pages | : 200 |
Release | : 2009-11-01 |
Genre | : Games |
ISBN | : 9781934857588 |
Author | : Michael A. Stackpole |
Publisher | : Catalyst Game Labs |
Total Pages | : 390 |
Release | : 2016-02-06 |
Genre | : Fiction |
ISBN | : |
DARKNESS EVERYWHERE... The Sixth World is a dangerous place, with deadly hazards lurking around every corner. Everywhere shadowrunners go, from the top of the world to the deepest, darkest Sprawl neighborhood, someone’s always looking to make their rep by taking you down. World of Shadows is the second anthology of original Shadowrun short stories, each one showcasing some of the most far-flung, treacherous locations around the world. From a scientific mission gone wrong in the snowy wilds of Russia to an AR nightclub in Morocco sheltering runners on the lam to a recovering runner drawn into a deadly web of intrigue in the darkest alleys of Hong Kong, these eighteen original short stories explore exotic settings far off the beaten path. Featuring stories by Michael A. Stackpole, Mel Odom, Jean Rabe, Aaron Rosenberg, Phaedra Weldon, Annie Bellet, Chris A. Jackson and many others, find out what happens when shadowrunners have to battle not only with the ever-present threat of the corps and Mr. Johnson, but also the dangers of the very land they stand on.
Author | : Matthew E. Gladden |
Publisher | : Defragmenter Media |
Total Pages | : 238 |
Release | : 2018-03-14 |
Genre | : Philosophy |
ISBN | : 1944373225 |
This book develops new insights into the evolving nature of organizations by applying the methodologies of posthumanist thought to the fields of organizational theory and management. An emerging 'organizational posthumanism' is described that makes sense of the ways in which forces of technological posthumanization are reshaping the members, personnel structures, information systems, processes, physical and virtual spaces, and external environments available for use by organizations. Conceptual frameworks and analytic tools are formulated that diagnose the convergence in the capacities of human and artificial actors generated by new technologies relating to human augmentation, synthetic agency, and digital-physical ecosystems. As the first systematic study of these topics, this text will interest scholars and students of organizational management and management practitioners who grapple on a daily basis with the forces of technologization that are increasingly powerful drivers of organizational change.
Author | : John-Matthew DeFoggi |
Publisher | : Bloomsbury Publishing |
Total Pages | : 273 |
Release | : 2021-02-09 |
Genre | : Fiction |
ISBN | : 1472837428 |
A Sword & Sorcery roleplaying game set in a Fantasy Bronze Age inspired by the legends and cultures of the Ancient Near East. The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, Jackals places players in the role of Jackals--adventurers, explorers, sellswords, and scavengers--and sends them out into the peril-filled land of the Zaharets to make their fortune... or perhaps fulfill a greater destiny . . .
Author | : |
Publisher | : |
Total Pages | : |
Release | : 2020-11 |
Genre | : |
ISBN | : 9781952531033 |
A Crossover Chronicle for all the Chornicles of Darkness lines