Scenario-based Learning

Scenario-based Learning
Author: Ray Jimenez
Publisher: Lulu.com
Total Pages: 216
Release: 2009
Genre: Computers
ISBN: 0979184746

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Scenario-based e-Learning

Scenario-based e-Learning
Author: Ruth C. Clark
Publisher: John Wiley & Sons
Total Pages: 278
Release: 2012-12-17
Genre: Business & Economics
ISBN: 1118127250

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Scenario-Based e-Learning Scenario-Based e-Learning offers a new instructional design approach that can accelerate expertise, build critical thinking skills, and promote transfer of learning. This book focuses on the what, when, and how of scenario-based e-learning for workforce learning. Throughout the book, Clark defines and demystifies scenario-based e-learning by offering a practical design model illustrated with examples from veterinary science, automotive troubleshooting, sales and loan analysis among other industries. Filled with helpful guidelines and a wealth of illustrative screen shots, this book offers you the information needed to: Identify the benefits of a SBeL design for learners and learning outcomes Determine when SBeL might be appropriate for your needs Identify specific outcomes of SBeL relevant to common organizational goals Classify specific instructional goals into one or more learning domains Apply a design model to present content in a task-centered context Evaluate outcomes from SBeL lessons Identify tacit expert knowledge using cognitive task analysis techniques Make a business case for SBeL in your organization Praise for Scenario-Based e-Learning "Clark has done it again—with her uncanny ability to make complex ideas accessible to practitioners, the guidelines in this book provide an important resource for you to build your own online, problem-centered instructional strategies." —M. David Merrill, professor emeritus at Utah State University; author, First Principles of Instruction "Clark's wonderful book provides a solid explanation of the how, what, and why of scenario-based e-learning. The tools, techniques, and resources in this book provide a roadmap for creating engaging, informative scenarios that lead to tangible, measurable learning outcomes. If you want to design more engaging e-learning, you need to read this book." —Karl M. Kapp, Professor of Instructional Technology, Bloomsburg University; author, The Gamification of Learning and Instruction

Instructional Story Design

Instructional Story Design
Author: Rance Greene
Publisher: Association for Talent Development
Total Pages: 274
Release: 2020-04-07
Genre: Business & Economics
ISBN: 1950496600

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Once Upon a Time, Storytelling Met Instructional Design From children to adults, everybody likes a good story. Stories are memorable, actionable, and emotional. We are constantly making sense of the world by forming stories, and that makes them perfect for instructional design. Instructional Story Design is a practical guide to writing and developing stories for training. It takes what you already know about a story’s power to connect with people and offers a clear methodology for the otherwise daunting process of creating a compelling story. Master story designer Rance Greene shares his powerful yet familiar process to discover, design, and deliver instructional stories. He presents the two essential elements that must be present to tell a story for training: relatable characters and strong conflict. These elements create a desire for resolution and grab learners’ attention. This book offers advice for unearthing the root of the performance problem, creating action lists for learners, and convincing stakeholders about the effectiveness of stories. Case studies from household companies such as Pizza Hut, Southwest Airlines, and PepsiCo show story design in action. Job aids and resources include an audience profile questionnaire, character description worksheet, storyboard template, and tips for developing stories using graphics, audio, and video. With this book, you’ll: Sharpen your analysis skills to discover potential training stories. Design relatable stories that concretely connect with learning objectives. Easily develop captivating stories with tools you already own. Plan your next steps to implement your instructional story.

Scenario-based e-Learning

Scenario-based e-Learning
Author: Ruth C. Clark
Publisher: John Wiley & Sons
Total Pages: 278
Release: 2012-12-05
Genre: Business & Economics
ISBN: 1118416457

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Scenario-Based e-Learning Scenario-Based e-Learning offers a new instructional design approach that can accelerate expertise, build critical thinking skills, and promote transfer of learning. This book focuses on the what, when, and how of scenario-based e-learning for workforce learning. Throughout the book, Clark defines and demystifies scenario-based e-learning by offering a practical design model illustrated with examples from veterinary science, automotive troubleshooting, sales and loan analysis among other industries. Filled with helpful guidelines and a wealth of illustrative screen shots, this book offers you the information needed to: Identify the benefits of a SBeL design for learners and learning outcomes Determine when SBeL might be appropriate for your needs Identify specific outcomes of SBeL relevant to common organizational goals Classify specific instructional goals into one or more learning domains Apply a design model to present content in a task-centered context Evaluate outcomes from SBeL lessons Identify tacit expert knowledge using cognitive task analysis techniques Make a business case for SBeL in your organization Praise for Scenario-Based e-Learning "Clark has done it again with her uncanny ability to make complex ideas accessible to practitioners, the guidelines in this book provide an important resource for you to build your own online, problem-centered instructional strategies." M. David Merrill, professor emeritus at Utah State University; author, First Principles of Instruction "Clark's wonderful book provides a solid explanation of the how, what, and why of scenario-based e-learning. The tools, techniques, and resources in this book provide a roadmap for creating engaging, informative scenarios that lead to tangible, measurable learning outcomes. If you want to design more engaging e-learning, you need to read this book." Karl M. Kapp, Professor of Instructional Technology, Bloomsburg University; author, The Gamification of Learning and Instruction

Visual Informatics: Sustaining Research and Innovations

Visual Informatics: Sustaining Research and Innovations
Author: Halimah Badioze Zaman
Publisher: Springer
Total Pages: 389
Release: 2011-11-04
Genre: Computers
ISBN: 3642251919

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The two-volume set LNCS 7066 and LNCS 7067 constitutes the proceedings of the Second International Visual Informatics Conference, IVIC 2011, held in Selangor, Malaysia, during November 9-11, 2011. The 71 revised papers presented were carefully reviewed and selected for inclusion in these proceedings. They are organized in topical sections named computer vision and simulation; virtual image processing and engineering; visual computing; and visualisation and social computing. In addition the first volume contains two keynote speeches in full paper length, and one keynote abstract.

Promising Practices in Undergraduate Science, Technology, Engineering, and Mathematics Education

Promising Practices in Undergraduate Science, Technology, Engineering, and Mathematics Education
Author: National Research Council
Publisher: National Academies Press
Total Pages: 96
Release: 2011-04-19
Genre: Education
ISBN: 0309212944

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Numerous teaching, learning, assessment, and institutional innovations in undergraduate science, technology, engineering, and mathematics (STEM) education have emerged in the past decade. Because virtually all of these innovations have been developed independently of one another, their goals and purposes vary widely. Some focus on making science accessible and meaningful to the vast majority of students who will not pursue STEM majors or careers; others aim to increase the diversity of students who enroll and succeed in STEM courses and programs; still other efforts focus on reforming the overall curriculum in specific disciplines. In addition to this variation in focus, these innovations have been implemented at scales that range from individual classrooms to entire departments or institutions. By 2008, partly because of this wide variability, it was apparent that little was known about the feasibility of replicating individual innovations or about their potential for broader impact beyond the specific contexts in which they were created. The research base on innovations in undergraduate STEM education was expanding rapidly, but the process of synthesizing that knowledge base had not yet begun. If future investments were to be informed by the past, then the field clearly needed a retrospective look at the ways in which earlier innovations had influenced undergraduate STEM education. To address this need, the National Research Council (NRC) convened two public workshops to examine the impact and effectiveness of selected STEM undergraduate education innovations. This volume summarizes the workshops, which addressed such topics as the link between learning goals and evidence; promising practices at the individual faculty and institutional levels; classroom-based promising practices; and professional development for graduate students, new faculty, and veteran faculty. The workshops concluded with a broader examination of the barriers and opportunities associated with systemic change.

Best Practices in Engaging Online Learners Through Active and Experiential Learning Strategies

Best Practices in Engaging Online Learners Through Active and Experiential Learning Strategies
Author: Stephanie Smith Budhai
Publisher: Taylor & Francis
Total Pages: 113
Release: 2017-01-27
Genre: Education
ISBN: 1317208153

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Best Practices in Engaging Online Learners Through Active and Experiential Learning Strategies is a practical guide for all instructors and instructional designers working in online or blended learning environments who want to provide a supportive, engaging, and interactive learner experience. This book explores the integration of active and experiential learning approaches and activities including gamification, social media integration, and project- and scenario-based learning, as they relate to the development of authentic skill-building, communication, problem-solving, and critical-thinking skills in learners. Readers will find guidelines for the development of participatory peer-learning, cooperative education, and service learning opportunities in the online classroom. In addition, the authors provide effective learning strategies, resources, and tools that align learner engagement with course outcomes.

Teaching as the Art of Staging

Teaching as the Art of Staging
Author: Anthony Weston
Publisher:
Total Pages: 0
Release: 2023
Genre: Active learning
ISBN: 9781003447368

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College teachers all too often still play Sage on the Stage - lecturing to rooms full of passive and supposedly absorbed students. The cutting-edge opposite is still supposed to be the Guide on the Side - facilitating wherever students themselves are already going, mentoring and coaching them along the way. But who says that these are the only - or the best - alternatives? This book advances another and sharply different model: the Impresario with a Scenario, a teacher who serves as class mobilizer, improviser, and energizer, staging dramatic, often unexpected and self-unfolding learning challenges and adventures with students.In this book, the author argues that to pose a single alternative to lecturing is profoundly limiting. In fact, he says there is no reason to have to choose between "student-centered" and "teacher-centered" pedagogies. The best ways to teach and learn are both. The same applies to the false choice between "active" students and "active" teachers - there can be more than enough activity for everyone. In particular, the author argues that we need a model in which the teacher is notably pro-active - a kind of activity for which certain theatrical metaphors seem especially appropriate.Picture a college teacher who regularly sets up classroom scenarios - challenging problems, unscripted dramas, role-plays, simulations, and the like - such that the scenario itself frames and drives most of the action and learning that follows. For teaching as staging, the primary work of the teacher is staging such scenarios. The basic goal is to put students into an urgently engaging and self-unfolding scenario, trusting them to carry it forward, while being prepared to join in as needed.This book offers a conceptual and practical framework for Teaching as Staging, grounding the approach with illustrative and sometimes provocative narrative from the literature as well as the author's own practice.Teaching as the Art of Staging offers a visionary challenge to the prevailing models of pedagogy. The book presents a thoroughly practical model that opens up new possibilities for anyone interested in dramatic new directions in teaching and learning.

Making Use

Making Use
Author: John M. Carroll
Publisher: MIT Press
Total Pages: 383
Release: 2003-01-01
Genre: Computers
ISBN: 0262513889

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John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development—understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.

Essential First Steps to Data Analysis

Essential First Steps to Data Analysis
Author: Carol S. Parke
Publisher: SAGE
Total Pages: 289
Release: 2013
Genre: Reference
ISBN: 1412997518

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The purpose of this book is to provide instruction and guidance on preparing quantitative data sets prior to answering a study's research questions. Preparation may involve data management and manipulation tasks, data organization, structural changes to data files, or conducting preliminary analysis such as examining the scale of a variable, the validity of assumptions or the nature and extent of missing data. The oresultso from these essential first steps can also help guide a researcher in selecting the most appropriate statistical tests for his/her study. The book is intended to serve as a supplemental text in statistics or research courses offered in graduate programs in education, counseling, school psychology, behavioral sciences, and social sciences as well as undergraduate programs that contain a heavy emphasis on statistics. The content and issues covered are also beneficial for faculty and researchers who are knowledgeable about research design and able to use a statistical software package, but are unsure of the first steps to take with their data. Increasingly, faculty are forming partnerships with schools, clinics, and other institutions to help them analyze data in their extensive databases. This book can serve as a reference for helping them get existing data files in an appropriate form to run statistical analysis. This book is not a replacement for a statistics textbook. It assumes that readers have some knowledge of basic statistical concepts and use of statistical software, or that they will be learning these concepts and skills concurrently throughout the course. SPSS was chosen to illustrate the preparation, evaluation, and manipulation of data. However, students or researchers who do not use SPSS will benefit from the content since the overall structure and pedagogical approach of the book focuses heavily on the data issues and decisions to be made.