Same Game Different Rules

Same Game Different Rules
Author: Jean Hollands
Publisher: McGraw-Hill Companies
Total Pages: 294
Release: 2002
Genre: Business & Economics
ISBN: 9780071407601

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You are a smart, ambitious, no-nonsense businesswoman with her eye on the prize--a two-fisted, go-getter who always gets results. Your superiors openly praise your competence and brains, and you are beloved by your company's clients. Now for the bad news: those same qualities that, so far, have earned you so many kudos could very well destroy all your chances of future success. Same Game Different Rules, top executive coach Jean Hollands addresses a dangerous obstacle that continues to thwart many a talented woman's ambition-- the Bully Broad factor. Tough, assertive, authoritative, often intimidating, Bully Broads have been the driving forces behind many of the most sensational success stories of the New Economy. Unfortunately, many of these exceptional women are discovering, too late, that the very qualities that propelled them up the corporate ladder can just as easily ruin them in today's relationship-building, teamwork-oriented corporate culture. Writing for women in every career stage, Jean Hollands offers her prescription for getting ahead without being perceived as a Bully Broad, Ice Queen, or Ms. Understood. Drawing upon her twenty years of experience coaching thousands

Same Game New Rules

Same Game New Rules
Author: Bill Caskey
Publisher: Caskey Achievement Strategies
Total Pages: 226
Release: 2004
Genre: Sales management
ISBN: 0975851039

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23 INSIGHTS THAT WILL RADICALLYCHANGE YOUR APPROACH ANDPROFOUNDLY CHANGE YOUR RESULTSFinally, a book that teaches you how to thinkSame Game, New Rules provokes a deeper level of thought aboutselling and achievement in business. As the rules of selling change,thinking must change as well. For the sales professional, antiquatedthinking will lead to way too much work for way too little money.This book raises the professional seller to a new level of awarenessabout selling and achievement. it does it by giving the readernew ways to think about the old game of selling.

Same Game, Different Rules

Same Game, Different Rules
Author: Jean Hollands
Publisher: McGraw-Hill Companies
Total Pages: 296
Release: 2001
Genre: Business & Economics
ISBN:

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In this groundbreaking book, top executive coach and bestselling author Jean Hollands focuses on a dangerous obstacle that continues to thwart many a talented woman's ambitionthe "Bully Broad" factor. Tough, assertive, authoritative, often intimidating, Bully Broads have been the driving forces behind some of today's most successful companies. Unfortunately, Holland explains, many successful women are discovering, too late, that those same qualities that propelled them up the corporate ladder can just as easily ruin them in today's relationship-building, teamwork-oriented corporate culture. Drawing upon her 20 years of experience coaching thousands of executives at many of today's top companiesincluding Cisco, Intel, Hewlett-Packard, Sun, and NetscapeHollands develops a set of 25 rules that help women pass through, or completely avoid, the Bully Broad stage, without compromising their goals or sacrificing their hard-won power and success.

Rules of the Game

Rules of the Game
Author: Educators Publishing Service, Incorporated
Publisher:
Total Pages: 0
Release: 2004
Genre: English language
ISBN: 9780838822418

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Lessons on topics such as sentence fragments or parts of speech begin with several examples, and follow them with directed questions that help students arrive at a grammatical principle or rule. Following the questions and a brief discussion, each lesson has a definition, set in a box for emphasis. Lessons also contain boxed hints that aid students in understanding and retaining points of grammar. Exercises are both traditional and innovative, and provide practice as well as increase general knowledge. Students read sentences and pick out various points of grammar, but they also follow sentence patterns, write their own sentences, choose effective modifiers, or combine sentences. In all books, lessons build on each other: the lesson on compound sentences, for example, appears not long after students have learned what constitutes a sentence and right after they have been introduced to the conjunction. Each book also contains a Comprehensive Exercises section that provides review exercises and includes errors for students to correct. Book 3 includes work on dependent clauses, complex and compound-complex sentences, gerunds, participles, and infinitives. Grades 9-10.

Rules of Play

Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Infinite Game

The Infinite Game
Author: Simon Sinek
Publisher: Penguin
Total Pages: 272
Release: 2019-10-15
Genre: Business & Economics
ISBN: 0735213526

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From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

New Rules of the Game

New Rules of the Game
Author: Susan Packard
Publisher: Penguin
Total Pages: 256
Release: 2015-02-03
Genre: Business & Economics
ISBN: 0698154797

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Business is a team sport. Learn how to win. Where would your career be if you could understand how your colleagues--especially men--succeed and win at work? And if, in understanding and applying the rules, you could win, too? In New Rules of the Game, business leader Susan Packard shows you how to cultivate gamesmanship--a strategic way of thinking regularly seen in the video game and sports worlds, and most often among men--that develops creativity, focus, optimism, teamwork, and competitiveness. You'll learn the Ten Rules of Gamesmenship and how to use them effectively to: · Compete outwardly in a healthy, rewarding way · Build support groups to help you advance · Step up with more grit to get the next win · Approach your workplace with more lightness and insight · Take loss in stride and provide the emotional distance needed to win at work Packard shares her career story with humor and candor, including the successes and the mistakes, the triumphs and some personal and career setbacks, and presents them as teachable moments for you. But the book is much bigger that one person’s experience. Packard also shares the stories of other presidents and CEOs who have become great gamers in their own fields, providing you with the insight and inspiration to play the business game smarter, stronger, and more successfully. You will also be better able to coach others, inspiring your team to perform at higher levels as you drive them toward the next win.

Rules of the Game

Rules of the Game
Author: Neil Strauss
Publisher:
Total Pages: 194
Release: 2007
Genre: Dating (Social customs)
ISBN: 9780061540431

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THE TREADMILLS OF TIME

THE TREADMILLS OF TIME
Author: Richard John Kosciejew
Publisher: Author House
Total Pages: 633
Release: 2014-10-16
Genre: Philosophy
ISBN: 1496936353

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If the universe is a seamlessly interactive system that evolves to an assigning of some levelling plexuity, and that, the lawful regularities of this universe are emergent properties of this system; we can legibly assume that the cosmos, as a legitimate point of singularity, as an undivided totality in the contributions for making of its whole. In that, for evincing to the 'progressive principal order' of complementarity, as placed within the intertwining relations within its given parts. Minded that this collective and undivided whole exists in some sense within all contributions of its parts, then one can declare positively or firmly maintain that it operates in self-reflective fashion and is the evidence for all emergent plexuities. Since human consciousness evinces self-reflective awareness in the human brain and since this brain is equivalently matched to all physical phenomena, as this can be viewed as an emergent property in the possessive nature of totality, such that it can be found within the whole for existing by its reason of certainty. As, can be feasible as plausibly concluded, that locality presupposes the consciousness of the universe, as 'we' are conscious to its existing conventions within this prevalent response to approaching the expeditions into which of the past-present-future dimensions, allow to some marginal glimpse into the unthinkable.