Resolving the Gamer’s Dilemma

Resolving the Gamer’s Dilemma
Author: Garry Young
Publisher: Springer
Total Pages: 141
Release: 2016-11-15
Genre: Psychology
ISBN: 3319465953

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This book explores the gamer’s dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral permissibility of virtual paedophilia. This book provides an incredibly thorough and systematic analysis and evaluation of the gamer’s dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. The book will be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally.

Resolving Social Dilemmas

Resolving Social Dilemmas
Author: Margaret Foddy
Publisher: Psychology Press
Total Pages: 412
Release: 2013-05-13
Genre: Psychology
ISBN: 1134838816

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This book presents an accessible and state-of-the-art survey of current research on social dilemmas. A social dilemma arises when actions that are justifiable in terms of individual rationality (e.g. over-harvesting resources, or using private instead of public transportation) threaten the common good and in the long run the individual's own self-interest as well. The study of social dilemmas has important links with many areas in psychology, as well as with cognate disciplines such as risk analysis, environmental science, political science, and economics. Accordingly, the book should appeal not only to psychologists but also to a wider audience of scholars and researchers. Contributors include both established authorities and recent innovators, and the organization and contents of the book reflect the most recent trends in this exciting area. Increased attention is given to modeling dynamics and processes in social dilemmas, and greater emphasis placed on exploring structural solutions to dilemmas. New findings and theoretical developments regarding group and inter-group processes are highlighted and a move is made away from a heavy reliance on laboratory experiments and game theory to field studies and real-world applications. A scholarly prospective chapter at the beginning and an integrative concluding chapter provide useful overviews of the area and the contributions to the book.

Video Games, Violence, and the Ethics of Fantasy

Video Games, Violence, and the Ethics of Fantasy
Author: Christopher Bartel
Publisher: Bloomsbury Publishing
Total Pages: 203
Release: 2020-07-23
Genre: Philosophy
ISBN: 1350121894

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Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue. Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.

Resolving Ethical Dilemmas

Resolving Ethical Dilemmas
Author: Bernard Lo
Publisher: Lippincott Williams & Wilkins
Total Pages: 385
Release: 2013-04-29
Genre: Medical
ISBN: 1469826062

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Now in its Fifth Edition, this respected reference helps readers tackle the common and often challenging ethical issues that affect patient care. The book begins with a concise discussion of clinical ethics that provides the background information essential to understanding key ethical issues. Readers then explore a wide range of real-world ethical dilemmas, each accompanied by expert guidance on salient issues and how to approach them. The book’s two-color design improves retention of material for visual learners. An accompanying website lets readers access the full text, along with features designed to reinforce understanding and test knowledge. New to the Fifth Edition: This edition includes new discussions of ethical issues as they relate to clinical practice guidelines and evidence-based medicine, electronic medical records, genetic testing, and opioid prescription. The book also includes an increased focus on ethical issues in ambulatory care. Readers will also find more detailed analysis of cases, more examples of ethical reasoning, more highlight pages relating clinical ethics to emergency medicine, oncology, palliative care, and family medicine. Also new are discussions of quality improvement and use of advance care planning rather than advance directives.

Addressing Tensions and Dilemmas in Inclusive Education

Addressing Tensions and Dilemmas in Inclusive Education
Author: Brahm Norwich
Publisher: Taylor & Francis
Total Pages: 232
Release: 2023-10-25
Genre: Education
ISBN: 100098527X

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This updated second edition of Addressing Tensions and Dilemmas in Inclusive Education further develops the critical analysis of the initial edition that integrates the interaction between different perspectives and positions in the field of inclusive education. This key resource expands the arguments present in the first edition with clearer implications about how to address tensions and dilemmas in inclusive education, and resolve them through democratic deliberation. Based on contemporary research, theory and policy, as well as responding to current perspectives towards the education of children and young people with learning difficulties and disabilities, Brahm Norwich extends and refines the original core argument of the previous edition – the practical realisation of inclusion involves tensions and dilemmas that have to be addressed and resolved. This core analysis focuses on: - identification and classification - current national and international conceptions - pedagogic and curriculum issues - organisation of schooling - parental and student perspectives and the contribution of research to policy and practice. Re-engaging with the fundamental issues in the field and providing a coherent perspective that recognises and justifies the inter-connection between specialised and general school provision, this accessible new edition will be of interest to all students and researchers of inclusive education.

Conflict Resolution - Volume I

Conflict Resolution - Volume I
Author: Keith William Hipel
Publisher: EOLSS Publications
Total Pages: 370
Release: 2009-11-10
Genre:
ISBN: 1848261209

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Conflict Resolution is a component of Encyclopedia of Institutional and Infrastructural Resources in the global Encyclopedia of Life Support Systems (EOLSS), which is an integrated compendium of twenty one Encyclopedias. The Theme on Conflict Resolution deals with conflict which is an integral component in the utilization and management of all life support systems. These volumes give a comprehensive review on Conflict Domains: Warfare, Internal Conflicts, and the Search for Negotiated or Mediated Resolutions; Analysis methods of conflict and its resolution; Approaches to Conflict ;Resolution; Formal Models for Conflict Resolution and Case Studies. These two volumes are aimed at the following five major target audiences: University and College students Educators, Professional practitioners, Research personnel and Policy analysts, managers, and decision makers and NGOs.

Environmental Problem-Solving: Balancing Science and Politics Using Consensus Building Tools

Environmental Problem-Solving: Balancing Science and Politics Using Consensus Building Tools
Author: Lawrence Susskind
Publisher: Anthem Press
Total Pages: 396
Release: 2020-10-31
Genre: Nature
ISBN: 1785271334

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‘Environmental Problem-Solving' presents short excerpts from carefully selected readings, expert commentaries on those readings, assignments, and the best MIT student responses to the assignments and exam questions with excellent student response. The book presents four main models of environmental policy-making: competing theories of environmental ethics; tools for environmental assessment and environmental decision-making; and techniques for public engagement and group decision-making. The book covers the material presented in the semester-long course required of all students enrolled in MIT’s Environmental Policy and Planning Specialization.

Ethics of Computer Gaming

Ethics of Computer Gaming
Author: Samuel Ulbricht
Publisher: Springer Nature
Total Pages: 120
Release: 2022-01-02
Genre: Philosophy
ISBN: 3662643979

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Despite the increasing number of gamers worldwide, the moral classification of computer gaming marks an as yet unsolved riddle of philosophical ethics. In view of the explosive nature of the topic in everyday life (as seen in various debates about rampages), it is obvious that a differentiated professional clarification of the phenomenon is needed: Can playing computer games be immoral? To answer this question, the author first discusses what we do at all when we play computer games: What kind of action are we talking about? The second step is a moral classification that reveals whether (and if so, why) some cases of computer gaming are morally problematic. The considerations made here provide a fundamental insight into the normative dimension of computer gaming. Samuel Ulbricht studied philosophy and German studies in Stuttgart, where he passed his first state examination. He completed his second state examination in Heidelberg. For his final thesis on the ethics of computer gaming, he received the "Prize of the Friends of the University of Stuttgart". His current research focuses on normative differences in moral theories, problem areas in applied ethics, the aesthetics and ethics of computer games and the ethics of education and teaching. He currently works at the Johannes Gutenberg University of Mainz. This book is a translation of the original German 1st edition Ethik des Computerspielens by Samuel Ulbricht, published by J.B. Metzler, an imprint of Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.

Games Indians Play

Games Indians Play
Author: V Raghunathan
Publisher: Penguin UK
Total Pages: 196
Release: 2008-01-01
Genre: Sports & Recreation
ISBN: 8184750021

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‘Raghunathan writes really well . . . there are rare instances where a reviewer thinks; I wish I could write like that. This is one of those rare instances’ —Bibek Debroy in Indian Express In a rare attempt to understand the Indianness of Indians—among the most intelligent people in the world; but also; to a dispassionate eye; perhaps the most baffling—V. Raghunathan uses the props of game theory and behavioural economics to provide an insight into the difficult conundrum of why we are the way we are. He puts under the scanner our attitudes towards rationality and irrationality; selflessness and selfishness; competition and cooperation; and collaboration and deception. Drawing examples from the way we behave in day-to-day situations; Games Indians Play tries to show how in the long run each one of us—whether businessmen; politicians; bureaucrats; or just plain us—stand to profit more if we were to assume a little self-regulation; give fairness a chance and strive to cooperate and collaborate a little more even if self-interest were to be our main driving force.

Gaming, Simulations and Society

Gaming, Simulations and Society
Author: R. Shiratori
Publisher: Springer Science & Business Media
Total Pages: 321
Release: 2006-03-20
Genre: Social Science
ISBN: 4431267972

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The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different.