Real-time 3D Reconstruction of Dynamic Scenes

Real-time 3D Reconstruction of Dynamic Scenes
Author: Chao Li
Publisher:
Total Pages: 0
Release: 2020
Genre: Image reconstruction
ISBN:

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Real world digitization is a very important but challenging topic in Computer Graphics and Vision. One prime challenge is how to achieve real-time 3D reconstruction, which has a high demand in various application fields: Virtual Reality, Augmented Reality, Autonomous Driving, Health Care and so on. The most challenging problem of real-time 3D reconstruction is dynamic scenes reconstruction such as human bodies or non-human objects in motions. Existing work in this field has largely centered around fusion based framework with RGBD(epth) images. Prior knowledge such as predefined skeleton or pre-scanned template is usually employed to reduce the solution space and generate more robust results. However, prior knowledge has big limitation that it is very hard to extract the prior knowledge for everything in the world. Another issue we are facing is the lack of solutions for topology change problems. In this dissertation, we propose a unified framework to reconstruct both human body and non-human objects without any prior knowledge. With the help of learned segmentation, the 3D reconstruction of human and non-human objects is enabled under some highly-occluded and challenging motions. We continue by developing methods to solve reconstruction of dynamic scenes with topology changes. We also propose several techniques to accelerate our algorithms to achieve real-time performance. Finally, we show how our proposed methods outperform the state-of-the-art methods in several challenging cases.

A Framework for Realtime 3-D Reconstruction by Space Carving Using Graphics Hardware

A Framework for Realtime 3-D Reconstruction by Space Carving Using Graphics Hardware
Author: Christian Nitschke
Publisher: diplom.de
Total Pages: 153
Release: 2007-03-05
Genre: Technology & Engineering
ISBN: 3956362012

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Inhaltsangabe:Introduction: Reconstruction of real-world scenes from a set of multiple images is a topic in Computer Vision and 3D Computer Graphics with many interesting applications. There is a relation to Augmented and Mixed Reality (AR/MR), Computer-Supported Collaborative Work (CSCW), Computer-Aided industrial/architectural Design (CAD), modeling of the real-world (e.g. computer games, scenes/effects in movies), entertainment (e.g. 3D TV/Video) and recognition/analyzing of real-world characteristics by computer systems and robots. There exists a powerful algorithm theory for shape reconstruction from arbitrary viewpoints, called shape from photo-consistency. However, it is computationally expensive and hence can not be used with applications in the field of 3D video or CSCW as well as interactive 3D model creation. Attempts have been made to achieve real-time framerates using PC cluster systems. While these provide enough performance they are also expensive and less flexible. Approaches that use GPU hardware-acceleration on single workstations achieve interactive framerates for novel-view synthesis, but do not provide an explicit volumetric representation of the whole scene. The proposed approach shows the efforts in developing a GPU hardware-accelerated framework for obtaining the volumetric photo hull of a dynamic 3D scene as seen from multiple calibrated cameras. High performance is achieved by employing a shape from silhouette technique in advance to obtain a tight initial volume for shape from photo-consistency. Also several speed-up techniques are presented to increase efficiency. Since the entire processing is done on a single PC, the framework can be applied to mobile setups, enabling a wide range of further applications. The approach is explained using programmable vertex and fragment processors and compared to highly optimized CPU implementations. It is shown that the new approach can outperform the latter by more than one magnitude. The thesis is organized as follows: Chapter 1 contains an introduction, giving an overview with classification of related techniques, statement of the main problem, novelty of the proposed approach and its fields of application. Chapter 2 surveys related work in the area of dynamic scene reconstruction by shape from silhouette and shape from photo-consistency. The focus lies on high performance reconstruction and hardware-acceleration. Chapter 3 introduces the theoretical basis for the proposed [...]

Dynamic 3D Scene Analysis and Modeling with a Time-of-flight Camera

Dynamic 3D Scene Analysis and Modeling with a Time-of-flight Camera
Author: Ingo Schiller
Publisher: BoD – Books on Demand
Total Pages: 150
Release: 2011
Genre: Computers
ISBN: 3842371896

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Viele Anwendungen des Maschinellen Sehens benötigen die automatische Analyse und Rekonstruktion von statischen und dynamischen Szenen. Deshalb ist die automatische Analyse von dreidimensionalen Szenen und Objekten ein Bereich der intensiv erforscht wird. Die meisten Ansätze konzentrieren sich auf die Rekonstruktion statischer Szenen, da die Rekonstruktion nicht-statischer Geometrien viel herausfordernder ist und voraussetzt, dass dreidimensionale Szeneninformation mit hoher zeitlicher Auflösung verfügbar ist. Statische Szenenanalyse wird beispielsweise in der autonomen Navigation, für die Überwachung und für die Erhaltung des Kulturerbes eingesetzt. Andererseits eröffnet die Analyse und Rekonstruktion nicht-statischer Geometrie viel mehr Möglichkeiten, nicht nur für die bereits erwähnten Anwendungen. In der Produktion von Medieninhalten für Film und Fernsehen kann die Analyse und die Aufnahme und Wiedergabe von vollständig dreidimensionalen Inhalten verwendet werden um neue Ansichten realer Szenen zu erzeugen oder echte Schauspieler durch animierte virtuelle Charaktere zu ersetzen. Die wichtigste Voraussetzung für die Analyse von dynamischen Inhalten ist die Verfügbarkeit von zuverlässigen dreidimensionalen Szeneninformationen. Um die Entfernung von Punkten in der Szene zu bestimmen wurden meistens Stereo-Verfahren eingesetzt, aber diese Verfahren benötigen viel Rechenzeit und erreichen in Echtzeit nicht die benötigte Qualität. In den letzten Jahren haben die so genannten Laufzeitkameras das Stadium der Prototypen verlassen und sind jetzt in der Lage dichte Tiefeninformationen in vernünftiger Qualität zu einem vernünftigen Preis zu liefern. Diese Arbeit untersucht die Eignung dieser Kameras für die Analyse nicht-statischer dreidimensionaler Szenen. Bevor eine Laufzeitkamera für die Analyse eingesetzt werden kann muss sie intern und extern kalibriert werden. Darüber hinaus leiden Laufzeitkameras an systematischen Fehlern bei der Entfernungsmessung, bedingt durch ihr

3D Reconstruction

3D Reconstruction
Author: Christian Nitschke
Publisher: VDM Publishing
Total Pages: 135
Release: 2007
Genre: Computers
ISBN: 9783836410625

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Our environment is more and more shaped by the influence of digital media which itself evolves at tremendous pace. A small example: 15 years ago, offthe- shelf computers were only able to cope with flat 2D graphics. Improvements in system design made it possible to process 3D scenes, leading to a powerful contribution to our everyday life. However, such scenes need to be created by experienced artists employing difficult and expensive tools. The increasing demand for realism makes things not easier. At the same time, the rapid improvement of commodity hardware enables the development of low cost systems for 3D photography. How can systems for volumetric scene reconstruction be efficiently designed? How may high quality be combined with real-time processing? And how is it possible to create a lightweight architecture using a single computer? After presenting an introductory overview and sketching a novel approach to scene reconstruction, the author Christian Nitschke gives a survey of related work in high-performance reconstruction by shape from silhouette and shape from photo-consistency. To convey a profound understanding to the reader he explains the fundamentals of scene and camera geometry, image formation, light and color as well as 3D reconstruction from multiple views. The novel approach is then introduced in two steps by mapping a basic algorithm to an advanced algorithm using graphics hardware acceleration. Performance and quality issues are analyzed and discussed in detail. The book aims at software and system engineers, scientists and researchers, technical directors as well as the interested public.

Accurate, Efficient, and Robust 3D Reconstruction of Static and Dynamic Objects

Accurate, Efficient, and Robust 3D Reconstruction of Static and Dynamic Objects
Author: Kyoung-Rok Lee
Publisher:
Total Pages: 94
Release: 2014
Genre:
ISBN: 9781321361797

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3D reconstruction is the method of creating the shape and appearance of a real scene or objects, given a set of images on the scene. Realistic scene or object reconstruction is essential in many applications such as robotics, computer graphics, Tele- Immersion (TI), and Augmented Reality (AR). This thesis explores accurate, efficient, and robust methods for the 3D reconstruction of static and dynamic objects from RGB-D images. For accurate 3D reconstruction, the depth maps should have high geometric quality and resolution. However, depth maps are often captured at low-quality or low resolution, due to either sensor hardware limitations or errors in estimation. A new sampling-based robust multi-lateral filtering method is proposed herein to improve the resolution and quality of depth data. The enhancement is achieved by selecting reliable depth samples from a neighborhood of pixels and applying multi-lateral filtering using colored images that are both high-quality and high-resolution. Camera pose estimation is one of the most important operations in 3D reconstruction, since any minor error in this process may distort the resulting reconstruction. We present a robust method for camera tracking and surface mapping using a handheld RGB-D camera, which is effective for challenging situations such as during fast camera motion or in geometrically featureless scenes. This is based on the quaternion-based orientation estimation method for initial sparse estimation and a weighted Iterative Closest Point (ICP) method for dense estimation to achieve a better rate of convergence for both the optimization and accuracy of the resulting trajectory. We present a novel approach for the reconstruction of static object/scene with realistic surface geometry using a handheld RGB-D camera. To obtain high-resolution RGB images, an additional HD camera is attached to the top of a Kinect and is calibrated to reconstruct a 3D model with realistic surface geometry and high-quality color textures. We extend our depth map refinement method by utilizing high frequency information in color images to recover finer-scale surface geometry. In addition, we use our robust camera pose estimation to estimate the orientation of the camera in the global coordinate system accurately. For the reconstruction of moving objects, a novel dynamic scene reconstruction system using multiple commodity depth cameras is proposed. Instead of using expensive multi-view scene capturing setups, our system only requires four Kinects, which are carefully located to generate full 3D surface models of objects. We introduce a novel depth synthesis method for point cloud densification and noise removal in the depth data. In addition, a new weighting function is presented to overcome the drawbacks of the existing volumetric representation method.

Telepresence: Actual and Virtual

Telepresence: Actual and Virtual
Author: Thomas B. Sheridan
Publisher: CRC Press
Total Pages: 128
Release: 2022-11-15
Genre: Computers
ISBN: 1000774120

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Telepresence: Actual and Virtual explores the history of telepresence from the 1948 developments of master–slave manipulation, through to current telepresence technology used in space, undersea, surgery and telemedicine, operations in nuclear and other hazardous environments, policing and surveillance, agriculture, construction, mining, warehousing, education, amusement, social media, and other contexts. It also describes the various operator hand and body controls and the corresponding telerobotic actuation of robotic hands, arms, and locomotion. This book reviews the sensing and control technology, its history and likely future, and discusses the many research and policy issues that are raised. The book also takes up key questions relating to social and ethical issues, given that a person’s mechanical reach is becoming unlimited, enabling one to perform mischievous or harmful acts without identification, and what that portends for future developments in telepresence, including regulation and recommended directions of development. The primary audience for this book is professionals interested in human–robot interaction, human factors engineering, virtual reality, applications to space and undersea exploration, telemedicine and telesurgery, firefighting, mechanized agriculture, policing, drone surveillance, warehouse parts' fetching, mining, and military operations.

Robotics Research

Robotics Research
Author: Sebastian Thrun
Publisher: Springer
Total Pages: 582
Release: 2007-05-16
Genre: Technology & Engineering
ISBN: 3540481133

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This volume contains 50 papers presented at the 12th International Symposium of Robotics Research, which took place October 2005 in San Francisco, CA. Coverage includes: physical human-robot interaction, humanoids, mechanisms and design, simultaneous localization and mapping, field robots, robotic vision, robot design and control, underwater robotics, learning and adaptive behavior, networked robotics, and interfaces and interaction.

RGB-D Image Analysis and Processing

RGB-D Image Analysis and Processing
Author: Paul L. Rosin
Publisher: Springer Nature
Total Pages: 524
Release: 2019-10-26
Genre: Computers
ISBN: 3030286037

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This book focuses on the fundamentals and recent advances in RGB-D imaging as well as covering a range of RGB-D applications. The topics covered include: data acquisition, data quality assessment, filling holes, 3D reconstruction, SLAM, multiple depth camera systems, segmentation, object detection, salience detection, pose estimation, geometric modelling, fall detection, autonomous driving, motor rehabilitation therapy, people counting and cognitive service robots. The availability of cheap RGB-D sensors has led to an explosion over the last five years in the capture and application of colour plus depth data. The addition of depth data to regular RGB images vastly increases the range of applications, and has resulted in a demand for robust and real-time processing of RGB-D data. There remain many technical challenges, and RGB-D image processing is an ongoing research area. This book covers the full state of the art, and consists of a series of chapters by internationally renowned experts in the field. Each chapter is written so as to provide a detailed overview of that topic. RGB-D Image Analysis and Processing will enable both students and professional developers alike to quickly get up to speed with contemporary techniques, and apply RGB-D imaging in their own projects.