Puzzles in Logic, Languages and Computation

Puzzles in Logic, Languages and Computation
Author: Dragomir Radev
Publisher: Springer Science & Business Media
Total Pages: 178
Release: 2013-02-11
Genre: Language Arts & Disciplines
ISBN: 3642343783

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This is the first volume of a unique collection that brings together the best English-language problems created for students competing in the Computational Linguistics Olympiad. These problems are representative of the diverse areas presented in the competition and designed with three principles in mind: · To challenge the student analytically, without requiring any explicit knowledge or experience in linguistics or computer science; · To expose the student to the different kinds of reasoning required when encountering a new phenomenon in a language, both as a theoretical topic and as an applied problem; · To foster the natural curiosity students have about the workings of their own language, as well as to introduce them to the beauty and structure of other languages; · To learn about the models and techniques used by computers to understand human language. Aside from being a fun intellectual challenge, the Olympiad mimics the skills used by researchers and scholars in the field of computational linguistics. In an increasingly global economy where businesses operate across borders and languages, having a strong pool of computational linguists is a competitive advantage, and an important component to both security and growth in the 21st century. This collection of problems is a wonderful general introduction to the field of linguistics through the analytic problem solving technique. "A fantastic collection of problems for anyone who is curious about how human language works! These books take serious scientific questions and present them in a fun, accessible way. Readers exercise their logical thinking capabilities while learning about a wide range of human languages, linguistic phenomena, and computational models. " - Kevin Knight, USC Information Sciences Institute

Puzzles in Logic, Languages and Computation

Puzzles in Logic, Languages and Computation
Author: Dragomir Radev
Publisher: Springer Science & Business Media
Total Pages: 208
Release: 2013-02-11
Genre: Language Arts & Disciplines
ISBN: 3642343724

Download Puzzles in Logic, Languages and Computation Book in PDF, Epub and Kindle

This is the second volume of a unique collection that brings together the best English-language problems created for students competing in the Computational Linguistics Olympiad. These problems are representative of the diverse areas presented in the competition and designed with three principles in mind: · To challenge the student analytically, without requiring any explicit knowledge or experience in linguistics or computer science; · To expose the student to the different kinds of reasoning required when encountering a new phenomenon in a language, both as a theoretical topic and as an applied problem; · To foster the natural curiosity students have about the workings of their own language, as well as to introduce them to the beauty and structure of other languages; · To learn about the models and techniques used by computers to understand human language. Aside from being a fun intellectual challenge, the Olympiad mimics the skills used by researchers and scholars in the field of computational linguistics. In an increasingly global economy where businesses operate across borders and languages, having a strong pool of computational linguists is a competitive advantage, and an important component to both security and growth in the 21st century. This collection of problems is a wonderful general introduction to the field of linguistics through the analytic problem solving technique. "A fantastic collection of problems for anyone who is curious about how human language works! These books take serious scientific questions and present them in a fun, accessible way. Readers exercise their logical thinking capabilities while learning about a wide range of human languages, linguistic phenomena, and computational models. " - Kevin Knight, USC Information Sciences Institute

Games, Puzzles, and Computation

Games, Puzzles, and Computation
Author: Robert A. Hearn
Publisher: CRC Press
Total Pages: 250
Release: 2009-06-30
Genre: Mathematics
ISBN: 1439865051

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The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen

Logic, Language, and Computation

Logic, Language, and Computation
Author: Martin Aher
Publisher: Springer
Total Pages: 346
Release: 2015-05-04
Genre: Computers
ISBN: 3662469065

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This book constitutes the refereed proceedings of the 10th International Tbilisi Symposium on Logic, Language and Computation, TbiLLC 2013, held in Gudauri, Georgia, in September 2013. The conference series is centered around the interaction between logic, language and computation. The contributions represent these three fields and the symposia aim to foster interaction between them. The book consists of 16 papers that were carefully reviewed and selected from 26 submissions. Each paper has passed through a rigorous peer-review process before being accepted for publication. The volume also contains two summaries of the tutorials that took place at the symposium: the one on admissible rules and the one on the formal semantics of aspectual meaning from a cross-linguistic perspective.

Modelling Puzzles in First Order Logic

Modelling Puzzles in First Order Logic
Author: Adrian Groza
Publisher: Springer Nature
Total Pages: 344
Release: 2021-10-26
Genre: Mathematics
ISBN: 3030625478

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Keeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills. This unique book is a comprehensive resource that offers teachers and students fun activities to teach and learn logic. It provides new, complete, and running formalisation in Propositional and First Order Logic for over 130 logical puzzles, including Sudoku-like puzzles, zebra-like puzzles, island of truth, lady and tigers, grid puzzles, strange numbers, or self-reference puzzles. Solving puzzles with theorem provers can be an effective cognitive incentive to motivate students to learn logic. They will find a ready-to-use format which illustrates how to model each puzzle, provides running implementations, and explains each solution. This concise and easy-to-follow textbook is a much-needed support tool for students willing to explore beyond the introductory level of learning logic and lecturers looking for examples to heighten student engagement in their computer science courses.

Games for Your Mind

Games for Your Mind
Author: Jason Rosenhouse
Publisher: Princeton University Press
Total Pages: 348
Release: 2022-09-27
Genre: Mathematics
ISBN: 069124202X

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A lively and engaging look at logic puzzles and their role in mathematics, philosophy, and recreation Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Gödel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories.

101 Puzzles in Thought and Logic

101 Puzzles in Thought and Logic
Author: Clarence Raymond Wylie
Publisher: Courier Corporation
Total Pages: 150
Release: 1957
Genre: Educational games
ISBN: 9780486203676

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Contains over one hundred problems in which reasoning is required to reach the answer, ranging from easy to relatively difficult. Includes solutions.

All About Maude - A High-Performance Logical Framework

All About Maude - A High-Performance Logical Framework
Author: Manuel Clavel
Publisher: Springer
Total Pages: 799
Release: 2007-07-19
Genre: Computers
ISBN: 3540719997

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Maude is a language and system based on rewriting logic. In this comprehensive account, you’ll discover how Maude and its formal tool environment can be used in three mutually reinforcing ways: as a declarative programming language, as an executable formal specification language, and as a formal verification system. Examples used throughout the book illustrate key concepts, features, and the many practical uses of Maude.

Math with Bad Drawings

Math with Bad Drawings
Author: Ben Orlin
Publisher: Black Dog & Leventhal
Total Pages: 556
Release: 2018-09-18
Genre: Mathematics
ISBN: 0316509027

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A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.