Projectors and Projection Methods

Projectors and Projection Methods
Author: Aurél Galántai
Publisher: Springer Science & Business Media
Total Pages: 292
Release: 2013-12-11
Genre: Mathematics
ISBN: 1441991808

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The projectors are considered as simple but important type of matrices and operators. Their basic theory can be found in many books, among which Hal mas [177], [178] are of particular significance. The projectors or projections became an active research area in the last two decades due to ideas generated from linear algebra, statistics and various areas of algorithmic mathematics. There has also grown up a great and increasing number of projection meth ods for different purposes. The aim of this book is to give a unified survey on projectors and projection methods including the most recent results. The words projector, projection and idempotent are used as synonyms, although the word projection is more common. We assume that the reader is familiar with linear algebra and mathemati cal analysis at a bachelor level. The first chapter includes supplements from linear algebra and matrix analysis that are not incorporated in the standard courses. The second and the last chapter include the theory of projectors. Four chapters are devoted to projection methods for solving linear and non linear systems of algebraic equations and convex optimization problems.

The Projector [By A. Chalmers]. Revised and Corrected. by A. Chalmers

The Projector [By A. Chalmers]. Revised and Corrected. by A. Chalmers
Author: Projector Projector
Publisher: Legare Street Press
Total Pages: 0
Release: 2023-07-18
Genre:
ISBN: 9781021387899

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Enter the mind of a visionary inventor with this classic work on optics and projection methods. Originally published in 1786, this updated edition features corrections and revisions by the author himself, providing a valuable resource for anyone interested in the history of scientific innovation. This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

Digital Media, Projection Design, and Technology for Theatre

Digital Media, Projection Design, and Technology for Theatre
Author: Alex Oliszewski
Publisher: Taylor & Francis
Total Pages: 441
Release: 2018-03-19
Genre: Performing Arts
ISBN: 1317356713

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Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.

Practices of Projection

Practices of Projection
Author: Gabriel Menotti
Publisher: Oxford University Press
Total Pages: 288
Release: 2020-02-05
Genre: Performing Arts
ISBN: 0190934131

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To many, the technological aspects of projection often go unnoticed, only brought to attention during moments of crisis or malfunction. For example, when a movie theater projector falters, the audience suddenly looks toward the back of the theater to see a sign of mechanical failure. The history of cinema similarly shows that the attention to projection has been most focused when the whole medium is hanging in suspension. During Hollywood's economic consolidation in the '30s, projection defined the ways that sync-sound technologies could be deployed within the medium. Most recently, the digitization of cinema repeated this process as technology was reworked to facilitate mobility. These examples show how projection continually speaks to the rearrangement of media technology. Projection therefore needs to be examined as a pivotal element in the future of visual media's technological transition. In Practices of Projection: Histories and Technologies, volume editors Gabriel Menotti and Virginia Crisp address the cultural and technological significance of projection. Throughout the volume, chapters reiterate that projection cannot, and must not, be reduced to its cinematic functions alone. Borrowing media theorist Siegfried Zielinksi's definition, Menotti and Crisp refer to projection as the "heterogeneous array of artefacts, technical systems, and particularly visual praxes of experimentation and of culture." From this, readers can understand the performative character of the moving image and the labor of the different actors involved in the utterance of the film text. Projection is not the same everywhere, nor equal all the time. Its systems are in permanent interaction with environmental circumstances, neighboring structures, local cultures, and social economies. Thus the idea of projection as a universal, fully autonomous operation cannot hold. Each occurrence of projection adds nuance to a wider understanding of film screening technologies.

Video Projection 101

Video Projection 101
Author: Clem Harrod
Publisher: Clemco.U
Total Pages: 110
Release: 2022-02-22
Genre: Business & Economics
ISBN: 9781734745221

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Professional Projectionist, Clem Harrod, brings over 25 years of knowledge and experience tohis company CLEMCO.AV. Clem established the organization with the mission to Coach, Lead,Educate and Mentor those studying Audio-Visual Technology and working in the Live EventProduction Industry.With this Video Projection 101 textbook, Clem shares some of his pre-production strategies andthose of other industry leading Video Projectionists from around the globe. By breaking down aPre-Production process to an easy-to-follow, step-by-step method, you will be able tounderstand how to effectively execute your own projects prior to arriving on-site. Clem believesthis book, along with access to the Video Projectionist Support Group, will be one of the mostvaluable tools you possess.See it... Believe it... Achieve it!#Projection101

Digital Media, Projection Design, and Technology for Theatre

Digital Media, Projection Design, and Technology for Theatre
Author: Alex Oliszewski
Publisher:
Total Pages: 0
Release: 2024-11
Genre: Performing Arts
ISBN: 9781003303923

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"This book comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations. The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media and projection design, its related aesthetics, techniques, and technologies. A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered. Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media. The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more. It guides readers through technical tasks such as programming media servers, converging and blending projectors, projection mapping, calculating surface brightness and luminance, screen size, and throw distance, and more, making this a complete guide to digital media and projection design today. The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR AR. Ten new case studies from diverse practitioners have been added and the book is restructured with shorter chapters for easier navigation and reference. This book serves well as a main or supplemental textbook for courses in Projection Design, Theatre, and Digital Media Design. It is also useful for emerging practitioners"--

Projection Design for Theatre and Live Performance

Projection Design for Theatre and Live Performance
Author: Alison C. Dobbins
Publisher: Routledge
Total Pages: 108
Release: 2021-10-06
Genre: Performing Arts
ISBN: 1000450910

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Projection Design for Theatre and Live Performance explores the design and creation process of projections from a non-technical perspective, examining the principles of media for the stage in a manner that is accessible for both beginning designers and advanced designers dabbling in projections for the first time. This introductory text covers concepts and tools for designing, techniques to help readers tap into their creativity, and the core skills required of this field: problem solving, project management, and effective communication. Focusing exclusively on design and creativity, this book encourages individuals to leap into the creative design process before facing any perceived hurdles of learning everything technical about media delivery systems, cueing systems, projectors, cables, computer graphics, animation, and video production. Projection Design for Theatre and Live Performance is a reminder that, from the invention of photography to the enormous variety of electronic media that exist today, the ways projection designers can enhance a theatrical production are limitless. Written in an accessible style, this book is a valuable resource for students of Projection Design as well as emerging professionals. Its focus on design and creativity will restore the confidence of individuals who may have been daunted by technical hurdles and will encourage the creativity of those who may have been disappointed with their efforts in this field of design in the past.

Projection Matrices, Generalized Inverse Matrices, and Singular Value Decomposition

Projection Matrices, Generalized Inverse Matrices, and Singular Value Decomposition
Author: Haruo Yanai
Publisher: Springer Science & Business Media
Total Pages: 244
Release: 2011-04-06
Genre: Mathematics
ISBN: 144199887X

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Aside from distribution theory, projections and the singular value decomposition (SVD) are the two most important concepts for understanding the basic mechanism of multivariate analysis. The former underlies the least squares estimation in regression analysis, which is essentially a projection of one subspace onto another, and the latter underlies principal component analysis, which seeks to find a subspace that captures the largest variability in the original space. This book is about projections and SVD. A thorough discussion of generalized inverse (g-inverse) matrices is also given because it is closely related to the former. The book provides systematic and in-depth accounts of these concepts from a unified viewpoint of linear transformations finite dimensional vector spaces. More specially, it shows that projection matrices (projectors) and g-inverse matrices can be defined in various ways so that a vector space is decomposed into a direct-sum of (disjoint) subspaces. Projection Matrices, Generalized Inverse Matrices, and Singular Value Decomposition will be useful for researchers, practitioners, and students in applied mathematics, statistics, engineering, behaviormetrics, and other fields.

Projection Displays

Projection Displays
Author: Matthew S. Brennesholtz
Publisher: John Wiley & Sons
Total Pages: 470
Release: 2008-10-13
Genre: Computers
ISBN:

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Projection is a technology for generating large, high resolution images at a price point end users can afford. This allows it to be used in a wide variety of large-screen markets such as television and cinema. In addition, there are emerging small screen markets where a pocketable miniaturized projector can display images from mobile information devices such as smart phones or portable media players. Fully revised, this second edition of Projection Displays provides up-to-date coverage of the optical and mechanical systems in electronic projection displays. It takes into account major new developments in the many technologies needed to manufacture a projector display system. It presents a comprehensive review of projector architectures, systems, components and devices. Key new and updated features include: new material on light sources for projection displays; updated information on the human factors of projection displays including color gamuts, resolution and speckle; coverage of new image generating systems including LCOS and scanned laser systems; up to date information on front and rear projection screens; practical examples of projection display applications; models for predicting the performance of optical and mechanical systems This book is aimed at practicing engineers and researchers involved in the research, development, design and manufacture of projection displays. It includes key aspects from the many technologies contributing to projection systems such as illumination sources, optical design, electronics, semiconductor design, microdisplay systems and mechanical engineering. The book will also be of interest to graduate students taking courses in display technology and imaging science, as well as students of the many other engineering, physics and optics disciplines that lead into the field of projection displays. The Society for Information Display (SID) is an international society, which has the aim of encouraging the development of all aspects of the field of information display. Complementary to the aims of the society, the Wiley-SID series is intended to explain the latest developments in information display technology at a professional level. The broad scope of the series addresses all facets of information displays from technical aspects through systems and prototypes to standards and ergonomics

Iterative Methods for Sparse Linear Systems

Iterative Methods for Sparse Linear Systems
Author: Yousef Saad
Publisher: SIAM
Total Pages: 546
Release: 2003-01-01
Genre: Mathematics
ISBN: 9780898718003

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Since the first edition of this book was published in 1996, tremendous progress has been made in the scientific and engineering disciplines regarding the use of iterative methods for linear systems. The size and complexity of the new generation of linear and nonlinear systems arising in typical applications has grown. Solving the three-dimensional models of these problems using direct solvers is no longer effective. At the same time, parallel computing has penetrated these application areas as it became less expensive and standardized. Iterative methods are easier than direct solvers to implement on parallel computers but require approaches and solution algorithms that are different from classical methods. Iterative Methods for Sparse Linear Systems, Second Edition gives an in-depth, up-to-date view of practical algorithms for solving large-scale linear systems of equations. These equations can number in the millions and are sparse in the sense that each involves only a small number of unknowns. The methods described are iterative, i.e., they provide sequences of approximations that will converge to the solution.