Programming, The Impossible Challenge

Programming, The Impossible Challenge
Author: B. Walraet
Publisher: North Holland
Total Pages: 488
Release: 1989
Genre: Computers
ISBN:

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In its modern form, the computer is only about 40 years old. And so is the job of the computer programmer. This book is a critical history of programming, written to give programmers and analysts in the commercial application field a more pragmatic insight into the background of their profession. It tells the story of why the technology evolved as it did, and how Fifth Generation techniques are already changing the situation.As well as charting the real advances and the passing fashions, this unusual book looks at the situation in perspective, drawing some sad and maybe surprising conclusions while discussing questions such as ``Is programming a job for human beings?'' ``Is it High Noon for the world of programming?''

Programming, The Impossible Challenge

Programming, The Impossible Challenge
Author: B. Walraet
Publisher: Elsevier
Total Pages: 480
Release: 2014-06-28
Genre: Computers
ISBN: 1483295885

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In its modern form, the computer is only about 40 years old. And so is the job of the computer programmer. This book is a critical history of programming, written to give programmers and analysts in the commercial application field a more pragmatic insight into the background of their profession. It tells the story of why the technology evolved as it did, and how Fifth Generation techniques are already changing the situation.As well as charting the real advances and the passing fashions, this unusual book looks at the situation in perspective, drawing some sad and maybe surprising conclusions while discussing questions such as ``Is programming a job for human beings?'' ``Is it High Noon for the world of programming?''

Node.js Web Development

Node.js Web Development
Author: David Herron
Publisher: Packt Publishing Ltd
Total Pages: 376
Release: 2016-06-27
Genre: Computers
ISBN: 1785885413

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Create real-time server-side applications with this practical, step-by-step guide About This Book Learn about server-side JavaScript with Node.js and Node modules through the most up-to-date book on Node.js web development Understand website development both with and without the Connect/Express web application framework Develop both HTTP server and client applications Who This Book Is For This book is for anybody looking for an alternative to the "P" languages (Perl, PHP, and Python), or anyone looking for a new paradigm of server-side application development. You should have at least a rudimentary understanding of JavaScript and web application development. What You Will Learn Install and use Node.js for both development and deployment Use the Express application framework Configure Bootstrap for mobile-first theming Use data storage engines such as MySQL, SQLITE3, and MongoDB Understand user authentication methods, including OAuth, with third-party services Deploy Node.js to live servers, including microservice development with Docker Perform unit testing with Mocha Perform functional testing of the web application with CasperJS In Detail Node.js is a server-side JavaScript platform using an event driven, non-blocking I/O model allowing users to build fast and scalable data-intensive applications running in real time. Node.js Web Development shows JavaScript is not just for browser-side applications. It can be used for server-side web application development, real-time applications, microservices, and much more. This book gives you an excellent starting point, bringing you straight to the heart of developing web applications with Node.js. You will progress from a rudimentary knowledge of JavaScript and server-side development to being able to create and maintain your own Node.js application. With this book you'll learn how to use the HTTP Server and Client objects, data storage with both SQL and MongoDB databases, real-time applications with Socket.IO, mobile-first theming with Bootstrap, microservice deployment with Docker, authenticating against third-party services using OAuth, and much more. Style and Approach This book is a practical guide for anyone looking to develop striking and robust web applications using Node.js.

Sams Teach Yourself Game Programming in 24 Hours

Sams Teach Yourself Game Programming in 24 Hours
Author: Michael Morrison
Publisher: Sams Publishing
Total Pages: 510
Release: 2003
Genre: Computers
ISBN: 9780672324611

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A gentle introduction to game programming on the Windows platform for the complete beginner.

Ultralearning

Ultralearning
Author: Scott Young
Publisher: HarperCollins
Total Pages: 304
Release: 2019-08-06
Genre: Business & Economics
ISBN: 0062852744

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Now a Wall Street Journal bestseller. Learn a new talent, stay relevant, reinvent yourself, and adapt to whatever the workplace throws your way. Ultralearning offers nine principles to master hard skills quickly. This is the essential guide to future-proof your career and maximize your competitive advantage through self-education. In these tumultuous times of economic and technological change, staying ahead depends on continual self-education—a lifelong mastery of fresh ideas, subjects, and skills. If you want to accomplish more and stand apart from everyone else, you need to become an ultralearner. The challenge of learning new skills is that you think you already know how best to learn, as you did as a student, so you rerun old routines and old ways of solving problems. To counter that, Ultralearning offers powerful strategies to break you out of those mental ruts and introduces new training methods to help you push through to higher levels of retention. Scott H. Young incorporates the latest research about the most effective learning methods and the stories of other ultralearners like himself—among them Benjamin Franklin, chess grandmaster Judit Polgár, and Nobel laureate physicist Richard Feynman, as well as a host of others, such as little-known modern polymath Nigel Richards, who won the French World Scrabble Championship—without knowing French. Young documents the methods he and others have used to acquire knowledge and shows that, far from being an obscure skill limited to aggressive autodidacts, ultralearning is a powerful tool anyone can use to improve their career, studies, and life. Ultralearning explores this fascinating subculture, shares a proven framework for a successful ultralearning project, and offers insights into how you can organize and exe - cute a plan to learn anything deeply and quickly, without teachers or budget-busting tuition costs. Whether the goal is to be fluent in a language (or ten languages), earn the equivalent of a college degree in a fraction of the time, or master multiple tools to build a product or business from the ground up, the principles in Ultralearning will guide you to success.

Toward a 21st-Century School Library Media Program

Toward a 21st-Century School Library Media Program
Author: Esther Rosenfeld
Publisher: Scarecrow Press
Total Pages: 443
Release: 2007-10-15
Genre: Education
ISBN: 1461664330

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This collection of enlightening and stimulating articles, written by some of the most important figures in school librarianship, demonstrates how teacher-librarians, classroom teachers, and administrators can work together to create a 21st century school library media program. With topics that emphasize student success, leadership, partnerships, curriculum design, collaborative planning and teaching, literacy, 21st century skills, emerging technologies, and so much more, this compendium brings together the best of the best discussions. The practicing teacher-librarian, as well as the student seeking to expand his or her knowledge of the field, will find this compilation especially beneficial in providing an overview of the most critical issues related to the role the teacher-librarian plays in their school. The articles, previously published in the peer-reviewed Teacher Librarian: The Journal for School Library Professionals with several included from the magazine VOYA: Voice of Youth Advocates, reveal how school libraries and teacher-librarians are moving forward to meet the challenges of this new century.

Exercises for Programmers

Exercises for Programmers
Author: Brian P. Hogan
Publisher: Pragmatic Bookshelf
Total Pages: 120
Release: 2015-09-04
Genre: Computers
ISBN: 1680503480

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When you write software, you need to be at the top of your game. Great programmers practice to keep their skills sharp. Get sharp and stay sharp with more than fifty practice exercises rooted in real-world scenarios. If you're a new programmer, these challenges will help you learn what you need to break into the field, and if you're a seasoned pro, you can use these exercises to learn that hot new language for your next gig. One of the best ways to learn a programming language is to use it to solve problems. That's what this book is all about. Instead of questions rooted in theory, this book presents problems you'll encounter in everyday software development. These problems are designed for people learning their first programming language, and they also provide a learning path for experienced developers to learn a new language quickly. Start with simple input and output programs. Do some currency conversion and figure out how many months it takes to pay off a credit card. Calculate blood alcohol content and determine if it's safe to drive. Replace words in files and filter records, and use web services to display the weather, store data, and show how many people are in space right now. At the end you'll tackle a few larger programs that will help you bring everything together. Each problem includes constraints and challenges to push you further, but it's up to you to come up with the solutions. And next year, when you want to learn a new programming language or style of programming (perhaps OOP vs. functional), you can work through this book again, using new approaches to solve familiar problems. What You Need: You need access to a computer, a programming language reference, and the programming language you want to use.

Essential XNA Game Studio 2. 0 Programming

Essential XNA Game Studio 2. 0 Programming
Author: Jim Perry
Publisher: Jones & Bartlett Publishers
Total Pages: 495
Release: 2008-06-16
Genre: Computers
ISBN: 144961289X

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Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft's powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.

The Little LISPer

The Little LISPer
Author: Daniel P. Friedman
Publisher: Prentice Hall
Total Pages: 226
Release: 1989
Genre: Computers
ISBN:

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2D Graphics Programming for Games

2D Graphics Programming for Games
Author: John Pile,Jr.
Publisher: CRC Press
Total Pages: 242
Release: 2013-05-20
Genre: Computers
ISBN: 1466501898

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The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code. Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution.