Playable Cities

Playable Cities
Author: Anton Nijholt
Publisher: Springer
Total Pages: 256
Release: 2016-10-14
Genre: Technology & Engineering
ISBN: 9811019622

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This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

Making Smart Cities More Playable

Making Smart Cities More Playable
Author: Anton Nijholt
Publisher: Springer
Total Pages: 377
Release: 2019-07-23
Genre: Technology & Engineering
ISBN: 9811397651

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This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

Games and Play in the Creative, Smart and Ecological City

Games and Play in the Creative, Smart and Ecological City
Author: Dale Leorke
Publisher: Routledge
Total Pages: 258
Release: 2020-12-30
Genre: Architecture
ISBN: 1000217728

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This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history.

Smart Cities at Play: Technology and Emerging Forms of Playfulness

Smart Cities at Play: Technology and Emerging Forms of Playfulness
Author: Konstantinos Papangelis
Publisher: CRC Press
Total Pages: 239
Release: 2023-12-01
Genre: Computers
ISBN: 1003807550

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This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments. It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability. Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology.

The City of Denver

The City of Denver
Author: Denver (Colo.). City and County
Publisher:
Total Pages: 396
Release: 1913
Genre: Cities and towns
ISBN:

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The Americana

The Americana
Author:
Publisher:
Total Pages: 710
Release: 1911
Genre: Encyclopedias and dictionaries
ISBN:

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Town Improvement

Town Improvement
Author: Frederick Noble Evans
Publisher:
Total Pages: 316
Release: 1919
Genre: Cities and towns
ISBN:

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Recreation

Recreation
Author:
Publisher:
Total Pages: 848
Release: 1921
Genre: Play
ISBN:

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