Physically Based Modeling and Simulation for Virtual Environment Based Surgical Training

Physically Based Modeling and Simulation for Virtual Environment Based Surgical Training
Author: Suriya Natsupakpong
Publisher:
Total Pages: 181
Release: 2010
Genre:
ISBN:

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Traditional medical education has relied on training with real patients in actual clinical setting under the supervision of an experienced surgeon. Novice surgeons can make mistakes that result in risks to patient safety. Computer simulation-based training has been proposed to complement traditional training to improve patient safety and surgeon efficiency and reduce cost and time. Surgical simulation allows surgeons to learn, practice and repeat surgical procedures to gain experience in a realistic and safe environment. This dissertation focuses on the development of computer-based surgical simulations. Physically based modeling is used to model deformable objects to mimic human organs in simulation. Such a simulation is composed of many simulation objects whose behaviors are represented by differential equations. The system of differential equations can be solved by using numerical integration algorithms. Moreover, physical intersections between the objects require the computation of collision detection and response between objects. This dissertation studies the determination of elasticity parameters in lumped element models, the trade-offs in numerical integration algorithms for finding the suitable numerical integration algorithms and time step size of simulation objects, and the collision detection and response algorithms for deformable objects. Improvements and extensions of the open source/open architecture GiPSi surgical simulation framework are also presented. An endoscopic third ventriculostomy simulator is constructed using the GiPSi framework as a test bed of the specific tools and methods developed.

Surgical Scene Generation for Virtual Reality-Based Training in Medicine

Surgical Scene Generation for Virtual Reality-Based Training in Medicine
Author: Matthias Harders
Publisher: Springer Science & Business Media
Total Pages: 179
Release: 2008-03-30
Genre: Computers
ISBN: 184800107X

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This reference book is for anyone involved in generating surgical training scenarios, as well as in VR-based training in general. It examines the main components required to define a scenario, in the context of surgical scene generation: Generation of the scene geometry; modelling of organ appearance; definition of biomechanical parameters. The book is the ideal reference for any reader involved in generating training scenarios, as well as in VR-based training in general.

Surgery Simulation and Soft Tissue Modeling

Surgery Simulation and Soft Tissue Modeling
Author: Nicholas Ayache
Publisher: Springer
Total Pages: 398
Release: 2003-08-03
Genre: Computers
ISBN: 3540450157

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This book constitutes the refereed proceedings of the International Symposium on Surgery Simulation and Soft Tissue Modeling, IS4TM 2003, held in Juan-Les-Pins, France in June 2003. The 33 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on soft tissue models, haptic rendering, cardiac modeling, and patient specific simulators.

Medicine Meets Virtual Reality

Medicine Meets Virtual Reality
Author: James D. Westwood
Publisher: IOS Press
Total Pages: 432
Release: 1998
Genre: Computer simulation
ISBN: 9789051993868

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Medicine is Art Medicine is supported by Science Medicine is enabled by Technology One will learn how leading-edge technology will affect the future of medical and surgical practice by improving access, quality, and continuity of care, while reducing cost. Contributors to the book are the world s leading researchers and developers in the field. Readers: Physicians, Surgeons, Information Scientists, Biomedical Professionals, Corporate Futurists, Biomechanical Engineers, Educators, Roboticists, Medical Technologists, Rehabilitation Specialists, Systems Integrators/Engineers, Psychotherapists/Behaviourists.

Simulation in Surgical Training and Practice, An Issue of Surgical Clinics

Simulation in Surgical Training and Practice, An Issue of Surgical Clinics
Author: Kimberly M. Brown
Publisher: Elsevier Health Sciences
Total Pages: 249
Release: 2015-11-12
Genre: Medical
ISBN: 0323393578

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Simulation in Surgical Training and Practice is reviewed extensively in this important Surgical Clinics of North America issue. Articles include: Applying Educational Theory to Simulation Based Training and Assessment in Surgery; Figuring out Team Simulation Training; Faculty Development for Simulation Training; The Evolving Role of Simulation in Teaching Surgery in Undergraduate Medical Education; Using Simulation in Inter-Professional Education; Current Status of Simulation Based Training in Graduate Medical Education; National Simulation-based Training of Fellows: The Vascular Surgery Example; Paying For it: Funding Models for Simulation Centers; Surgical Simulation Centers as Educational Homes for Practicing Surgeons; Better Assessment: Advanced Engineering Technology for Measuring Performance In and Out of the Simulation Lab; Moving the Needle – Simulation’s Impact on Patient Outcomes; Human Factors Engineering and Effective Simulation – Partners for Improved Patient Safety; Simulation for the Assessment and Improvement of Teamwork and Communication in the Operating Room; Using Simulation to Improve Systems; Simulation for Maintenance of Certification; and more!

Modeling and Simulation in the Medical and Health Sciences

Modeling and Simulation in the Medical and Health Sciences
Author: John A. Sokolowski
Publisher: John Wiley & Sons
Total Pages: 270
Release: 2012-01-25
Genre: Mathematics
ISBN: 1118003195

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This edited book is divided into three parts: Fundamentals of Medical and Health Sciences Modeling and Simulation introduces modeling and simulation in the medical and health sciences; Medical and Health Sciences Models provides the theoretical underpinnings of medical and health sciences modeling; and Modeling and Simulation Applications in Medical and Health Sciences focuses on teaching, training, and research applications. The book begins with a general discussion of modeling and simulation from the modeling and simulation discipline perspective. This discussion grounds the reader in common terminology. It also relates this terminology to concepts found in the medical and health care (MHC) area to help bridge the gap between developers and MHC practitioners. Three distinct modes of modeling and simulation are described: live, constructive, and virtual. The live approach explains the concept of using real (live) people employing real equipment for training purposes. The constructive mode is a means of engaging medical modeling and simulation. In constructive simulation, simulated people and simulated equipment are developed to augment real-world conditions for training or experimentation purposes. The virtual mode is perhaps the most fascinating as virtual operating rooms and synthetic training environments are being produced for practitioners and educators at break-neck speed. In this mode, real people are employing simulated equipment to improve physical skills and decision-making ability.

Real-time Knowledge-based Fuzzy Logic Model for Soft Tissue Deformation

Real-time Knowledge-based Fuzzy Logic Model for Soft Tissue Deformation
Author: Joey Sing Yee Tan
Publisher: Springer
Total Pages: 88
Release: 2019-04-06
Genre: Technology & Engineering
ISBN: 3030155854

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This book provides a real-time and knowledge-based fuzzy logic model for soft tissue deformation. The demand for surgical simulation continues to grow, as there is a major bottleneck in surgical simulation designation and every patient is unique. Deformable models, the core of surgical simulation, play a crucial role in surgical simulation designation. Accordingly, this book (1) presents an improved mass spring model to simulate soft tissue deformation for surgery simulation; (2) ensures the accuracy of simulation by redesigning the underlying Mass Spring Model (MSM) for liver deformation, using three different fuzzy knowledge-based approaches to determine the parameters of the MSM; (3) demonstrates how data in Central Processing Unit (CPU) memory can be structured to allow coalescing according to a set of Graphical Processing Unit (GPU)-dependent alignment rules; and (4) implements heterogeneous parallel programming for the distribution of grid threats for Computer Unified Device Architecture (CUDA)-based GPU computing.

Handbook of Virtual Environments

Handbook of Virtual Environments
Author: Kelly S. Hale
Publisher: CRC Press
Total Pages: 1273
Release: 2002-01-01
Genre: Technology & Engineering
ISBN: 080583270X

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This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Biomedical Simulation

Biomedical Simulation
Author: Fernando Bello
Publisher: Springer
Total Pages: 202
Release: 2010-01-21
Genre: Computers
ISBN: 3642116159

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Annotation. This book constitutes the refereed proceedings of the 5th International Symposium on Biomedical Simulation, ISBMS 2010, held in Phoenix, AZ, USA, in January 2010.The 19 revised full papers were carefully reviewed and selected from 41 submissions. The manuscripts are organized in four thematic sections covering some of the key aspects of biomedical simulation: soft tissue properties, modelling and segmentation, simulation of biophysical processes and real-time interactive simulation.

Medicine Meets Virtual Reality 18

Medicine Meets Virtual Reality 18
Author: James D. Westwood
Publisher: IOS Press
Total Pages: 792
Release: 2011
Genre: Medical
ISBN: 1607507056

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Since the debut of the Medicine Meets Virtual Reality (MMVR) conference in 1992, MMVR has served as a forum for researchers harnessing IT advances for the benefit of patient diagnosis and care, medical education and procedural training. At MMVR, virtual reality becomes a theatre for medicine, where multiple senses are engaged - sight, sound and touch - and language and image fuse. Precisely because this theatre is unreal, it is a valuable tool: the risks of experimentation and failure are gone, while the opportunity to understand remains. Improvement of this tool, through steady technological progress, is the purpose of MMVR. This book presents papers delivered at the MMVR18 / NextMed conference, held in Newport Beach, California, in February 2011, with contributions from international researchers whose work creates new devices and methods at the juncture of informatics and medicine. Subjects covered include simulation and learning, visualization and information-guided therapy, robotics and haptics, virtual reality and advanced ICT in Europe, validation of new surgical techniques, and many other applications of virtual-reality technology. As its name suggests, the NextMed conference looks forward to the expanding role that virtual reality can play in global healthcare. This overview of current technology will interest those who dedicate themselves to improving medicine through technology.